Characteristics & Appearance Page
Character Name: Sebastian Sarrazene
Alternate Identities: Morbane
Player Name:
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
15 DEX 10 15 15 12- OCV 5 DCV 5
20 CON 10 20 20 13-
18 BODY 10 16 18 13-
18 INT 10 8 18 13- PER Roll 13-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
12 COM 10 1 12 11-
5 PD 3 2 5/25 5/25 PD (0/20 rPD)
5 ED 4 1 5/25 5/25 ED (0/20 rED)
4 SPD 2.5 15 4 Phases: 3, 6, 9, 12
8 REC 7 2 8
40 END 40 0 40
40 STUN 36 4 40
8" Running 6 4 8"
2" Swimming 2 0 2"
3"/1 1/2"" Leaping 3 0 3" 123 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 210
Spent: 210
Unspent: 0
Base Points: 250
Disad Points: 125
Total Points: 585
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
Teleport 0"/20" [0"/40" NC]
APPEARANCE
Hair Color: None/Black
Eye Color: Black
Height: 5' 11"
Weight: 180 lbs
Description:

Combat Information Page
Character Name: Sebastian Sarrazene
Alternate Identities: Morbane
Player Name:
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Akido
4
1) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs
5
3) Redirect: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
3
4) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls
16 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 5/25 Current BODY:
Res. Phys. Defense 0/20
Energy Defense 5/25 Current END:
Res. Energy Defense 0/20
Mental Defense 20 Current STUN:
Power Defense 10
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +4 with Magic , +2 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 30 STR vs. Grabs
Redirect 1/2 +1 +3 Block, Abort
Takedown 1/2 +1 +1 3d6 Strike; Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Powers & Equipment Page
Character Name: Sebastian Sarrazene
Alternate Identities: Morbane
Player Name:
POWERS
Cost  Power END
Ex Miscellanea
6
1) Strong Willed: Mental Defense (20 points total)
0
5
2) Darksight: Nightvision
0
10
3) Magesight: Detect Magic 13- (Unusual Group), Discriminatory
0
15
4) Magical Might: Endurance Reserve (140 END, 1 REC) (15 Active Points)
0
54 Darkest Recesses Of The Hidden Mind: Multipower, 75-point reserve, all slots Power Can Draw END from Character or END Reserve (+1/4) (94 Active Points); all slots Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4)
4u
1) Domination: Mind Control 6d6 (Human class of minds), Invisible Power Effects (Fully Invisible; +1/2), Cumulative (144 points; +1) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
2) Eye of The Mind: Clairsentience (Sight Group), +2 to PER Roll, Analyze, Discriminatory, Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 96" per Phase), Rapid (x10), Targeting (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
3) Force Of Will: Telekinesis (50 STR) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
4) Inner Scroll: Telepathy 15d6 (Human class of minds) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
5) Waking Nightmares: Mental Illusions 15d6 (Human class of minds) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
6) Hammer Of The Mind: Ego Attack 4d6+1 (Human class of minds), Does Knockback (+1/4), Does x1 1/2 Knockback (+1/2) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
7) Id Assault: Ego Attack 7 1/2d6 (Human class of minds) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
8) Mind Cage: Entangle 3d6, 3 DEF, Takes No Damage From Attacks Physical (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points); Cannot Form Barriers (-1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
9) Mind Squeeze: Killing Attack - Ranged 1d6 (vs. MD), Does BODY (+1), Attack Versus Limited Defense (MD; +1 1/2), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
10) Psychic Claws: Ego Attack 5d6 (Human class of minds), Invisible Power Effects (Fully Invisible; +1/2) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
54 Magic of the Blackest Sort: Multipower, 75-point reserve, all slots Power Can Draw END from Character or END Reserve (+1/4) (94 Active Points); all slots Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4)
4u
1) Soul Form: Desolidification (affected by Magic), Difficult To Dispel (x8 Active Points; +3/4) (70 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
2) Obscuration: Invisibility to Sight, Hearing, Mental, Smell/Taste and Touch Groups, Combat Sense and Spatial Awareness , No Fringe, Reduced Endurance (1/2 END; +1/4) (72 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
3
2u
3) Profane: Change Environment to Unholy Ground 32" radius, -1 ECV, Long-Lasting 5 Years, Does Not Effect Those Who Are Evil (+0) (75 Active Points); Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, -1 3/4), Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) (uses END Reserve)
7
4u
4) Soul Seeker: Mind Scan 15d6 (Human class of minds) (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
5) Blind Thine Enemies: Mystic Group Flash 25d6 (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
6) Crush Hope: Drain EGO 3d6, Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
7) Dark Bonds: Entangle 5d6, 10 DEF (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
8) Life Tap: Transfer 2d6 (BODY to BODY), Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
9) Soul Drain: Transfer 2d6 (EGO to END Reserve REC), Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
4u
10) Weaken Will: Negative Combat Skill Levels (-5 to opponent's ECV), Uncontrolled (+1/2), Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve)
7
30 Personal Crafts: Elemental Control, 60-point powers
30
1) Everywhere And Nowhere: Teleportation 20", Reduced Endurance (0 END; +1/2) (60 Active Points)
0
40
2) Dark Aura: Force Field (20 PD/20 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points)
0
35
3) Palpable Evil: Drain EGO 2d6, Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (65 Active Points)
0
Soul Gem, all slots OIF (-1/2)
5
1) Black Magic Skill: +4 with Power (8 Active Points); OIF (-1/2)
7
2) Mindshield: +10 Mental Defense (20 points total) (10 Active Points); OIF (-1/2)
0
7
3) Soulshield: Power Defense (10 points) (10 Active Points); OIF (-1/2)
0
376 Total Powers Cost

Skills, Perks, Talents & Disadvantages Page
Character Name: Sebastian Sarrazene
Alternate Identities: Morbane
Player Name:
SKILLS
Cost  Name
12 +4 with Magic
10 +2 with DCV
3 Analyze: Magic 13-
3 Conversation 13-
3 High Society 13-
3 Interrogation 13-
3 CK: Millennium City (INT-based) 13-
3 KS: Arcane and Occult Lore (INT-based) 13-
3 KS: Greater Mysteries of DEMON (INT-based) 13-
9 Power (INT-based) 16-
3 Stealth 12-
3 Language: Latin (fluent conversation; literate)
2 Language: Sumerian (basic conversation; literate)
2 WF: Common Melee Weapons
62 Total Skills Cost
PERKS
Cost  Name
8 Fringe Benefit: Membership (Morbane of DEMON)
8 Total Perks Cost
DISADVANTAGES
Cost  Disadvantage
20 Normal Characteristic Maxima
10 Distinctive Features: Mystic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish)
10 Hunted: DEMON 8- (Mo Pow, NCI, Watching)
20 Psychological Limitation: Power Hungry (Common, Total)
20 Psychological Limitation: Self Centered and Amoral (Common, Total)
15 Susceptibility: Holy Places/Object, 1d6 damage per Turn (Common)
10 Vulnerability: 2 x STUN Holy/Divine (Uncommon)
125 Total Disadvantages Cost
Character created with Hero Designer (version 2.38)