|
Sample Volomancer: Tumakaptkeh Gafka |
VARIANT: Adeptology Magic System |
To use this variant Magic System, simply use the
Adeptology document in its entirety with
the exception of sections that have been "overridden" by this document, as
indicated in the section headers below. |
VOLOMANCER |
NOTE: Practitioners of
Volomancy
(VOLO-MAN-cee) are called Volomancers (VOLO-MAN-SURS)
collectively, or
Volomancer (VOLO-MAN-SUR) singularly. |
Volomancy is a form of Arcane Magic.
Volomancers are naturally occurring individuals able to warp reality to their
will in various ways.. The
Adeptology model is used as the base
mechanic for this type of Magic, but with some changes where noted below. |
Volomancers are essentially the same as
Adepts as presented in the base Magic System; differing only in slight
variations to the underlying mechanics governing their access to Powers of
different categories. |
MODIFY: Means to Power |
The general rules given in the Means to Power
section of Adeptology apply to Volomancy, but with the following
alterations. |
CASTING
MODEL |
Volomancy requires a number of
custom Talents based on Base Powers that can only be taken at Character
Creation to allow access to the Magic System. This is described more fully
under Restrictions below. |
A character with the Magical Adept Talent
can at any point in their careers start purchasing a Volomancy Variable Power Pool defined as follows. |
- 0 Phase Change (+1)
- No Skill Roll Required (+1)
- Only Arcane Magic (-1/2)
- Variable Limitation (-1/2; each Spell must take -1 of Limitations
from Extra Time, Gestures, Incantation, Limited Range,
Increased Endurance in
any combination at a MINIMUM)
- All Spells Must Take Concentration (-1/4)
and Delayed Phase (-1/4)
- Spells May Not Have Any Other
Limitations
- All Spells Must Cost END
- (Spells may cost END only to Activate
where allowed)
|
Control Cost per 10 Pool =
6 Real Points |
Total Cost per 10 Pool = 16 Real Points |
LONG TERM ENDURANCE LOSS |
Volomancers do not suffer Long Term
Endurance Loss in the fashion specified for Adepts. |
MODIFY: Restrictions |
The general rules given in the Restrictions
section of Adeptology apply to Volomancy, but with the following
alterations. |
ACCESS
TALENT |
As mentioned above a Volomancer must take Magical Adept Talents at Character Creation to use
various types of Powers with this style of Magic. A Volomancer can use
Spells built on a particular Category of Power with Active Points equal to
or less than half the Adept's VPP Pool for 1 point each, or with Active
Points of up to the Adept's full VPP Pool for 2 points each. |
The Power Categories are: Adjustment, Attack,
Body-Affecting, Defense, Mental, Movement, Sense-Affecting, Sensory, and
Size. |
Thus to have full
access to all nine categories would cost 18 Character Points. The applicable
Talents would be listed as "Magical Adept (Adjustments)" or "Magical Adept
(Attacks)" for instance. |
A Volomancer must have a minimum of three Category
Talents, and at least one of them must be taken at the 2 point Full Access
level. Further these Talents must be taken at Character Creation, and 1
point Partial Access Talents may not be upgraded to 2 point Full Access
Talents after Character Creation. |
A Volomancer with this talent can use Spells in their
Volomancy VPP with up to their full Pool in Active Points for the selected
Category of Power. |
The Categories are: Adjustment, Attack,
Body-Affecting, Defense, Mental, Movement, Sense-Affecting, Sensory, and
Size. |
Magical Adept Cost: 2
Points |
A Volomancer with this talent can use Spell in their
Volomancy VPP with up to half of their full Pool in Active Points for the
selected Category of Power. |
The Categories are: Adjustment, Attack,
Body-Affecting, Defense, Mental, Movement, Sense-Affecting, Sensory, and
Size. |
Magical Adept Cost: 1 Point |
MODIFY:
Available Spells |
Volomancers
can use the Healing Power normally, but cannot use the Resurrection Adder. |
Spells built on EDM, FTL, or Summon are not allowed, and all Stop Sign Powers require permission prior to
use. |
MODIFY:
Creating New Magic Items |
Volomancers cannot create Magic Items. |