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Skip Navigation LinksWorld of San'Dora>Setting>History>Age Of Rebirth
SanDora
Setting
History Ages of Legends Age of Opposition Age of Rebirth
Age of Expansion Age of Culture Age of Power
 
 
Age of Rebirth
Low Post-Apocalyptic Fantasy (~800 years)
The shattered remnants and survivors of the days of old, left with a world different from the one known before and with Magic a much weakned thing, were reduced to primitive arts in many parts of the world as people relearned skills long mastered and taken for granted in previous times.
 
Men learned the art of the Sword once again, and pockets of survivors formed new tribes and clans. Chieftans and would-be rulers carved out feifs for themselves and soon battles were fought again, but on a much smaller scale than in the previous Age. Rather than armies of millions weilding dread weapons powered by dark Magics, forces of as few as a dozen warriors made war with bronze and iron weapons.
 
The remnants of mankind and many other races also largely turned against Magic and those who wielded it, fear of another collapse turning into a general superstition as time passed. Few Magic Users survived in those days, and even those with the limited Magic of the Old Blood, the Aeldenari, were persecuted in many areas though they had nothing to do with the excesses of the previous Age.
 
This antagonism towards Magic Users eventually forced many practitioners of Magic to bond together in secret societies, in remote areas, or in the few lands where they were not persecuted. As time passed some of these groups became powerful in their own right, amassing sufficient Magical talent and knowledge to become a force unto themselves.
 
In the south on what is now the continent of Ullushorvas (following the submersion of the Gorsage Land Bridge later in history during the Cataclysm) a Riftmagus named Zha'ir living in the shattered remnants of one of the great Empires of the previous Age, Aranashi, discovered and mastered new techniques to bring a kind of extra-dimensional being the Riftmagi had used heavily in the past through the Great Caul for short periods of time.
 
Zha'ir used this knowledge for his own personal gain, but after his death four of his nine apprentice-sons (the so-called Luminous Nine) banded together to conquer much of the lands of what had been Aranashi, each ruling a large region. Today those lands remain in the form of Ord, Sor-Zorul, Forvish, Tinsha, Corlania, and Upinthia, but in that Age were known as the Zha'irian Union in honor of the four brother's patronymic.
 
Also in the south the Ullu'shu (after whom the southern continent is named in modern times), known to most men as the lizard people, reformed their ancient Empire across the Vast Reach of northeastern Ullushorvas. As in modern times, Ullu'shu did not use Magic, rather they relied on their natural talent for Psionics instead. Soon the Ullu'shu and the Zha'irian Union made both trade and war together, alternating from one to the other as circumstances dictated.
Sword & Sorcery Fantasy (~200 years)
In a relatively short period of time, new forms of Magic sprang up; some faltered or proved untennable, but the strongest drove the rise of the mightiest Empires. New Magic Items were crafted such as had not been seen since the Caul was created, and bizarre cults sprang up around some practitioners of Arcane Arts. Magic Users of all manner carved out fiefs for themselves, erecting towers and fortresses in odd places to gaurd against attacks by superstitious warriors, and generally exerting their power.
 
In the north, on what would become the continent of Danoshorvas, a Magic User named Undah (oohn-Dah) discovered an ability to absorb energy directly from the deaths of living creatures,and use that energy to work magic. Taking on apprentices he soon created a cult of student practitioners of this form of Magic he had developed, and superstitious cultists who worshipped him as a living godling that obligingly captured hapless victims to be sacrificied to feed the death Magic of the Thanomancers.
 
To the north and west, two different groups ranging the wide expanse of land across the top and west of the continent, known as the Broaden Stretch, developed similar traditions of a Magic known in modern times as Spellweaving and Magecrafting. The Spellweavers were generally accepted among the northmen and various Orders were founded with a regional basis.
 
Practitioners of Magecraft were feared and persecuted however and were forced to bond together for mutual protection. They eventually used their powers offensively and soon became a force to be reckoned with, particularly when they allied with sects practicing two other forms of Magic called Spellbinding and Stregari.
 
To the far east a loose union of nature-worshipping tribesmen calling themselves the Machtig-Baelvolkerung gave birth to a powerful tradition of Druidic Magic, and further east still a remnant of the old times, worshippers of dark powers from beyond the Caul, gave rise to an aggressively expansionistic Empire called the Morgathi Imperium, ruled by Necromancers and served by the Undying.
 
As these groups came to power and began to expand their borders, the Age of Rebirth slowly came to an end.