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Stygian Cloaker
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Lieutenant
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| Description |
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This sort of henchman appears like one of the Stygian Foolery minions, having the abilities of that type of minion plus one additional ability to fill their nearby area with stygian darkness.
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| Ability Options |
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Stygian Darkness: Before or after you take a basic action, you may Hinder with a +2 bonus to place a Stygian Darkness penalty on your location. You can use this ability once each turn to sustain your area of darkness, otherwise it dissipates at the end of the next environment turn. Creatures cannot see and feel a pervasive and enervating coldness while affected by this penalty. The Stygian Fool, other Stygian Fooleries, and any who have mystical senses greater than your die level when you created the darkness are not affected by this penalty.
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| Tactics |
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Uses the basic tactics of the minion type this lieutenant is like, plus create darkness before, during, or after using those abilities to maximize your effectiveness.
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Stygian Frightener
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Minion
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| Description |
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This sort of stygian foolery might look like a jack in the box, weird dolls, a halloweenesque mannequin that suddenly animates, a portrait or painting that lunges from its frame, and so on.
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| Ability Options |
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Jump Scare: +4 to Hinder to place a Surprised Terror on multiple nearby targets by jump scaring them.
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Unexpected: Attempts to detect or anticpate this type of minion before it springs its surprise require an Overcome with a -2 penalty.
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| Tactics |
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Statically avoid notice or blend in, awaiting one or more targets to get near enough to spring your scare onto. Attempt to maximize effectiveness -- perhaps allowing one or more potential targets to pass to create a false sense of safety and thus heighten your shock value.
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Stygian Slasher
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Minion
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| Description |
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This sort of stygian foolery might look like a teddy bear with a knife, a spinning top with blades, a small copy of the Stygian Fool himself, or some other horror. What they have in common is they attack with intent to slash an unlucky victim to shreds.
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| Ability Options |
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Mad Slash: +2 to Attack, dealing physical slashing damage.
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Relentless Pursuit: Each variant of this kind can use its die as a single type of mobility power, chosen when the minion is put into play from Running, Leaping, Wall-crawling, or Teleportation into or out of shadows.
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| Tactics |
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Viciously attack the nearest target, or pursue an already injured target trying to flee with mindless glee.
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Stygian Swarmer
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Minion
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| Description |
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This sort of stygian foolery takes for form of a swarm of small horrors. An army of macabre toy soldiers, a plethora of strange wind up toys, covens of creepy dolls, and so forth.
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| Ability Options |
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Swarming Assault: +2 to Hinder one or more nearby targets by swarming onto them. This Swarmed penalty is persistent and exclusive, and each target takes 1 damage at the start of their turn while this penalty remains on them.
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Obscuring: Swarmed targets senses and ability to communicate are interferred with while being swarmed, and it is difficult to see or communicate with them. Attempts of that sort that would normally not require a roll require an Overcome and the Swarmed penalty applies to all such attempts.
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| Tactics |
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Swarm one or more targets, covering them in a carpet of smothering or nibbling or stinging annoyances.
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