Enforcers Incorproated

Enforcers Incorporated is a small company with a semi-stable roster of super mercenary contractors. The company itself is technically legitimate, with a sideline of 'personal security' services which is above board. The real business is strictly off books -- connecting people that have money and questionable jobs with morally flexible super powered individuals.

Home

Enforcers Incorporated secured an exclusive contract with Dr. Robert Zuckert aka Ricochet, the inventor of the Tactical Heuristic Uniform Grunt line of robotic soldiers. Thanks to this arrangement, the mercenary company has a powerful resource available for jobs that need reliable tactical troops. The base T.H.U.G. unit is the most common and general purpose, but Dr. Zuckert has made a few useful variants.

T.H.U.G.
[Tactical Heuristic Uniform Grunt]
d10 Lieutenant
Description
T.H.U.G.'s are large but not gigantic robots with a humanoid exo-shell and an indo-skeleton. They wear no clothes, have no features, and have very limited speech capabilities. They carry a compact battle rifle and a tactical machete. They have built in sensors that function as body cams and include infrared and nightvision specs, and an encrypted microwave burst based comm suite that allows them to communicate with each other and other parties with matching comm gear.
Ability Options
Counterstrike: When succeeding on a damage save, immediately Attack against the target that attacked you.
Tactical Assault: Attack a target and gain +2 to Defend yourself until your next turn.
Tactics
This variant focuses on infantry and CQB tactics, usually in fireteams of two or four.
T.H.U.G.
T.H.U.G.
T.H.U.G.E.E.
[Energy Emitting]
d10 Lieutenant
Description
T.H.U.G.E.E.'s are variant T.H.U.G.'s armed with a beam projecting energy rifle.
Ability Options
Beam Rifle: If you Attack the same target you Attacked on your previous turn, roll your dice twice and use the higher result.
Targeting System: +1 to Attacks made with your energy blasts.
Tactics
This variant focuses on shooting powerful energy blasts, prioritizing vehicles, flying targets, and ranged threats.
T.H.U.G.E.E.
T.H.U.G.E.E.
T.H.U.G.B.E.
[Boxing Enabled]
d10 Lieutenant
Description
T.H.U.G.B.E.'s are variant T.H.U.G.'s that are specialized for hand to hand fighting.
Ability Options
Imbalancing Strike: Apply a -1 penalty to a nearby target and then Attack them.
Reinforced: +2 to Defend yourself
Tactics
This variant focuses on closing to hand to hand distance with a target to beat them into paste.
T.H.U.G.B.E.
T.H.U.G.B.E.
T.H.U.G.G.A.
[Gatling Aviator]
d10 Lieutenant
Description
T.H.U.G.G.A.'s are variant T.H.U.G.'s armed with rocket packs and a gatling cannon.
Ability Options
Gatling Cannon: When Attacking at range you can apply your result to multiple targets that are near each other.
Rocket Pack: You can fly. Every other turn you can move to a location reachable by air before or after you Attack.
Tactics
This variant focuses on flying and gatting targets with a powerful rotary barrelled machine gun.
T.H.U.G.E.E.
T.H.U.G.E.E.
Home