|
Bladejammer |
|
| Powers |
Qualities |
| Aradelkharba |
 |
Conviction |
 |
| Celestial Armor |
 |
Leadership |
 |
| Intangibility |
 |
Lore |
 |
| Strength |
 |
Melee |
 |
| Wizardry |
 |
Half-Demon! |
 |
|
| Status |
Die |
Health Range |
| GREEN |
|
30-23 |
| YELLOW |
|
22-12 |
| RED |
|
11-1 |
| OUT |
Out:
Next hero may take 1 irreducible damage to reroll. |
| Current Health: |
Current Health: |
|
|
| Background: |
Otherworldly |
Power Source: |
Supernatural |
| Personality: |
Impulsive |
Archetype: |
Sorcerer |
| Principle: |
Destiny |
Principle: |
Future |
|
|
| Green Abilities |
|
Green Abilities: Action
|
Name |
Type |
Game Text |
|
Battle Casting |
A |
Hinder or Boost using Wizardry + Melee. Then Attack using your Min die. |
|
Cambion Perks |
A |
Boost yourself using Half-Demon!. Use your Max die or use your Mid die and make it persistent and exclusive. |
|
Parma Magica |
I |
Reduce any mystical damage you take by 1 while in the Green zone, by 2 while in the Yellow zone, and by 3 while in the Red zone. |
|
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|
|
|
Destiny |
A |
Overcome a situation directy connected to your destiny. Use your Max die. You and each of your allies gains a hero point. |
|
Future |
A |
Overcome using your knowledge of possible futures. Use your Max die. You and each of your allies gains a hero point. |
| Yellow Abilities |
| Yellow Abilities: Action |
Name |
Type |
Game Text |
|
Caligo Oculorum |
I |
When you are the only target of an Attack or Hinder, you can force one of the dice to be rerolled once before the effect is determined. |
|
Spellblade Strike |
A |
Attack using Melee. Use your Max die. If you roll doubles, use Max+Min instead. |
|
Stellar Blade |
A |
Attack using Aradelkharba. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions. |
| Red Abilities |
| Red Abilities: Action |
Name |
Type |
Game Text |
|
Elabi Aethereum |
A |
Move anywhere in the scene and Attack using Intangibility + Melee. Use your Min die. Then Boost yourself using your Max die, and Defend using your Mid die. |
|
|
Grazing Strikes |
I |
When you Attack using Melee and deal no damage, you may cause the target to take 1 irreducible damage or gain a -2 penalty. |
|
Spell Blast |
A |
Attack multiple targets near each other using Wizardry. |
|
| Principle of
Destiny |
| Minor Twist |
What omen of dire fortune did you just witness? |
| Major Twist |
In what way did you just imperil your destiny? |
| Principle of
the Future |
| Minor Twist |
What unintended ripple did your actions have? |
| Major Twist |
What dire portent distracts you from the now? |
|
| Character Details |
| Background: |
Otherworldly |
Power Source: |
Supernatural |
| Personality: |
Impulsive |
Archetype: |
Sorcerer |
| Principle: |
Destiny |
Principle: |
Future |
|
| Physical Attributes |
| Gender: |
M |
Age: |
30's? |
Height: |
5'10'' |
Weight: |
165lbs |
| Eyes: |
Silvery Starbursts |
Hair: |
Black |
Skin: |
Pitch Black |
Build: |
Whippet-like |
| Pitch black skin, six fingered, bright starry eyes, devilishly handsome. Obvious Graz'zt-spawn. |
|
| Biography |
|
A son of the demon Graz'zt and Iggwilv, Caligord was rescued from a doubtlessly dark fate by the wandering starseer Shafael, Wayfinder of Celestian. Caligord went on many spelljammery adventures with Shafael as 'learning experiences', and learn he did. Shafael always said that Caligord had an important destiny to fulfill and tried to prepare the lad, but he would never say what the destiny was or where it should be sought. He would only smile sadly and say, 'don't worry about seeking it out, for your destiny shall most assuredly find you'. |
|
Eventually, Shafael grew old and settled down at an observatory to study and teach. Caligord went out on his own, and had many successes. But one fine day of sailing the Winds of Wildspace in pursuit of high adventure, Caligord and most of his crew met their end in the maw of an Astral Dreadnought. |
|
But that was not the end for Caligord. He awoke in a strange other world, the Nornlands, and was told by the three sisters that he had a great destiny to fulfill. 'Yeah, so I keep being told', he remarked, cheeky lad that he is. But of course the Norns wouldn't just come out and tell him directly what it might be. The old one, Urd, smirked and said 'it will find you, when you are in the right place at the right time in the right way'. |
|
There were a few other recently deceased but not actually dead yet people there as well, in a similar situation. After being sent packing by the Norns after some mind bending palaver about multidimensional possibilities, Caligord set out together with the other second chancers. They had many adventures in the Outlands, then managed to escape to Wildspace for more adventures, and eventually ended up in service to the Solar Bastion seeking powerful magic items to remove from unworthy hands...especially those pesky Decks of Many Things! |
| Capabilities and Motivations |
|
Caligord is a fearsome bladesman. While he is deadly with any weapon he prefers great swords, and wields Aradelkharba, the Sword of the Heavens. An awesomely powerful legendary weapon, its blade looks like a rift into space with stars and celestial bodies clearly visible moving around. Virtually nothing can halt its edge when it strikes true. Caligord also wears mighty armor blessed by the god Celestian, the Star Wanderer, and it offers powerful protections. |
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Additionally, Caligord is skilled in wizardly magics and has trained assiduously as a Spellblade, able to store spells in his weapons and adept with several exploits of particular spells bent to better serve in battle. And finally, Caligord's nature as the son of a demon lord offers him certain advantages, and though he has roundly rejected the ways of his parents, he can still lean on his heritage to aid him in his endeavors... |
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