Because I have the ability to change into the form of any normal animal of my choice,
I may spend a Fate point to temporarily assume an animal form. My trappings magically
change with me and are unavailable until I return to my normal form.
When I change forms I move all of my Approach bonuses to a disposition relevant
to the animal form I am assuming, and I move all of my Archetype bonuses to Focused
(leaving all of my other Archetypes at +0). This lasts for an entire scene unless
I choose to return to normal, which ends the effect. Additionally, I may spend another
Fate point to assume a different animal's form, and I do not have to first change
back to normal.
When I change forms I gain an additional Aspect named for the animal form I have
assumed which I can invoke when my current animal form is relevant, and which can
be compelled whenever my animal form or lack of humanoid anatomy might inconvenience
me.
If the animal form I change into has natural weapons I may use Focused in place
of Combatives while in a physical conflict.
If the animal form I change into has an unusual form of movement, such as the flight
of a bird, the running of a wolf, or the swimming of a shark then I gain that mode
of movement while I am in that form as well, at the GM's discretion.
If the animal form I change into has an unusual or extra keen sense, such as the
low light vision of a cat, the olfactory senses of a canine, or the echolocation
of a bat then I gain that sense while I am in that form as well, at the GM's discretion.