Alertness: Because I am unusually alert and perceptive I gain +2 while Focused to notice things.
Quick Shot: Because I am skilled at rapidly shooting arrows, I gain +1 when I am Quick and attack with any kind of bow or a hand crossbow against a target in my zone or an adjacent zone. If I hit I inflict +1 shift of additional stress.
Strider: Because I am fleet of foot and able to move quickly, if I am in a conflict and do nothing in an exchange except move,
I may move an extra zone and I am unobstructed by foot hazards of less than knee height.
If I am in a contest involving me walking rapidly or running, I gain +1 to overcome while I am Quick.
Tracker: Because I am so good at tracking a quary, I get +2 when I am Carefully Primal and create advantage or overcome challenges related to tracking things down in wilderness settings.
Warrior's Mettle: Because I have trained extensively and am made of sterner stuff than most people, I may use Combatives to defend against ranged attacks and targeted magic by deflecting such attacks with a precise flick or parry of my weapon, or with my armor or a shield, or by some other means justified by the narrative.