|
Asp-X |
|
| Powers |
Qualities |
| Agility |
 |
Alertness |
 |
| Intuition |
 |
Investigation |
 |
| Strength |
 |
Fitness |
 |
| Suggestion |
 |
Melee |
 |
| Vitality |
 |
Persuasion |
 |
| Faceshifter! |
 |
Stealth |
 |
|
| Status (Enigmatic) |
| Health: |
Health: |
60+5/hero |
| Current Health: |
Current Health: |
|
| Die |
# of engaged |
|
4+ |
|
2-3 |
|
0-1 |
|
| Approach: |
Disruptive |
Archetype: |
Enigmatic |
| Upgrade: |
Calming Aura |
Mastery: |
Total Chaos |
|
|
| Abilities |
| Action |
Name |
Type |
Game Text |
|
|
Adaptable & Inscrutable |
I |
Your mind can't be probed and you can't be detected by psychic senses. Additionally, remove a penalty from yourself at the start of your turn. |
|
Combative & Insidious |
A |
Attack a nearby enemy using Intuition + Melee. Either use your Max die or Hinder that same target using your Min die. |
|
Efficient & Effective |
A |
Boost yourself using any of your powers or qualities. Use your Mid + Min dice. That bonus is persistent and exclusive. Then, you may Overcome a challenge using your Max die. |
|
Expeditious & Wily |
R |
When you have half your Health or less and are targeted by a hero, you may move to another location or leave the scene entirely. Before or after doing so, you may take a basic action other than Recover by rolling any one of your powers or qualities. |
|
Slippery & Survivable |
I |
When damage is dealt to you, reduce it by 1 per hero at your location. Additionally, at the end of each scene for the remainder of the session, you Recover 5 Health per hero even if you are not in the scene. |
Upgrade:
|
Hypnotic |
I |
The heroes act as being in the Green zone for status die, access to abilities, and for the purposes of all abilities. Heroes may remove this ability with three Overcome success. Additionally, when a hero takes a minor twist, as a Reaction you may Hinder them using Suggestion. |
Master:
|
Total Chaos Mastery |
I |
If you are in a situation where everything is spiraling out of control, automatically succeed in an Overcome to accomplish a task by throwing out the rules. |
|
| Character Details |
| Background: |
Disruptive |
Power Source: |
Enigmatic |
| Personality: |
Total Chaos |
Archetype: |
Calming Aura |
| Principle: |
|
Principle: |
|
|
| Physical Attributes |
| Gender: |
M |
Age: |
? |
Height: |
5'10'' |
Weight: |
185 lbs |
| Eyes: |
Green |
Hair: |
? |
Skin: |
Mediterranean |
Build: |
Average |
| Asp-X wears a simple black costume reminiscent of touring motorcycle attire, and a gruesomely detailed full-face helmet that also bears some resemblance to a stylized motorcyle helmet, except it lacks a visor. No one knows what he looks like under the helmet. |
|
| Biography |
|
Asp-X appears to be a rising member within SNAKE. He's had run ins with several heroes and law enforcement, but always slips away. He is somewhat enigmatic, and it's not clear what his role is exactly. There are no known intances of him seriously harming innocents; he seems to mostly steal and sabotage things. |
| Capabilities and Motivations |
|
Asp-X is a mysterious agent provocateur. Usually, he acts unopposed via stealth, slipping in and out undetected. If detected, he attempts to evade and escape. However, when forced to fight he uses advanced combatives with submission holds, nerve strikes, and fast knock outs. He presents as a peak-human highly skilled operative, but is in fact mildy superhuman. |
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