War-Man
Powers Qualities
Awareness d6 Conviction d10
Vitality d8 Persuasion (Human) d6
Blasters (Robot) d10 Leadership (Robot) d8
Flight (Robot) d10 Ranged (Robot) d10
Strength (Robot) d6 Techno-organic! d8
Status Die Health Range
GREEN d6 30-23
YELLOW d6 22-12
RED d8 11-1
OUT   Roll Vitality. 5+: Recover 1.
Current Health: Current Health:
Background: Struggling Power Source: Tech Upgrades
Personality: Relentless Archetype: Divided [Robot]
Principle: Defender Principle: Leader
Green Abilities
Action Name Type Game Text
recover Techno-organic Organism I When your turn ends, Recover 1.
defend Reflexive Change (Human) R When attacked while in Human form, change into Robot form and Defend using Techno-organic!.
boost Comm Suite (Robot) A Boost an ally at your location or yourself, and up to one ally at each other location using Techno-organic!. That bonus is persistent and exclusive. Use your Min die.
attack Overcharged Cannon (Robot) A Attack using Blasters + Ranged. Use your Max + Min dice. You take irreducible damage equal to your Mid die.
defend overcome Defender A Overcome a situation that requires you to hold the line and use your Max die, OR use your Mid die and Defend with your Min die. You and each of your allies gain a hero point.
overcome Leader A Overcome when one or more allies are Out. Use your Max die. You and each of your allies gains a hero point.
Yellow Abilities
Action Name Type Game Text
Unassuming (Human) I Enemies cannot Attack you if there is another possible target that has not been attacked yet this round.
boost Aerial Surveillance (Robot) A Boost using Flight. Use your Mid + Min die. Apply that bonus to all hero actions until the start of your next turn.
attack hinder Threat Prioritization (Robot) A Attack using Blasters. Use your Max die, or Hinder the target using your Min die then Attack them using your Mid die. If you Hinder, the penalty is persistent and exclusive.
Red Abilities
Action Name Type Game Text
recover Self-repair Subroutines R Immediately before your turn starts, if you have 3 or less Health you may Recover using Vitality.
boost Imperative Inspiration (Robot) A Once per scene, Boost yourself and all allies in the scene using Leadership. That bonus is persistent.
attack defend boost hinder travel Strategic Repositioning (Robot) A Move to any target in this scene and Boost or Hinder that target using Flight. Then, Attack or Defend any target at the same location using your Max die.
Principle of the Defender
Minor Twist How do your actions put you in greater danger?
Major Twist What great sacrifice did you just make to succeed?
Principle of the Leader
Minor Twist How have you left yourself vulnerable for the good of the team?
Major Twist What power or ability is offline due to you overstraining for the good of the team?
Character Details
Background: Struggling Power Source: Tech Upgrades
Personality: Relentless Archetype: Divided [Robot]
Principle: Defender Principle: Leader
Physical Attributes
Gender: M Age: 30's Height: 5'9'' / 7'6'' Weight: 150 / 400 lbs
Eyes: Blue / Glowing Red Hair: Auburn / None Skin: Freckled / None Build: Unassuming / Robotic
In human form an unassuming 5'9'' 150 lbs, with auburn hair, blue eyes, freckled skin, and a shy smile. In hero form, a hulking armored humanoid robot with glowing red eyes, and energy flares from various lenses and ports. He clanks and makes other mechanized sounds when moving in this form.
Biography
Unassuming, good-natured Thomas O'Malley had his life turned on end when he was merged with a teleporting Wardroid in a freakish accident. Inextricably intertwined at a molecular level, the combined lifeform is neither wholly technological or organic but rather a unique hybrid of both.
Dedicated to stopping crime and driven by a do-gooder boy scout mentality, War-Man was one of the founders of the Millennial Men supergroup and quickly became the defacto leader by popular acceptance due to his doggedly heroic and determined demeanour. Often it is War-Man's refusal to relent in the face of seemingly hopeless adversity that rallies his comrades to renewed vigour and eventual victory.
War-Man has only infrequently been absent from Millennial Men encounters, and over the years has lead the team against the likes of Papa Zombie, The Stygian Fool, Incantrix, Oblivion, his own nemesis Mr. Roboto, several interdimensional foes including Enchante and Princess Primogen and many, many others. War-Man is widely respected in the superhero community, and he maintains an excellent relationship with the leaders and representatives of multiple other groups and agencies.
Capabilities and Motivations
War-Man is a hybrid techno-organic humanoid with two forms, a convincing human-looking simulacrum of Thomas O'Malley and a towering robot form, fuelled by an incredibly efficient compact energy reactor. In both forms, War-Man has sensors, self repair mechanisms, and technological capabilities. In robot form, War-Man has improved communications and targeting capabilities, is stronger, can fly supersonically, and has devastating energy cannon in both hands.
Additionally, War-Man is a very effective leader and a determinedly self-sacrificing hero. His on board tactical calculations and effective communication allows those who follow him to achieve their very best in harrowing circumstances. He is inspirational, and willing to suffer great harm to ensure the defense of the innocent and the success of his team.
Collections Hero Points
  • Wannabe Cop With No Prospects
  • Hybrid Hero Growing Pains
  • Millennial Men Mobilize!
  • Millennium Battlegrounds & Interludes
  • Enchante's Entanglements
  • Mechanon's Machinations
Current Session

Unspent:
5
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