Omega HQ Base of the Omega Team 
PARTICULARS
Val Char Base Points Total Roll Notes
10 BODY 2 3 10 11-
TRACKSPEED
Type Total
GRIT
Total earned: 0
Spent: 1
Unspent: 0
Base Points: 150
Disad Points: 25
Total Points: 176
GENERAL DESCRIPTION
Hair Color:  Brown
Eye Color:  Brown
Height:  6' 7"
Weight:  220 lbs
Description:
LIABILITIES
Cost  Disadvantage
20 Vulnerability: 2 x BODY Fire (Common)
5 DNPC: George Bell (Handyman) 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills)
25 Total Disadvantages Cost

 Omega HQ Base of the Omega Team 
MOVES
OCV: 0 DCV: 0
Combat Skill Levels:
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
S.O.P.
MODS
LONG DISTANCE MISS FACTOR
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
TARGET SPECS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
VITALS
Type Amount Notes
Mental Defense 0 Current STUN:
Power Defense 0 ()

 Omega HQ Base of the Omega Team 
SIGNATURE ABILITIES AND STUNTS
Cost  Power END
5 A Second Base (5 Active Points) 0
8 High Security Area:  (Total: 20 Active Cost, 8 Real Cost) +5 BODY (5 Active Points); Limited Power Partial Coverage: 32 Hexes (-1 1/2) (Real Cost: 2)
plus
+5 DEF (15 Active Points); Limited Power Partial Coverage: 32 Hexes (-1 1/2) (Real Cost: 6)
Notes: Includes: (4) Cells 1 1/2 hexes each, a Vault 8 hexes, Explosives Locker 4 hexes, Conference/Planning Room 14 hexes.
0
Multipower
8 Multipower, 30-point reserve, (30 Active Points); all slots OAF Immobile (-2), Requires A Systems Operation Roll (-1/2)
1u   1)   Broadband Receiver & Transmitter:  HRRP (Radio Group), +5 to PER Roll, Concealed (-5 with HRRP PER Rolls), Telescopic (+8 versus Range Modifier): +8 (26 Active Points); OAF Immobile (-2), Requires A Systems Operation Roll (-1/2) 0
1u   2)   Satellite Uplink:  HRRP (Radio Group), +3 to PER Roll, MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (30 Active Points); OAF Immobile (-2), Requires A Systems Operation Roll (-1/2) 0
1u   3)   Tactical Command Radio:  Mind Link , Specific Group of Minds, Number of Minds (x16) (30 Active Points); OAF Immobile (-2), Only With Others Who Have Mind Link (-1), Requires A Systems Operation Roll (-1/2), Does Not Provide Mental Awareness (-1/4) 0
7 Incinerator:  HKA 1/2d6 (standard effect: 1 BODY, 2 STUN) (vs. ED), Area Of Effect (One Hex; +1/2), Penetrating (+1/2), Invisible Power Effects (Fully Invisible; Heat Baffles & Scrubbers; +1) (30 Active Points); OAF Immobile (-2), No STR Bonus (-1/2), No Knockback (-1/4), Real Equipment (Requires Regular Maintenance; -1/4) (uses Personal END)
Notes: Often Used to Dispose of Evidence, Bodies, etc.
3
5 Backup Generator:  Endurance Reserve (36 END, 4 REC) Reserve: (8 Active Points); OIF Immobile (-1 1/2), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; Runs On Diesel; -3/4)
Notes: The Base is hooked-up to the city power grid. The generator is for emergencies.
0
10 External Sensors:  Clairsentience (Sight Group), Infrared Perception (25 Active Points); IAF Immobile (-1 1/2) (uses Personal END)
Notes: Full Exterior coverage video cameras that feature normal and Infrared capabilities. The exterior cameras are disguised (IAF) and therefore protected by the base's disguise skill.
2
8 Internal Sensors:  Clairsentience (Sight Group), Infrared Perception (25 Active Points); OAF Immobile Fragile (-2 1/4) (uses Personal END)
Notes: The internal sensors have the same capabilities as the external ones. Since they are inside they are unhidden (OAF) and unprotected (fragile).
2
12 Immersion Tank:  Healing BODY 6d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Extra Time (6 Hours, -3 1/2), OAF Bulky Fragile Expendable (Very Difficult to obtain new Focus; -2 1/4), Limited Power Patient Must Be Properly Prepared, Disrobed, Forgien Objects Removed From Wounds, Breathing Gear Required, Etc. (-1/2), Does Not Work On Some Damage Drains (-1/4)
Notes: This is, more or less, a Bacta Tank from Star Wars.
0
66 Total Powers Cost
EXPERTISE
SKILLS
Cost  Name
17 Old Unused Warehouse: Disguise 16-
Labs
9
1) Computer Sciences: Computer Programming 12-
9
2) Criminology 12-
9
3) Forensic Medicine 12-
7
4) Garage: Mechanics 11-
1
5) Interrogation 8-
Notes: The Interrogation Room consists of a dark room containing a chair with a light overhead. The team never has gotten around to purchasing some real equipment (lie detector, video camera, etc.).
6
6) Medical Recovery Ward: PS: Medicine 15-
6
7) Surgerical Theater: PS: Surgery 15-
4
8) PS: Photo Analysis 13-
6
9) Weapons Lab: Weaponsmith (Firearms) 11-
74 Total Skills Cost
PERKS
Cost  Name
1 Surrounded By Large, Empty Parking Lot: Grounds (x2 Base Size)
Notes: Surrounded by a tall fence which is 2 DEF / 2 BODY. This was free in 4th Edition and I assume it is in 5th Edition as well.
1 Downtown: Location: Husdon City (0 Active Points)
2 Total Perks Cost
TALENTS
Cost  Name
1 Video Recorder: Eidetic Memory (5 Active Points); OAF Bulky Fragile (-1 3/4), Limited Power Power loses about half of its effectiveness (Visual Images Only; -1)
Notes: DVR Connected to the External/Internal Sensors. It is not immobile since it can be disconnected and moved.
1 Total Talents Cost

 Omega HQ Base of the Omega Team 

 Omega HQ Base of the Omega Team 
DOSSIER -- SECTION A
APPEARANCE
Height: 6' 7" Hair: Brown
Weight: 220 lbs Eyes: Brown
PSYCH EVAL
TRANSCRIPT
M.O.
Character created with Hero Designer (version 2007121308)