Cost |
Power |
END |
5 |
A Second Base (5 Active Points)
|
0 |
8 |
High Security Area:
(Total: 20 Active Cost, 8 Real Cost) +5 BODY (5 Active Points); Limited Power Partial Coverage: 32 Hexes (-1 1/2) (Real Cost: 2)
plus +5 DEF (15 Active Points); Limited Power Partial Coverage: 32 Hexes (-1 1/2) (Real Cost: 6)
Notes:
Includes: (4) Cells 1 1/2 hexes each, a Vault 8 hexes, Explosives Locker 4 hexes, Conference/Planning Room 14 hexes.
|
0 |
8 |
Multipower, 30-point reserve, (30 Active Points); all slots OAF Immobile (-2), Requires A Systems Operation Roll (-1/2)
|
|
1u |
1)
Broadband Receiver & Transmitter:
HRRP (Radio Group), +5 to PER Roll, Concealed (-5 with HRRP PER Rolls), Telescopic (+8 versus Range Modifier): +8 (26 Active Points); OAF Immobile (-2), Requires A Systems Operation Roll (-1/2)
|
0 |
1u |
2)
Satellite Uplink:
HRRP (Radio Group), +3 to PER Roll, MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (30 Active Points); OAF Immobile (-2), Requires A Systems Operation Roll (-1/2)
|
0 |
1u |
3)
Tactical Command Radio:
Mind Link , Specific Group of Minds, Number of Minds (x16) (30 Active Points); OAF Immobile (-2), Only With Others Who Have Mind Link (-1), Requires A Systems Operation Roll (-1/2), Does Not Provide Mental Awareness (-1/4)
|
0 |
7 |
Incinerator:
HKA 1/2d6 (standard effect: 1 BODY, 2 STUN) (vs. ED), Area Of Effect (One Hex; +1/2), Penetrating (+1/2), Invisible Power Effects (Fully Invisible; Heat Baffles & Scrubbers; +1) (30 Active Points); OAF Immobile (-2), No STR Bonus (-1/2), No Knockback (-1/4), Real Equipment (Requires Regular Maintenance; -1/4) (uses Personal END)
Notes:
Often Used to Dispose of Evidence, Bodies, etc.
|
3 |
5 |
Backup Generator:
Endurance Reserve (36 END, 4 REC) Reserve: (8 Active Points); OIF Immobile (-1 1/2), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; Runs On Diesel; -3/4)
Notes:
The Base is hooked-up to the city power grid. The generator is for emergencies.
|
0 |
10 |
External Sensors:
Clairsentience (Sight Group), Infrared Perception (25 Active Points); IAF Immobile (-1 1/2) (uses Personal END)
Notes:
Full Exterior coverage video cameras that feature normal and Infrared capabilities. The exterior cameras are disguised (IAF) and therefore protected by the base's disguise skill.
|
2 |
8 |
Internal Sensors:
Clairsentience (Sight Group), Infrared Perception (25 Active Points); OAF Immobile Fragile (-2 1/4) (uses Personal END)
Notes:
The internal sensors have the same capabilities as the external ones. Since they are inside they are unhidden (OAF) and unprotected (fragile).
|
2 |
12 |
Immersion Tank:
Healing BODY 6d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Extra Time (6 Hours, -3 1/2), OAF Bulky Fragile Expendable (Very Difficult to obtain new Focus; -2 1/4), Limited Power Patient Must Be Properly Prepared, Disrobed, Forgien Objects Removed From Wounds, Breathing Gear Required, Etc. (-1/2), Does Not Work On Some Damage Drains (-1/4)
Notes:
This is, more or less, a Bacta Tank from Star Wars.
|
0 |
66 |
Total Powers Cost |
|
Cost |
Name |
17 |
Old Unused Warehouse: Disguise 16- |
|
|
|
Labs |
9 |
1) Computer Sciences: Computer Programming 12- |
9 |
2) Criminology 12- |
9 |
3) Forensic Medicine 12- |
7 |
4) Garage: Mechanics 11- |
1 |
5) Interrogation 8-Notes: The Interrogation Room consists of a dark room containing a chair with a light overhead. The team never has gotten around to purchasing some real equipment (lie detector, video camera, etc.). |
6 |
6) Medical Recovery Ward: PS: Medicine 15- |
6 |
7) Surgerical Theater: PS: Surgery 15- |
4 |
8) PS: Photo Analysis 13- |
6 |
9) Weapons Lab: Weaponsmith (Firearms) 11- |
74 |
Total Skills Cost |
Cost |
Name |
1 |
Surrounded By Large, Empty Parking Lot: Grounds (x2 Base Size) Notes: Surrounded by a tall fence which is 2 DEF / 2 BODY. This was free in 4th Edition and I assume it is in 5th Edition as well. |
1 |
Downtown: Location: Husdon City (0 Active Points) |
2 |
Total Perks Cost |
Cost |
Name |
1 |
Video Recorder: Eidetic Memory (5 Active Points); OAF Bulky Fragile (-1 3/4), Limited Power Power loses about half of its effectiveness (Visual Images Only; -1) Notes: DVR Connected to the External/Internal Sensors. It is not immobile since it can be disconnected and moved. |
1 |
Total Talents Cost |
|