Cost |
Power |
END |
|
Ex Miscellanea | |
6 |
1) Strong Willed: Mental Defense (20 points total) | 0 |
5 |
2) Darksight: Nightvision | 0 |
10 |
3) Magesight: Detect Magic 13- (Unusual Group), Discriminatory | 0 |
15 |
4) Magical Might: Endurance Reserve (140 END, 1 REC) (15 Active Points) | 0 |
54 |
Darkest Recesses Of The Hidden Mind: Multipower, 75-point reserve, all slots Power Can Draw END from Character or END Reserve (+1/4) (94 Active Points); all slots Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) | |
4u |
1) Domination: Mind Control 6d6 (Human class of minds), Invisible Power Effects (Fully Invisible; +1/2), Cumulative (144 points; +1) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
2) Eye of The Mind: Clairsentience (Sight Group), +2 to PER Roll, Analyze, Discriminatory, Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 96" per Phase), Rapid (x10), Targeting (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
3) Force Of Will: Telekinesis (50 STR) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
4) Inner Scroll: Telepathy 15d6 (Human class of minds) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
5) Waking Nightmares: Mental Illusions 15d6 (Human class of minds) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
6) Hammer Of The Mind: Ego Attack 4d6+1 (Human class of minds), Does Knockback (+1/4), Does x1 1/2 Knockback (+1/2) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
7) Id Assault: Ego Attack 7 1/2d6 (Human class of minds) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
8) Mind Cage: Entangle 3d6, 3 DEF, Takes No Damage From Attacks Physical (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points); Cannot Form Barriers (-1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
9) Mind Squeeze: Killing Attack - Ranged 1d6 (vs. MD), Does BODY (+1), Attack Versus Limited Defense (MD; +1 1/2), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
10) Psychic Claws: Ego Attack 5d6 (Human class of minds), Invisible Power Effects (Fully Invisible; +1/2) (75 Active Points); Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Visible (Extremely Visible To Mystic Senses; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
54 |
Magic of the Blackest Sort: Multipower, 75-point reserve, all slots Power Can Draw END from Character or END Reserve (+1/4) (94 Active Points); all slots Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) | |
4u |
1) Soul Form: Desolidification (affected by Magic), Difficult To Dispel (x8 Active Points; +3/4) (70 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
2) Obscuration: Invisibility to Sight, Hearing, Mental, Smell/Taste and Touch Groups, Combat Sense and Spatial Awareness , No Fringe, Reduced Endurance (1/2 END; +1/4) (72 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 3 |
2u |
3) Profane: Change Environment to Unholy Ground 32" radius, -1 ECV, Long-Lasting 5 Years, Does Not Effect Those Who Are Evil (+0) (75 Active Points); Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, -1 3/4), Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) (uses END Reserve) | 7 |
4u |
4) Soul Seeker: Mind Scan 15d6 (Human class of minds) (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
5) Blind Thine Enemies: Mystic Group Flash 25d6 (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
6) Crush Hope: Drain EGO 3d6, Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
7) Dark Bonds: Entangle 5d6, 10 DEF (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
8) Life Tap: Transfer 2d6 (BODY to BODY), Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
9) Soul Drain: Transfer 2d6 (EGO to END Reserve REC), Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
4u |
10) Weaken Will: Negative Combat Skill Levels (-5 to opponent's ECV), Uncontrolled (+1/2), Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points); Visible (Extremely Visible To Mystic Senses; -1/4), Requires A Magic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (uses END Reserve) | 7 |
30 |
Personal Crafts: Elemental Control, 60-point powers | |
30 |
1) Everywhere And Nowhere: Teleportation 20", Reduced Endurance (0 END; +1/2) (60 Active Points) | 0 |
40 |
2) Dark Aura: Force Field (20 PD/20 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points) | 0 |
35 |
3) Palpable Evil: Drain EGO 2d6, Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (65 Active Points) | 0 |
|
Soul Gem, all slots OIF (-1/2) | |
5 |
1) Black Magic Skill: +4 with Power (8 Active Points); OIF (-1/2) | |
7 |
2) Mindshield: +10 Mental Defense (20 points total) (10 Active Points); OIF (-1/2) | 0 |
7 |
3) Soulshield: Power Defense (10 points) (10 Active Points); OIF (-1/2) | 0 |
376 |
Total Powers Cost |
|