Green Knight  
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15/35 12- / 16- HTH Damage 3d6/7d6 END [1]
15 DEX 10 15 15/22 12- / 13- OCV 5/7 DCV 5/7
20 CON 10 20 20 13-
20 BODY 10 20 20 13-
20 INT 10 10 20 13- PER Roll 14-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
16 COM 10 3 16 12-
6 PD 3 3 6/20 6/20 PD (6/20 rPD)
6 ED 4 2 6/20 6/20 ED (6/20 rED)
4 SPD 2.5 15 4/5 Phases: 3, 6, 9, 12/3, 5, 8, 10, 12
7 REC 7 0 7
50 END 40 5 50
40 STUN 38 2 40
8" Running 6 4 8"
2" Swimming 2 0 2"
3"/1 1/2"" Leaping 3 0 3"/7" 134 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 8" [16" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"/7"
V. Leap (2") 1 1/2"/3 1/2"
EXPERIENCE POINTS
Total earned: 125
Spent: 125
Unspent: 0
Base Points: 200
Disad Points: 125
Total Points: 450
APPEARANCE
Hair Color:  Black
Eye Color:  Pale Green
Height:  6' 1"
Weight:  197 lbs
Description:
As Damien an attractive and athletic man with a good deal of charisma, self confidence, and charm. Dresses in very nice suits suitable to a professional, and is the very image of the young tycoon. As Green Knight, wears an impressive retro-styled suit of techno armor with a slight green tinge to the veneer, caused by a subtle green force field effect.

 Green Knight  
DEFENSES
Type Amount Notes
Physical Defense 6/20 Current BODY:
Res. Phys. Defense 6/20 (20)
Energy Defense 6/20 Current END:
Res. Energy Defense 6/20 (50)
Mental Defense 13 Current STUN:
Power Defense 9 (40)
STUNTS & FIGHTING STYLE
Use the capabilities of the NOAH Sky Cycle intelligently
COMBAT INFORMATION
OCV: 5/7 DCV: 5/7
Combat Skill Levels:
+3 Disruption Mace
+3 with DCV (15 Active Points)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Green Knight  
SUPERPOWERS!
Cost  Power END
Mutant Powers
Mutant Physiology
11   1)   Healing Factor:  Healing 1 BODY, Can Heal Limbs, Persistent (+1/2), Reduced Endurance (0 END; +1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
5   2)   Mutant Anatomy:  Power Defense (5 points) 0
5   3)   Mutant Mindsheild:  Mental Defense (13 points total) 0
6   4)   Telekinetic Resistance:  Damage Resistance (6 PD/6 ED) 0
Mutant Mindscape Multipower
20 Multipower, 30-point reserve, (30 Active Points); all slots Increased Endurance Cost (2x END; -1/2)
2u   1)   ESP:  Clairsentience (Sight And Hearing Groups) (30 Active Points) 6
2u   2)   Mental Connectivity:  Mind Link , Any Willing Target, Any distance, Number of Minds (x4) (30 Active Points); Costs END (Only Costs END to Activate; -1/4) 6
2u   3)   Mental Pressure:  Ego Attack 3d6 (30 Active Points) 6
2u   4)   Peer into the Void:  Telepathy 6d6 (30 Active Points) 6
2u   5)   Psychic Razor:  Killing Attack - Ranged 1/2d6 (vs. MD), Does BODY (+1), No Normal Defense (Mental Defense; +1) (30 Active Points) 6
2u   6)   Telekinetic Manipulation:  Telekinesis (20 STR) (30 Active Points) 6
Technological Genius
Nueral Disruption Mace Multipower
33 Multipower, 50-point reserve, (50 Active Points); all slots OIF Durable (-1/2)
2u   1)   Heavy Mace:  Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) 0
2u   2)   Nueral Blast:  Energy Blast 3d6 (vs. ED), No Normal Defense (Non-organic, CON 21+) (Standard; +1), Area Of Effect (7" Cone; +1) (45 Active Points); 8 Charges (-1/2) [8]
2u   3)   Nueral Zap:  Energy Blast 5d6 (vs. ED), No Normal Defense (Non-organic, CON 21+) (Standard; +1) (50 Active Points); 8 Charges (-1/2) [8]
Shield Multipower
10 Multipower, 15-point reserve, (15 Active Points); all slots OIF Durable (-1/2)
1u   1)   Block:  +3 with DCV (15 Active Points)
1u   2)   Deflect:  Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) 0
Nuerally-linked Bio-induction Armor (OIF) Elemental Control
10 Elemental Control, 30-point powers, (15 Active Points); all slots OIF Durable (Focus: Nueral Armor; -1/2)
22   1)   Biocohesive Force-Repelent Inertial Envelope:  Force Field (4 PD/4 ED/4 Mental Defense/4 Power Defense/4 Flash Defense: Hearing Group/4 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (48 Active Points) 0
5   2)   Biofeedback Scalar Induction Loop:  +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); 2 Continuing Charges lasting 1 Turn each (-1), No Figured Characteristics (-1/2)
Notes: (Not included in STR Total)
7   3)   Biofeedback Self Augmentation:  +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2)
Nuerally-linked Bio-induction Armor (OIF)
17   1)   Advanced Polymers and Micro-mail:  Armor (10 PD/10 ED) (30 Active Points) 0
6   2)   Biofeedback Self Augmentation:  +1 SPD (10 Active Points)
12   3)   Biofeedback Self Augmentation:  +7 DEX (21 Active Points)
6   4)   Communications Module:  Radio Perception/Transmission (Radio Group) (10 Active Points); IIF Fragile (-1/2) 0
3   5)   Inertial Compensators and Extra Weight:  Knockback Resistance -3" (6 Active Points) 0
7   6)   Neural Connector:  Mind Link , One Specific Mind (Noah-9), No LOS Needed, Invisible Power Effects (Fully Invisible; +1/2) (22 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) 0
2   7)   On-board senors array:  +1 PER with all Sense Groups (3 Active Points) 0
3   8)   On-board senors array:  Nightvision (5 Active Points) 0
210 Total Powers Cost

 Green Knight  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
6 +3 Disruption Mace
3 Combat Piloting 12- (13-)
3 Inventor 13-
3 Mechanics 13-
3 Scholar
2
1) KS: Arthurian Legends (INT-based) (3 Active Points) 13-
2
2) KS: Chivalric Code (INT-based) (3 Active Points) 13-
2
3) KS: Mideval History (INT-based) (3 Active Points) 13-
3 Scientist
2
1) SS: Biophysics (INT-based) 13- (3 Active Points)
2
2) SS: Chemistry (INT-based) 13- (3 Active Points)
2
3) SS: Engineering (INT-based) 13- (3 Active Points)
2
4) SS: Inorganic Chemistry (INT-based) 13- (3 Active Points)
2
5) SS: Metalurgy (INT-based) 13- (3 Active Points)
2
6) SS: Physics (INT-based) 13- (3 Active Points)
2
7) SS: Robotics (INT-based) 13- (3 Active Points)
41 Total Skills Cost
PERKS
Cost  Name
5 Mainframes: Computer Link
15 Money: Filthy Rich
45 Vehicle and Base:
Notes: NOAH-9
Base
65 Total Perks Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
10 Dependent NPC: Uriel Styx (Father) 8- (Infrequently), Normal, Useful noncombat position or skills, Unaware of character's adventuring career/Secret ID
10 Distinctive Features: Mutant Not Concealable, Extreme Reaction, Detectable Only By Unusual Senses, Not Distinctive In Some Cultures
20 Normal Characteristic Maxima
15 Psychological Limitation: Code of Chivalry Common, Strong
15 Psychological Limitation: Code vs Killing Common, Strong
20 Psychological Limitation: Overconfident Very Common, Strong
10 Rivalry: Professional and Corporate (Tomonaga Yasuaki; Rival is As Powerful; Seek to Outdo; Rival Aware of Rivalry)
15 Social Limitation: Secret ID Frequently (11-), Major
10 Vulnerability: 2x STUN Neurological Attacks Uncommon
125 Total Disadvantages Cost

 Green Knight  
APPEARANCE & SHTICK
APPEARANCE
Height: 6' 1" Hair: Black
Weight: 197 lbs Eyes: Pale Green
As Damien an attractive and athletic man with a good deal of charisma, self confidence, and charm. Dresses in very nice suits suitable to a professional, and is the very image of the young tycoon. As Green Knight, wears an impressive retro-styled suit of techno armor with a slight green tinge to the veneer, caused by a subtle green force field effect.
PERSONALITY & MOTIVATION
An inventive genius with multiple degrees from MIT, Damien is also secretly a mutant with an enhanced neurological system that grants him both advanced mental and physical abilities. Damien originally embarked on a career as a crimefighter under the guise of the Disruptor while attending MIT, but after being savagely beaten and left for dead by a supervillain and saved from death only by his advanced regenerative abilities Damien used his scientific acumen to design a suit of armor for himself. To better protect his status as a mutant, Damien decided to design the suit in such a way as to make it appear as if all of his powers were technologically oriented.

Damien was motivated to fight crime by a deep seated belief, instilled by his overacheiver father, to use his talents to acheive as much as possible in an ethical and fair manner, combined with a personal fascination with mideval knights, Arthurian mythology, and the Chivalric Code.
CATCH PHRASE(S)
"Stand fast villain! I will be down to apprehend you momentarily!"
POWERS & SPECIAL EFFECTS
Damien Styx is a low level mutant with advanced mental and physical abilities who augments his powers with a power armor suit, shield, and a technological mace with a nuero blaster built into it. He has an advanced Jet Cycle with an on-board computer that he is able to interface with nuerally.

In battle, Green Knight prefers to use his technological abilities, using his mental powers only when he can do so with a reasonable degree of secrecy. He will fight from the back of his sky cycle whenever possible, using its built in armaments and the blaster in his mace. Since he is able to issue commands to the on-board computer via a Nueral link, he keeps his hands free to hold his shield and mace. However he will descend to fight afoot when it seems needful

 Green Knight  
ORIGIN
Rich businessman, socialite, and world traveler, Damien Styx is partial owner of Robotyx Inc. (The world leader in Robotics!) and various lesser companies. Robotyx Inc was founded in 1968 by Tomonaga Yochiro and Uriel Styx to design robotic systems used by the US space program. The company outgrew its humble beginnings and quickly positioned itself to be the world leader in the fledgling robotics industry. All was well until in 1972 Tomonaga Yochiro's American wife died in a car accident and the greiving co-founder returned to his native Japan to raise his young son Yasuaki. Initially Yochiro and Uriel split management of the company in half, with Uriel heading Robotyx in the US and Europe and Yochiro taking the lead on all other markets, which was pretty close to an equitable solution.

For the first few years this arrangement worked out, but as time went on the two men's vision for the company digressed apart and tensions mounted. Uriel wanted to branch out and broaden the companies portfolio with both internal expansion and acquisitions into other technologies -- particularly computers. On the other hand Yochiro wanted to focus all resources into pushing the boundaries of robotics without pause. Both men held a 33% interest in the company, so soon powerplays and manuevering to sway the stockholders and members of the board towards the agenda of Uriel or Yasuaki became common. The two played musical chairs with the CEO and President billets, flipping back and forth and occassionally one or the other holding both as the ebb and flow of board politics dictated.

As a result the direction and goals of the company flipped back and forth depending on who was exerting more control at any given time, and efficiencies were lost. Nevertheless, the company was stable enough and more importantly had enough of a lead on their competition that they were able to still maintain their market footing, despite not living up to corporate potential.

Eventually Yochiro died and Uriel retired in ill health, each leaving their only sons as their full heirs to take up exactly where they left off. The two younger men actually had a lot in common, both being wealthy but brilliant graduates of MIT with mastery of multiple disciplines of science and technology. Despite this, or perhaps because of it, they had almost all of the same emnities as their fathers. Where Yasuaki was almost monomaniacal in his mastery of and interest in robotics (which far exceeded that of Damien), Damien had a much broader master of technological sciences and had a wider vision as to where the company could be taken.

The two struggled for control of the board, and Yasuaki won their first engagement on the strength of some of the new technology he was developing for the company's robotics arm, which seemed guaranteed to secure lucrative new government contracts. However Yasuaki soon became reclusive and eventually faded from the scene almost completely. Damien lost no time in taking advantage of the situation and getting himself appointed CEO and President when Yochiro didn't show up for a key board meeting.

However unbeknownst to the world at large, Damien Styx was not just an ambitious business man but was also a vigilante who maintained not one but two heroic identities, one as the mutant known as the "Disruptor" and another as the power armored "Green Knight". Mystified by the sudden disappearance of his rival for power and intrigued by suspicious diversions of resources noted in company records prior to this disappearance, he investigated the circumstances leading up to Yasuaki's vanishing act.

After some snooping, Damien followed a paper trail for large quantities of a compound called GYX-5 he had found in Yasuaki's notes to a handful of bio labs in the greater Millennium City area. While looking into these companies to find out more about the mystery compound as the Green Knight Damien encountered several other superheroes when a group of supervillains began hitting the very same labs and stealing all available supplies of GYX-5. Damien fought alongside Rook, Gravitic, Chitin, and John Wrath, which coincidentally was effectively the first meeting of the group of supers that would later become known as the Millennial Men, which is decribed in detail here: The Green Knight's exploits with the Millennial Men.

After a few encounters with the other heroes Damien uncovered one of Yasuaki's secret labs in North Detroit outside of Millennium City, and went in to investigate it alone in his persona as the Green Knight. Unfortunately for him he was quickly overpowered by robotic defenders, and afterwards a strangely highly-lifelike robot came to see him in captivity. Unmasking the Green Knight the two great rivals recognized each other; thus Damien discovered that Yasuaki had turned himself into the monomaniacal Mr. Roboto. However this knowledge did him little good as Mr. Roboto downloaded Damien's mind into a Cyberlithonic Brain and put his body into cryogenic storage.

Using the Cyberlithonic copy of Damien with appropriate programmatic overrides combined, covered with advanced synthetic flesh technology the world to run Robotyx the way Mr. Roboto wants it be run. Over the next several months Mr. Roboto managed to secretly put all the members of the Robotyx board of directors on ice and replace them with replicant robots, using the replicant Damien to entrap them. Each replicant was equipped with a programmatically constrained Cyberlithonic Brain with their personalities and memories intact, which allowed them to blend in with those close to the originals and also continue to do their jobs, while still being firmly under Mr. Roboto's control.

Deconstructing the Green Knight armor suit Mr. Roboto also constructed several robotic versions of the Green Knight to serve its own purposes and these robots began to be encountered in several cities around the world, always one at a time, masquerading as superheroes.

Thus far no one has investigated the strange behavior of the Green Knight, and no one suspects that the public face of Robotyx Inc, Damien Styx, is in fact a replicant. Meanwhile the true Damien Styx is on ice, cryogenically frozen in some well hidden base of Mr. Roboto's.
Character created with Hero Designer (version 2006053109)