Jackhammer
Powers Qualities
Cosmic Hammer d10 Criminal Info d6
Presence d8 Imposing d8
Strength d8 Melee d8
Vitality d8 Hammer Time! d8
Status (Squad)
Health: Health: 40+5/hero
Current Health: Current Health:
Die # of villains
d6 0 other
d8 1-2
d10 3+
Approach: Underpowered Archetype: Squad
Upgrade: Crusher Mastery: Annihilation
Abilities
Action Name Type Game Text
wildcard Battery Powered I If you would be reduced to 0 or less Health, prevent that damage and reduce all your power dice by one size. If this reduces any dice to below a d4 you are taken Out.
attack recover subtract Hammer All The Time A Attack a nearby target with Cosmic Hammer + Melee + Hammer Time! using your Max die. Defend yourself until the start of your next turn using your Mid die. Recover using your Min die. Reduce Cosmic Hammer power die by one size until the end of your next turn.
attack hinder Hammer Smash A Attack a nearby target with Cosmic Hammer using your Mid + Min dice. If the target takes damage, they are knocked away from you and are Hindered using your Max die.
recover Resilient I When the scene zone changes from Green to Yellow and from Yellow to Red, Recover Health equal to the number of heroes in the scene +1.
hinder Stunning Blows I Once per turn when you Hinder a target using Cosmic Hammer, the penalty lasts an additional turn.
overcome Annihilation Mastery I If you can cause massive collateral damage without regard for casualties, automatically succeed at an Overcome where a show of overwhelming force can solve the problem.
Character Details
Background: Underpowered Power Source: Squad
Personality: Annihilation Archetype: Crusher
Principle: Principle:
Physical Attributes
Gender: M Age: mid-30's Height: 6'8'' Weight: 350 lbs
Eyes: Bright Blue Hair: Black Skin: Caucasian Build: Mr. Universe
Handsome, heavily muscled. Black hair shaved down to a shadow, thick eyebrows, and bright blue eyes. Looks rock-hard and solid with no body fat. Powerful upper body, with massively muscled shoulders and chest, but (barely) within the range of human possibilty.
Biography
Born Giacomo Martello in Oak Lawn, Chicago, the future Jackhammer was a large, not-too-bright kid who used his size to become a neighborhood bully and petty criminal. At 15, he and his cronies broke into a recently shut-down Bionetics lab. While horsing around on a gantry, Giacomo and another boy, Joey, fell into a large vat of green chemicals. Joey, panicking, thrashed and drowned, but the taller Giacomo was able to pull himself out. In the following days, after a brief illness, Giacomo emerged forever altered by the chemicals, now possessing superhuman strength and durability, though he didn't realize it immediately.
As an adult, Giacomo parlayed his powers into a career as a superpowered thug. His effectiveness drew the attention of A.S.P.I.R.E. (Advanced Sciences for Power, Innovation, and Reliable Engineering), a high-tech criminal organization. Seeing his potential, A.S.P.I.R.E. equipped him with his signature weapon: a massive, super-tech sledgehammer containing a cosmic battery. This weapon amplified his power, allowing the street-level enforcer to hit hard enough to battle major superheroes. Sometimes the Machine would hire on as a freelancer on A.S.P.I.R.E. jobs and the two got along well.
When A.S.P.I.R.E. suffered a major setback and went dark, Jackhammer was left to his own devices. Fortunately, the Machine was starting his own venture, which would become Enforcers Incorporated. Jackhammer joined the new organization on the ground floor, and his loyal service earned him a place in the Machine's trusted inner circle. He is officially responsible for 'Collections' serving as the brutal, hands-on muscle to intimidate and punish those who fail to pay for the organization's services.
Capabilities and Motivations
Jackhammer's powers are a combination of innate physical enhancements and advanced technology. From a chemical accident in his youth, he gained moderate superhuman strength and durability. These natural abilities are significantly amplified by his primary weapon, a massive, oversized sledgehammer given to him by the organization A.S.P.I.R.E. This super-tech hammer functions as a 'cosmic battery', allowing him to channel immense power and strike with enough force to injure and overwhelm powerful superheroes, elevating him from a simple thug to a major-league threat.
Jackhammer's motivations are straightforward and grounded in loyalty and self-interest. He isn't a grand schemer; rather, he's a not-too-bright enforcer who has found a successful path by following a strong leader. His primary drive is his loyalty to the Machine, which is built on the practical fact that this allegiance has been profitable and granted him status, elevating him from a simple super-powered thug to a trusted member of Enforcers Incorporated's inner circle. He is motivated to use his formidable power to execute his boss's will, secure his comfortable position, and enjoy his role as the organization's chief debt collector.
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