Periapt
Powers Qualities
Hexes! d10 Discipline d8
Awareness d8 Insight d8
Levitation d8 Lore d10
Teleportation d8 Persuasion d10
Ranged d8
Status
Health: Health: 40+5/hero
Current Health: Current Health:
Die Health Range
GREEN d10 40-30
YELLOW d8 29-15
RED d6 14-1
Approach: Prideful Archetype: Fragile
Upgrade: Phased Threat Mastery: Total Chaos
Abilities
Action Name Type Game Text
hinder Bands of Beyond A Hinder multiple targets near each other with Hexes!. That Bound by Beyond penalty is persistent and exclusive and applies to all Attacks and Hinders the affected targets make against you.
attack Opportunistic Hex R When a hero rolls a 1 on one of their dice during their turn, Attack that hero with Hexes!.
attack subtract Periapt of Protection I Reduce all non-cosmic damage dealt to you by 2. When an Attack targeting you rolls doubles, the attacker deals themselves 2 irreducible damage.
wildcard Spells A Swap one of your powers other than Hexes! with Cold, Duplication, Fire, Intangibility, Invisibility, Presence, Plants, Shapeshifting, Weather, or any Psychic power. The new power uses the die size of the swapped power. The power remains swapped for the remainder of the issue and cannot be swapped again by this ability, but you can swap other eligible powers with this ability.
attack hinder Vicious Blast A Attack a target with Hexes! + Ranged using your Mid + Min die. If that Attack causes the target to change zones, Hinder that target using your Mid die. That Hexed penalty is persistent and exclusive.
invert Eldritch Echoes I The first and second times in an issue when you would be taken Out, you instead vanish and miss your next turn. At the start of your turn after that, you reappear anywhere in the scene. Your Health is equal to half your maximum Health the first time this happens, and is equal to a quarter of your maximum Health the second time it happens.
overcome Total Chaos Mastery I If you are in a situation where everything is spiraling out of control, automatically succeed in an Overcome to accomplish a task by throwing out the rules.
Character Details
Background: Prideful Power Source: Fragile
Personality: Total Chaos Archetype: Phased Threat
Principle: Principle:
Physical Attributes
Gender: F Age: late 30's Height: 5'4'' Weight: 105 lbs
Eyes: Green Hair: Black Skin: Caucasian Build: Shapely
Periapt dresses as a stereotypically sexy witch, like wearing a high quality adult halloween costume year round. She even wears a black witches hat. However, she's not cosplaying -- she actually is a sexy witch. Her slinky black dresses show a lot of skin and are covered in green and purple eldritch sigils, and she usually wears a matching cloak. Around her neck is a powerful artifact, a periapt that glows with energies that shift between disturbing shades of eerie greens and eldritch purples. The periapt is not the source of all her powers, but it does provide her with a protective aura.
Biography
Before she was the notorious supervillain Periapt, she was simply a young woman from Quebec, born into a lineage of witches stretching back generations. While her family sought to live a quiet life and use their magic for good, the latent, chaotic energies within their bloodline manifested powerfully in her. Bored and disdainful of her family's humdrum existence, she began to experiment with the darker, more unpredictable aspects of her abilities, reveling in the mischief and chaos that ensued. Her family's attempts to guide her were met with manipulation and outright betrayal, as she discovered the thrill of controlling others and bending the world to her will for little more than her own amusement.
Her family eventually disowned her, forcing her to leave Quebec and make her own way in the world. Rather than being a deterrent, this severance only fueled her rebellion and solidified her choice to embrace villainy. Over the past decade, she has become a consistent, albeit unpredictable, presence on the supervillain scene. Her reputation for treachery precedes her, and many a scheme involving her has fallen apart due to her inherent need to turn on her allies. For Periapt, the long game is less interesting than the immediate spectacle, and she delights in watching others deal with the fallout of her whimsical betrayals.
Now, as an established villain, she fully embodies the role she has created for herself. She has embraced her heritage's darker aspects and her natural inclination for chaos, adopting the moniker 'Periapt' after the artifact she wears, which serves as both a power source and a constant reminder of her true, untamable nature. She continues to operate on a whim, drawn to whatever caper promises the most lulz and the most potential for a spectacular betrayal. For all her intelligence and magical prowess, she never learns from the consequences of her actions, for her logic is not that of a rational person, but of a chaotic spirit in a witch's skin, driven by the pure, unadulterated need to stir the pot.
Capabilities and Motivations
Periapt's power is an intricate paradox: the embodiment of a chaotic, unpredictable force that is simultaneously anchored by her control over magical reality. She is the living expression of magical treachery, using her arcane heritage not for a defined purpose but as a palette to paint her whims across the battlefield. Her powers are a shifting tapestry of offense, mobility, and defense, allowing her to bend the rules of engagement and the consequences of her actions. She embodies the ultimate 'what if' and her true strength lies in her ability to force chaos upon others while she, for a time, remains its unflinching master, always ready to turn on her temporary allies or escape the consequences of her own twisted schemes.
Periapt is a thrill-seeker motivated by a deep-seated nature for chaos and an insatiable boredom. Her destructive actions and betrayals are not driven by a desire for power or a grand plan, but are an intrinsic part of her character, a compulsion to inject drama and unpredictability into her life. Her heritage provides the magical means to act on these impulses, and she views villainy as a series of chaotic games. She enjoys manipulating and aligning with others, only to ultimately cause disruption, savoring the consequences of her choices as a form of twisted amusement. The chaos itself is the ultimate goal.
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