Ricochet
Powers Qualities
Agility d8 Acrobatics d8
Inventions d8 Ranged d8
Kinetic Bubbles d8 Technology d10
Leaping d8 Rebound! d8
Robotics d8
Status (Guerrilla)
Health: Health: 45+5/hero
Current Health: Current Health:
Die # of engaged
d10 0-1
d8 2-3
d6 4+
Approach: Skirmisher Archetype: Guerrilla
Upgrade: Robots Mastery: Technology
Abilities
Action Name Type Game Text
defend travel Bounce Away R When you would take damage, Defend yourself using Leaping. Then, move elsewhere at your location.
subtract travel Bounce Out R When physical damage is dealt to you, roll Leaping and add the damage dealt. If the total is higher than your current Health you take no damage and instead leave the scene entirely.
attack Bubble Barrage A Attack with Kinetic Bubbles using your Max die against a target, Mid die against a target, and the Min die against a target. If you Attack three different targets, the damage is irreducible.
invert Kinetic Aura I When you lose Health due to physical damage you gain an equal amount of temporary Health, which is lost first when taking damage until none remain or the scene ends.
attack defend Kinetic Redirection R Defend against an Attack with Kinetic Bubbles. Deal that much damage to a different nearby target.
minion T.H.U.G.'s I Start the session with four robot lieutenants chosen from among the T.H.U.G. variants.
overcome Technology Mastery I As long as you access to materials, you can automatically succeed at an Overcome a challenge by using technological principles and inventions.
Character Details
Background: Skirmisher Power Source: Guerrilla
Personality: Technology Archetype: Robots
Principle: Principle:
Physical Attributes
Gender: M Age: late 40's Height: 5'7'' Weight: 155 lbs
Eyes: Brown Hair: Brown Skin: Caucasian Build: Slim
Short, slim, and wiry. In his civilian identity, Dr. Robert Zuckert wears slack engineer attire. As Ricochet he wears a white and maroon supersuit that generates a field of swarming maroon kinetic bubbles.
Biography
Dr. Robert Zuckert, the man who becomes the supervillain Ricochet, was once a brilliant but irritable tech genius working for the government. His promising project involving self-teaching robotic soldiers and servitors was abruptly terminated due to budget cuts, infuriating him and driving him to seek alternative funding. This professional rejection led him down a darker path, seeking sponsorship from criminal organizations that valued his advanced and weaponized technological capabilities.
To prove the worth of his creations to potential underworld backers, Zuckert orchestrated a live demonstration using the Millennial Men as his targets. Setting a trap with a fake bomb in Memorial Park, he deployed his T.H.U.G. (Tactical Heuristic Uniform Grunts) prototypes and showcased his own Ricochet supersuit. In the ensuing confrontation, his technology performed well, proving a particular nuisance to the nigh-invulnerable Rook through a strategy of repeated, small-scale attacks. After the battle, the heroes tracked him to his workshop, only to find he had already escaped with his valuable materials before the lab was destroyed.
His successful field test against the heroes landed him a lucrative deal with Enforcers Incorporated, a supposedly legitimate company that secretly specializes in contracting superpowered mercenaries for shady jobs. With the resources and funding from this new partnership, Ricochet has moved beyond his initial demonstration to become a more established and persistent threat. Supported by a criminal network, he continues to develop his advanced inventions, ensuring that his future clashes with the heroes will be backed by superior technology and a more extensive criminal operation.
Capabilities and Motivations
Ricochet's abilities revolve around the abstract concepts of multiplicity and misdirection, embodying a tactical nuisance rather than a brute force threat. His powers, fueled by kinetic technology, are designed to evade and disperse, allowing him to launch multiple attacks that bounce and scatter, overwhelming opponents with a 'death of a thousand cuts' approach. He is not defined by raw power, but by his ability to use superior speed, agility, and technology to evade incoming threats, redirect them back at his enemies, and escape situations that become too dangerous. His very presence is a diversion, a swarm of kinetic energy that fragments attention and exploits weaknesses, making him a slippery, unpredictable adversary who is difficult to pin down or counter directly.
Ricochet is motivated by a combination of professional rejection and a desire for both recognition and profit through villainy. After the government canceled his robotic soldier project, the irritable tech genius Dr. Robert Zuckert was driven underground, where he began seeking funding from more nefarious sources. His initial confrontation with the Millennial Men was a calculated demonstration of his technology's effectiveness, designed to attract criminal investors. Having now secured backing from Enforcers Incorporated, his motivation has evolved from merely proving a point to a sustainable criminal enterprise, developing more advanced and dangerous technology for his new benefactors. His primary drive is to succeed where the establishment failed him, using his brilliant mind to develop cutting-edge weaponry and earn the notoriety and financial rewards he believes he was wrongly denied.
Home

T.H.U.G.
[Tactical Heuristic Uniform Grunt]
d10 Lieutenant
Description
T.H.U.G.'s are large but not gigantic robots with a humanoid exo-shell and an indo-skeleton. They wear no clothes, have no features, and have very limited speech capabilities. They carry a compact battle rifle and a tactical machete. They have built in sensors that function as body cams and include infrared and nightvision specs, and an encrypted microwave burst based comm suite that allows them to communicate with each other and other parties with matching comm gear.
Ability Options
Counterstrike: When succeeding on a damage save, immediately Attack against the target that attacked you.
Tactical Assault: Attack a target and gain +2 to Defend yourself until your next turn.
Tactics
This variant focuses on infantry and CQB tactics, usually in fireteams of two or four.
T.H.U.G.
T.H.U.G.
T.H.U.G.E.E.
[Energy Emitting]
d10 Lieutenant
Description
T.H.U.G.E.E.'s are variant T.H.U.G.'s armed with a beam projecting energy rifle.
Ability Options
Beam Rifle: If you Attack the same target you Attacked on your previous turn, roll your dice twice and use the higher result.
Targeting System: +1 to Attacks made with your energy blasts.
Tactics
This variant focuses on shooting powerful energy blasts, prioritizing vehicles, flying targets, and ranged threats.
T.H.U.G.E.E.
T.H.U.G.E.E.
T.H.U.G.B.E.
[Boxing Enabled]
d10 Lieutenant
Description
T.H.U.G.B.E.'s are variant T.H.U.G.'s that are specialized for hand to hand fighting.
Ability Options
Imbalancing Strike: Apply a -1 penalty to a nearby target and then Attack them.
Reinforced: +2 to Defend yourself
Tactics
This variant focuses on closing to hand to hand distance with a target to beat them into paste.
T.H.U.G.B.E.
T.H.U.G.B.E.
T.H.U.G.G.A.
[Gatling Aviator]
d10 Lieutenant
Description
T.H.U.G.G.A.'s are variant T.H.U.G.'s armed with rocket packs and a gatling cannon.
Ability Options
Gatling Cannon: When Attacking at range you can apply your result to multiple targets that are near each other.
Rocket Pack: You can fly. Every other turn you can move to a location reachable by air before or after you Attack.
Tactics
This variant focuses on flying and gatting targets with a powerful rotary barrelled machine gun.
T.H.U.G.E.E.
T.H.U.G.E.E.