Stygian Fool
Powers Qualities
Agility d8 Acrobatics d8
Gadgets d8 Alertness d8
Intangibility d10 Imposing d8
Presence d8 Stealth d8
Speed d6 Madcap! d8
Teleportation d8
Status (Guerrilla)
Health: Health: 40+5/hero
Current Health: Current Health:
Die # of engaged
d10 4+
d8 2-3
d6 0-1
Approach: Disruptive Archetype: Guerrilla
Upgrade: Shadowy Servants Mastery: Total Chaos
Abilities
Action Name Type Game Text
defend hinder Hindering Hijinks A Hinder multiple targets using Madcap! You Defend until your next turn using your Max die.
subtract In the Mix I If you are outnumbered by nearby opponents, reduce all damage dealt to you by 2.
attack Painful Disruption R When you are Attacked by an opponent, your attacker takes damage equal to the sum of all penalties applied to the result (if any).
attack hinder Shadow Strikes A Attack multiple targets using Intangibility + Teleportation + Madcap!, and Hinder each target using your Min die.
attack Stygian Jab I When you take an action that lets you make an Attack, also make an Attack using your Mid die.
minion Stygian Fooleries I Before a scene starts or during a scene, you can position Stygian Fooleries in various places in the scene. You can place 2 minions per hero, and for every 2 heroes you can place 1 lieutenant. If more heroes join the scene later, you can add the appropriate number of additional henchmen. These minions act during the environment turn and are considered to be environment threats.
overcome Total Chaos Mastery I If you are in a situation where everything is spiraling out of control, automatically succeed in an Overcome to accomplish a task by throwing out the rules.
Character Details
Background: Disruptive Power Source: Guerrilla
Personality: Total Chaos Archetype: Shadowy Servants
Principle: Principle:
Physical Attributes
Gender: M Age: ? Height: 5'9'' Weight: 165 lbs
Eyes: Black Hair: Black Skin: ? Build: Athletic
The Stygian Fool is a compact man in a mostly black suit, a skull-like mask, and the raiments of a harlequin and a mime. He isn't always 100% solid, fading between here and some shadowy other place.
Biography
A mysterious mime like trickster who comes and goes by some schedule known only to him, never speaking but adept at exaggerated mime-like physical communication. Various people appearing to be the Stygian Fool but with small cosmetic differences have been bumping around for decades, usually involved in some manner with making the existence of various superteams and organizations more difficult. In particular, the Stygian Fool seems to take special effort to complicate the life of the superhuman entity known as Scything.
Capabilities and Motivations
The Stygian Fool is a shadowy, semi-tangible acrobat who moves in a strange dance of exageratedly graceful maneuvers, teleporting and phasing in and out as he goes. His madcap motion disrupts and destabilizes, the more chaos the better. He appears when least expected, complicates things, then just disappears.
He is often encounterd along with deadly and twisted 'toys in the attic' things made of stygian shadows.
Home

Stygian Cloaker
d10 Lieutenant
Description
This sort of henchman appears like one of the Stygian Foolery minions, having the abilities of that type of minion plus one additional ability to fill their nearby area with stygian darkness.
Ability Options
Stygian Darkness: Before or after you take a basic action, you may Hinder with a +2 bonus to place a Stygian Darkness penalty on your location. You can use this ability once each turn to sustain your area of darkness, otherwise it dissipates at the end of the next environment turn. Creatures cannot see and feel a pervasive and enervating coldness while affected by this penalty. The Stygian Fool, other Stygian Fooleries, and any who have mystical senses greater than your die level when you created the darkness are not affected by this penalty.
Tactics
Uses the basic tactics of the minion type this lieutenant is like, plus create darkness before, during, or after using those abilities to maximize your effectiveness.
Stygian Frightener
d8 Minion
Description
This sort of stygian foolery might look like a jack in the box, weird dolls, a halloweenesque mannequin that suddenly animates, a portrait or painting that lunges from its frame, and so on.
Ability Options
Jump Scare: +4 to Hinder to place a Surprised Terror on multiple nearby targets by jump scaring them.
Unexpected: Attempts to detect or anticpate this type of minion before it springs its surprise require an Overcome with a -2 penalty.
Tactics
Statically avoid notice or blend in, awaiting one or more targets to get near enough to spring your scare onto. Attempt to maximize effectiveness -- perhaps allowing one or more potential targets to pass to create a false sense of safety and thus heighten your shock value.
Stygian Slasher
d8 Minion
Description
This sort of stygian foolery might look like a teddy bear with a knife, a spinning top with blades, a small copy of the Stygian Fool himself, or some other horror. What they have in common is they attack with intent to slash an unlucky victim to shreds.
Ability Options
Mad Slash: +2 to Attack, dealing physical slashing damage.
Relentless Pursuit: Each variant of this kind can use its die as a single type of mobility power, chosen when the minion is put into play from Running, Leaping, Wall-crawling, or Teleportation into or out of shadows.
Tactics
Viciously attack the nearest target, or pursue an already injured target trying to flee with mindless glee.
Stygian Swarmer
d8 Minion
Description
This sort of stygian foolery takes for form of a swarm of small horrors. An army of macabre toy soldiers, a plethora of strange wind up toys, covens of creepy dolls, and so forth.
Ability Options
Swarming Assault: +2 to Hinder one or more nearby targets by swarming onto them. This Swarmed penalty is persistent and exclusive, and each target takes 1 damage at the start of their turn while this penalty remains on them.
Obscuring: Swarmed targets senses and ability to communicate are interferred with while being swarmed, and it is difficult to see or communicate with them. Attempts of that sort that would normally not require a roll require an Overcome and the Swarmed penalty applies to all such attempts.
Tactics
Swarm one or more targets, covering them in a carpet of smothering or nibbling or stinging annoyances.