Gauntlet
Powers Qualities
The Gauntlet d12 Conviction d6
Gadgets & Guns d6 Imposing d6
Melee d6
Ranged d6
Risk-taker! d8
Status (Formidable)
Health: Health: 80+5/hero
Current Health: Current Health:
Die mods
d12 no -'s
d8 -&+
d4 -
Approach: Overpowered Archetype: Formidable
Upgrade: Ranged Upgrade Mastery: Superiority
Abilities
Action Name Type Game Text
recover subtract Bio-Aura I Reduce damage dealt to you by 1. At the end of each environment turn, Recover using The Gauntlet. Additionally, you have a self contained and pressurized air supply and are not affected by vacuum, harmful gases, or submersion in liquids.
boost Bio-Boost A Boost with The Gauntlet and use your Max + Mid dice. That bonus is persistent and exclusive. Remove all penalties on yourself with a value equal to or lower than the value of your Min die.
attack boost Charged Up Attack A Boost with The Gauntlet and use your Max dice. Then, Attack multiple nearby targets using your Min die and apply that bonus.
attack defend Damage Redirect R When Attacked, Defend yourself by rolling The Gauntlet. Deal that much damage to a different target.
attack Powered Up Punch A Attack a nearby target with The Gauntlet using your Max + Mid + Min dice. Hinder yourself using your Max die, and take irreducible damage equal to your Mid + Min die.
travel Propulsion System I You can use The Gauntlet as a propulsion system. On land, you can use it as Leaping. In zero-G you can use it as Flight. When submerged, you can use it as Swimming.
attack Powered-up Blasts I When you Attack using The Gauntlet + Ranged, deal additional damage equal to the value of the Min die.
overcome Superiority Mastery I Automatically succeed at an Overcome using The Gauntlet.
Character Details
Background: Overpowered Power Source: Formidable
Personality: Superiority Archetype: Ranged Upgrade
Principle: Principle:
Physical Attributes
Gender: M Age: 40s Height: 6'11'' Weight: 350 lbs
Eyes: Hazel Hair: Red Skin: Pale Build: Solid
A huge, rough-hewn man with red hair, a big bushy red beard, and a big overconfident grin.
Biography
Michael O'Connel was a lifelong Scottish troublemaker, petty criminal, and arsonist destined for prison. But, as fate would have it some local kids discovered a crashed alien spaceship and used it as a secret fort. Michael noticed the kids acting suspiciously for a few days and on a whim decided to follow them, and thus also became aware of the vessel. The kids had been content to play in it, but Michael naturally wanted to exploit it for profit. This led him to loot a gauntlet from the corpse of the enormous alien pilot, which bonded to his arm when he reached inside of it.
In the following weeks, Michael secretly practiced with his newfound abilities. The gauntlet granted him a life supporting force field, and is very strong. He also learned that it can generate powerful energy blasts, and he eventually figured out how to use it for a crude form of propulsion as well. However, the gauntlet was built for a larger species, and using its full power proved physically taxing for Michael. Seeing the potential for greater gain, he decided to leave his life of petty crime behind and stepped up to supervillainous crime. He came to be opposed by the Tartans, a Scottish superhero team, and they dubbed him 'Gauntlet' for obvious reasons.
After his mother passed away, Michael moved to America and began a new career as a competent supermerc. He eventually joined Enforcers Incorporated, where his unusual powers earned him an exclusive contract.
Capabilities and Motivations
Michael has a comically oversized high-tech full-arm gauntlet of unknown alien manufacture, which is the obvious origin of his supervillain name -- Gauntlet. The device generates a golden force field of coherent energy that provides life support and bio enhancement. It is a powerful weapon able to crush things, and can shoot intense blasts of energy. It can also be used as a propulsion system. On land it allows a kind of clumsy superleaping by projecting a jet of energy like a rocket, hurling the wearer at great speed, then braking before landing. The gauntlet has been damaged before, but repairs itself rapidly. It has bonded itself to Michael and cannot be removed without surgery or some kind of magical or technical intervention. It may be semi-intelligent, or at the very least has an on-board AI to operate its fundamental functions and maintain its self contained power source.
Michael also wears a tactical harness with various useful items. He likes supertech and gizmos, and spends some of his mercenary moolah on new 'toys'. He also routinely carries one or more conventional weapons and will use them even though the gauntlet is usually a far more effective weapon. He secretly gets a sense of personal satisfaction when he manages to solve a problem or succeed at something without using the gauntlet.
Home