Because of my studies as a classically trained Alchemist, given time and opportunity
I may 'prepare' a number of potions, elixirs, salves and similar 'concoctions' equal
to ((Careful + Clever + Focused) * Arcane).
Unused concoctions remain until they get activated or destroyed and can be stockpiled.
These Aspects are portable; I may give them to others and they can be taken away
from me.
Making a concoction requires time, materials, and either a lab or a field kit; the
specifics are left to the GM's discretion, but simple potions might take minutes
while very powerful potions might take one or more hours.
If a strict economy is
being enforced in the campaign, it usually costs about half retail price to make
a concoction; GM's discretion applies.
Commodities
Alchemical concoctions can be given, sold to, or stolen by others and
used by them. They are effectively a commodity.
However all of an alchemist's concoctions, including those under another character's
control, count against their preparation limit.
Alchemical Item Write-ups
A variety of write-ups for specific
alchemical items and
potions
are available. Each usage of these kinds of alchemical items counts against an alchemist's
preparation limit.
Note that the provided write-ups are just examples, and not a restricted list of
allowed effects; an alchemist can make any sort of alchemical item the GM allows.
To prepare a concoction I roll 4dF and add (Focused + Arcane) against a Mediocre
(+0) difficulty; failure indicates a botched concoction and that 'slot' is wasted
for the day. I temporarily gain a new personal Aspect corresponding to the concoction
I prepared with one invoke, and annotated with the margin
of success.
Prepared concoctions are activated by invoking its Aspect as an action and resolving
the effect of the concoction using the previously rolled margin of success. It is
possible for a concoction resolution to fail if the margin of success is insufficient
to the difficulty or if opposed successfully. If I am the activator, I can spend
a Fate point at this time to add +2 shifts to the margin of success.
Unfortunately due to my focus on Alchemy, I cannot free cast spells.
At my current level of arcane skill, I can have up to ten (10) alchemical concoctions
prepared.
Note: If a player chooses to play Xarren, they should select or define up to ten
(10) alchemical concoctions that Xarren starts play with. Note that each usage of
a potion counts against this limit, thus if Xarren started with a Potion of Invisibility
with three (3) uses, that would count as three of his ten concoctions.