Cost |
Power |
END |
11 |
1)
Healing Factor:
Healing 1 BODY, Can Heal Limbs, Persistent (+1/2), Reduced Endurance (0 END; +1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
|
0 |
5 |
2)
Mutant Anatomy:
Power Defense (5 points)
|
0 |
5 |
3)
Mutant Mindsheild:
Mental Defense (13 points total)
|
0 |
6 |
4)
Telekinetic Resistance:
Damage Resistance (6 PD/6 ED)
|
0 |
20 |
Multipower, 30-point reserve, (30 Active Points); all slots Increased Endurance Cost (2x END; -1/2)
|
|
2u |
1)
ESP:
Clairsentience (Sight And Hearing Groups) (30 Active Points)
|
6 |
2u |
2)
Mental Connectivity:
Mind Link , Any Willing Target, Any distance, Number of Minds (x4) (30 Active Points); Costs END (Only Costs END to Activate; -1/4)
|
6 |
2u |
3)
Mental Pressure:
Ego Attack 3d6 (30 Active Points)
|
6 |
2u |
4)
Peer into the Void:
Telepathy 6d6 (30 Active Points)
|
6 |
2u |
5)
Psychic Razor:
Killing Attack - Ranged 1/2d6 (vs. MD), Does BODY (+1), No Normal Defense (Mental Defense; +1) (30 Active Points)
|
6 |
2u |
6)
Telekinetic Manipulation:
Telekinesis (20 STR) (30 Active Points)
|
6 |
33 |
Multipower, 50-point reserve, (50 Active Points); all slots OIF Durable (-1/2)
|
|
2u |
1)
Heavy Mace:
Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2)
|
0 |
2u |
2)
Nueral Blast:
Energy Blast 3d6 (vs. ED), No Normal Defense (Non-organic, CON 21+) (Standard; +1), Area Of Effect (7" Cone; +1) (45 Active Points); 8 Charges (-1/2)
|
[8] |
2u |
3)
Nueral Zap:
Energy Blast 5d6 (vs. ED), No Normal Defense (Non-organic, CON 21+) (Standard; +1) (50 Active Points); 8 Charges (-1/2)
|
[8] |
10 |
Multipower, 15-point reserve, (15 Active Points); all slots OIF Durable (-1/2)
|
|
1u |
1)
Block:
+3 with DCV (15 Active Points)
|
|
1u |
2)
Deflect:
Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4)
|
0 |
10 |
Elemental Control, 30-point powers, (15 Active Points); all slots OIF Durable (Focus: Nueral Armor; -1/2)
|
|
22 |
1)
Biocohesive Force-Repelent Inertial Envelope:
Force Field (4 PD/4 ED/4 Mental Defense/4 Power Defense/4 Flash Defense: Hearing Group/4 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (48 Active Points)
|
0 |
5 |
2)
Biofeedback Scalar Induction Loop:
+20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); 2 Continuing Charges lasting 1 Turn each (-1), No Figured Characteristics (-1/2)
Notes:
(Not included in STR Total)
|
|
7 |
3)
Biofeedback Self Augmentation:
+20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2)
|
|
17 |
1)
Advanced Polymers and Micro-mail:
Armor (10 PD/10 ED) (30 Active Points)
|
0 |
6 |
2)
Biofeedback Self Augmentation:
+1 SPD (10 Active Points)
|
|
12 |
3)
Biofeedback Self Augmentation:
+7 DEX (21 Active Points)
|
|
6 |
4)
Communications Module:
Radio Perception/Transmission (Radio Group) (10 Active Points); IIF Fragile (-1/2)
|
0 |
3 |
5)
Inertial Compensators and Extra Weight:
Knockback Resistance -3" (6 Active Points)
|
0 |
7 |
6)
Neural Connector:
Mind Link , One Specific Mind (Noah-9), No LOS Needed, Invisible Power Effects (Fully Invisible; +1/2) (22 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4)
|
0 |
2 |
7)
On-board senors array:
+1 PER with all Sense Groups (3 Active Points)
|
0 |
3 |
8)
On-board senors array:
Nightvision (5 Active Points)
|
0 |
210 |
Total Powers Cost |