| Necromunda
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We started a new Necromunda campaign,
Gothrul's Needle. We're a handful of battles into it already, off to a great start.
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| Necromunda
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| Nov 21
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I added a new custom Gang List for Necromunda, the
Scummers.
This is a ragtag band composed of hardscrabble underhivers, fallen uphivers, and the renegades and outcasts of other gangs.
It allows for a diverse mixed bag of gang fighters, offering fun modeling opportunities and narratives.
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| Nov 15
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We finished our
Free-for-all campaign!
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The Bloodyhanded Goliaths faced off with Baron Axelerhot's Retinue in a brutal all day War.
In the end, the Goliath gang had put down all but two of the Squats, though at the cost of their own
leader and the promoted Champion Metor. But the Void Baron and his trusty Forgekin Champion Spinjahf held on.
Unable to defeat the well equipped and incredibly tough Baron, the Goliath gang quit the field, conceding the victory
to what remained of the Squats.
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Ironically, if this weren't the last battle, the Goliath would have come out ahead in real terms since they made
a big chunk of credits in the Post Battle, and the Squats suffered two fatalities and made no credits in their Post-Battle activities.
As it turns outs, both gangs ended the campaign with the same amount of Reputation and the same number of Wins, and were evenly matched.
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| Bloodyhanded (Goliath)
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| Baron Axelrhot's Retinue (Squat Void Barons)
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| Nov 8
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We're wrapping up our
Free-for-all campaign,
set in the Labyrinthine Sprawl of the Acropolis.
We got in another 4 player battle, and the Bloodyhanded (Goliath) gang
got to 50 Reputation, and the Void Barons (Squats) pulled into second place.
So, those two gangs will have a battle to determine the winner.
Additionally, the Spyrer Hunting Party accomplished their Hunters Pact and disbanded,
which is a successful outcome for them.
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| Sentinels Comics RPG
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I ported a bunch of old Hero System / Champions supers from the Millennial Men campaign to the Sentinels Comics RPG.
No particular reason, did a few and had so much fun I just kept going. I really like making characters for this game.
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Millennial Men Red Team
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Millennial Men Blue Team
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Millennial Men Gold Team
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Millennial Men Former Members & Allies
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Champions of the West
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Judges of Justice
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| My son made the following themed superhero group, which of course makes me a proud papa.
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Rook City Supers
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| Some potential player characters for a proposed SCRPG one-off I'm trying to bring to table before the end of the year.
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| Villains
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| Archvillains
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| Enforcers Incorported
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| Exigent Existence
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| Incantrix & Wulfen
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| TAKE
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| Violators
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| Warfront
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Torn Reality
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I was on a roll and decided to see what the current variants in play in our DnD 5e 2024 campaign would look like in SCRPG.
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| Necromunda
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| We've been able to revisit
our
Free-for-all campaign,
set in the Labyrinthine Sprawl of the Acropolis
and get a few more battles in. The campaign is wrapping up;
the first to 50 Reputation will kick us into the finals,
and the front runners are very close to that. One, maybe two more
battles should do it.
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| Sentinels Comics RPG
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| Been entertaining myself writing up characters using the
Sentinels Comics RPG rules. I quite like the system,
and its character creation is particularly fun.
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| D&D 5e
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| The
Torn Reality
crew cleared the lesser caverns of the Lost Caverns of Tsojcanth through some
truly crazy shenanigans which included but were not limited to accidentally draining an underground river and flooding half of the lesser caverns.
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| They descended into the greater caverns, encountering a dimensional shear that
shifted the focus to a vignette in a Dread Domain featuring She-Who-Was-Esvel and her
allies in what turned out to be a sort of Groundhogs Day timeloop assault on the orcs
inhabiting Esvel's baronial castle.
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| The PC's for this vignette:
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| After defeating the orcs, the loop reset back to where the vignette started and the penny dropped.
As the players realized what was going on, we slipped back to the
Tsojcanth group as they emerged throug a portal from the lesser to the greater caverns.
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| They were nearly immediately set upon by weird fungal creatures and giant cave crickets,
and began a moving battle. Eventually they fought towards the center and encountered a fancy
hallway and doors which when interacted with teleported them all to someplace else in the caverns.
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| Fleeing into an area the fungal things seemed to avoid, they encountered
rolling Galeb Dhur in a rollerball trap. After defeating that, they moved on and eventually
encountered a crystal cave and experienced another multiversal schism, shifting to a crew of
relic hunters working for the Solar Bastion in Wildspace (Spelljammer setting).
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| A pirate lord named Valgra attacked a ship believed to be carrying a Deck of Many Things,
and was thought to be holed up in the Bone Reef in the Amaranthine Shroud. Boarding their Spelljammer,
a Shrike named The Lucky Lark, they set out.
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| The PC's for this vignette:
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| Finding their way to the Bone Reef by following a herd of kindori (space whales) through the
the opaque magenta fog of the Amaranthine Shroud. After an encounter with weird brain stealing aberrations,
they found an eldritch realm on the otherside of the Shroud and a floating Wildspace pirate town built among the bones of countless kindori.
After a prolonged scouting operation, they found Valgra's pirate vessel making ready to leave port.
Concerned they would lose their mark, the party carried out a complicated attack with
Caligord helming the Lark and the other three stealthed onboard Valgra's ship to attack her in the captain's cabin.
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| An incredible fight played out, and eventually they defeated Valgra, got the real story out of her, and figured
out the nature of the curse affecting her. Moving on from the Bone Reef, the crew headed to
the Rock of Braal and several days of city exploration and investigation on the trail of the
rumored Deck followed. At some point a mild dimensional frission occured and Ha'ka was swapped out for Hiejac.
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| D&D 5e
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| We're still cruising along in our
Torn Reality
campaign.
The current variants of the PC's have been trundling through the Yatil Mountains of
Oerth / the World of Greyhawk looking for the entrance to the Lost Caverns of Tsojcanth.
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| I'm using a hodge-podge of the 5e revisit in the Quests from the Infinite Staircase,
blended with elements of When a Star Falls (pretty easy to force a good-enough isomorphism between its topography and the upper corner of the Yatils )
and Beyond the Crystal Cave from the same book, plus some dead lift of Underdark content from Out of the Abyss for a "shortcut" the group "discovered' in a derro lair,
eventually emerging via a deep gnome settlement close to the LCoT entrance. Yes, I've been living my best blenderiffic DM's life.
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| Anyway, the group finally arrived at the entrance to Tsojcanth at the end of the last session and leveled up.
This is the current clutch of multi-versal variants:
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While all that's been going on, I've been putting up dribs and drabs of homebrew content, including
some more subclasses...as follows:
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Cartomancer
(Artificer, re-work of 2024 Cartographer)
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Reanimator
(Artificer, re-work of 2024 Reanimator)
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Arcane Domain
(Cleric, re-work of 2014 Arcana Domain)
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Nature Domain
(Cleric, re-work of 2014 Nature Domain)
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Pantheonic Domain
(Cleric, custom)
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Arcane Archer
(Fighter, re-work of 2014 Xanathar's subclass)
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Spellblade
(Fighter, custom)
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Oath of Redemption
(Paladin, re-work of 2014 Oath of Redemption Paladin)
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Oath of the Watchers
(Paladin, re-work of 2014 Oath of the Watchers Paladin)
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Fencer
(Rogue, custom)
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| There are also some new
custom spells
and more ported
lineages.
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| D&D 5e
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| It has been a very busy few years. I've quietly added little things to the site here and there, but nothing
significant enough to bother updating this page. I've still been gaming on and off as free time allowed, but
mostly offline and only with my family group. Some board and card games, some tabletop wargaming, and several
D&D 5e 2014 campaigns and one-shots.
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| Most significantly, I've been running a D&D 5e Planescape campaign in fits and
starts as we are able to get together since late 2023. I kept it lo-fi and old school, pen and paper and at the table
so there wasn't any content to toss up here to the site.
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| However, we decided to port the campaign to D&D 5e 2024. We also moved last year,
and while the house is bigger the gaming space is smaller, thus I consequently found myself
wanting to use my laptop at the table more when running rather than just accessing stacks of books kept near to hand
as I did in the old place.
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up to the site as I port things over and also just sort of interact with the new rules revision.
Here is the landing page for the
D&D 5e 2024
content I've coded up thus far. I will continue to incrementally layer things on to it as I go.
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Of potential interest, there are some
custom spells
and
feats,
and here's a combination of reworked, ported, or custom subclasses:
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Path of the Wild Heart
(Barbarian, re-work)
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College of Rock
(Bard, custom)
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War Domain
(Cleric, re-work)
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Circle of Annwn
(Druid, re-skin)
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Eliminator
(Fighter, custom Slayer approximation)
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Warrior of the Streets
(Monk, custom)
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Explicator
(Ranger, custom Inquisitor approximation)
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Hunter
(Ranger, re-work)
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Arcanoklept
(Rogue, custom)
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Celestial Soul
(Sorcerer, port)
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Elemental Fire
(Sorcerer, custom)
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Shadow
(Sorcerer, port)
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Withering Bloom Patron
(Warlock, custom)
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Thanomancer
(Wizard, custom)
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Transmogrifier
(Wizard, custom)
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| Torn Reality Campaign (D&D 5e)
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This campaign is based on the main hook of Turn of Fortune's Wheel, which centers on
player characters that are Multiversal Glitches, each having multiple variants of the same core character concept.
In our version there are ten distinct glitches, including the player characters and some others encountered along the way.
We've followed several storylines, with the players piloting different groups of their variants, learning more about the
nature of the multiversal error that has caused their predicament in the process. The main player character concepts (each of which is represented via multiple characters) are provided below.
Other Glitches
Some variants of the other Mulitversal Glitches have been encountered, and in one case so far the player of the Unbowed Hero piloted a variant of one of the other glitches in a specific storyline (an option available to all the players).
The variants of the other glitches that have full character write ups are provided below.
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