|
Axonia |
|
| Powers |
Qualities |
| Awareness |
 |
Alertness |
 |
| Intuition |
 |
Conviction |
 |
| Mental Images |
 |
Insight |
 |
| Suggestion |
 |
Persuasion |
 |
| Telepathy |
 |
Stealth |
 |
|
|
Mind Games! |
 |
|
| Status (Inhibitor) |
| Health: |
Health: |
35+5/hero |
| Current Health: |
Current Health: |
|
| Die |
# of hinders |
|
3+ |
|
1-2 |
|
0 |
|
| Approach: |
Leech |
Archetype: |
Inhibitor |
| Upgrade: |
Suggestion Zone |
Mastery: |
Profitability |
|
|
| Abilities |
| Action |
Name |
Type |
Game Text |
|
Brain Drain |
A |
Hinder a sentient target with Suggestion using your Max + Mid dice, or use your Max die and make it persistent and exclusive. |
|
Feedback Loop |
I |
After you Defend against a target, if that target has a penalty from you they take psychic damage equal to your Defend result. |
|
Mental Gymnastics |
R |
When Attacked by a sentient target, Defend with Mind Games!. If you take no damage from the Attack, Hinder the target and Boost yourself with that same result. |
|
Synaptic Static |
A |
Hinder multiple sentient targets with Suggestion + Mind Games!. If you roll doubles, also Attack those targets using your Mid die dealing psychic damage. |
Upgrade:
|
Insidious Thoughts |
I |
Opposing sentient targets' power and quality dice and the dice of opposing sentient minions and lieutenants are reduced by one size when below an escalating threshold, to a minimum of . While the scene is Green, dice or less are affected. While the scene is Yellow, dice or less are affected. While the scene is Red, all dice are affected. An affected target can make themselves immune to this ability for the remainder of the scene with two Overcome successes. |
Master:
|
Profitability Mastery |
I |
Leaverage your wealth and resources to automatically succeed on Overcome attempts to gain more wealth or resources. |
|
| Character Details |
| Background: |
Leech |
Power Source: |
Inhibitor |
| Personality: |
Profitability |
Archetype: |
Suggestion Zone |
| Principle: |
|
Principle: |
|
|
| Physical Attributes |
| Gender: |
F |
Age: |
20's |
Height: |
5'5'' |
Weight: |
105 lbs |
| Eyes: |
Blue |
Hair: |
Black |
Skin: |
Caucasian |
Build: |
Slim |
| In her civilian guise, Amelia Court is the consummate professional. She wears impeccably tailored, high-end business attire—sharp pantsuits or pencil skirts, a crisp blouse, and modest heels. Her dark hair is typically pulled back into a severe, efficient bun or ponytail. She presents a cold, detached, and highly intelligent demeanor, blending perfectly into environments of high finance, corporate boardrooms, or tech labs, appearing as just another high-powered executive or consultant. |
| As Axonia, her costume is a sleek, dark, and practical supersuit, designed to be both intimidating and professional. It is typically a form-fitting, two-piece outfit in muted tones of charcoal gray and black, featuring a high-collared jacket or top. The suit's defining feature is the subtle, glowing, bio-luminescent patterns that trace across the material, not in circuit-like lines, but in the intricate, branching patterns of a neural network. This 'neuron' motif pulses gently with a soft, ethereal light (often a teal or violet) when she actively uses her powers. |
|
| Biography |
|
Amelia Court had always possessed an intellect far beyond her peers, a fact that became both a blessing and a curse. While she excelled in academia, pursuing advanced degrees in neuroscience and psychology, she also found herself increasingly frustrated by the limitations of conventional understanding. Her true awakening came during an experimental study on advanced cognitive enhancement, where a confluence of an untested neural interface and a sudden, unexpected energy surge unlocked her latent psionic abilities. Suddenly, the chaotic whispers of every mind around her became an overwhelming symphony, until she learned to selectively focus, turning the cacophony into a powerful, precise tool for reading, influencing, and even subtly altering human thought. |
|
The corporate world was her first target. Amelia quickly ascended the ranks in a high-stakes tech firm, using her burgeoning powers to anticipate market trends, outmaneuver competitors, and uncover industrial espionage before it could cripple her projects. She found the game thrilling, but ultimately too slow and too constrained by legal and ethical frameworks that she increasingly viewed as arbitrary. Her detachment grew as she saw the inner workings of human ambition and fear laid bare in the minds of her colleagues and rivals. She realized her talents were wasted on mere profits; she craved a more direct impact, a deeper engagement with the forces that truly shaped the world beyond the boardroom. |
|
It was during a particularly audacious act of information acquisition – subtly extracting trade secrets from a rival CEO's mind during a high-profile gala – that she first attracted the attention of Enforcers Incorporated. Unger, ever the networker, saw her unique talent as a perfect complement to the firm's growing capabilities. The Machine's pitch was simple: Enforcers Inc. offered the resources, the freedom, and the 'questionable jobs' that would allow Axonia to fully unleash her intellectual and psionic prowess without the tedious constraints of legitimate enterprise. Seeing a clear path to influence and challenge, and intrigued by the sheer ambition of the firm, Axonia accepted, becoming their designated 'mind-for-hire' and their most subtle asset for corporate espionage and blackmail jobs. |
| Capabilities and Motivations |
|
Axonia is a high-level telepath whose abilities are focused with pinpoint precision. She is primarily an information specialist, capable of non-intrusive mental scanning, deep-dive interrogation to extract specific data from a target's mind, and subtle mental influence. This allows her to act as the perfect infiltrator, projecting thoughts of authority or forgetfulness to bypass security. In combat, she is not a brawler but a tactical asset, capable of clouding enemy minds with psychic static to reduce their effectiveness or launching focused psionic 'spikes' to temporarily incapacitate a single, dangerous target. She can also influence decisions, and modify sensory information causing a person to experience reality differently in real time. However, her powers only affect sentient minds. She cannot affect animals, or non-sentient machines. |
|
Axonia is not motivated by chaos, greed, or traditional power, but by a profound intellectual arrogance and a desire for challenge. She views the 'normal' world, with its laws and ethics, as a restrictive and inefficient system. Having transcended these limitations, she sees her psionic abilities as the ultimate tool for corporate and criminal problem-solving. She is driven by a desire to exercise her full power in high-stakes environments, treating her 'questionable jobs' for Enforcers Inc. as complex puzzles that only she has the unique intellect to solve. |
|