| Green Abilities |
|
Green Abilities: Action
|
Name |
Type |
Game Text |
|
Atmospheric Awareness |
R |
When damaged by an environmnent target or a surprise Attack while outdoors, Defend using Weather Sense. |
|
Lightning Strike |
A |
Attack using Electricity. Ignore all penalties on this Attack, ignore any Defend actions, and it can't be affected by Reactions. |
|
Quickened Determination |
A |
Boost yourself using Discipline. That bonus is persistent and exclusive. |
|
Storm Cell |
A |
Attack multiple targets using Weather. Use your Min die against each. |
|
Coming Storm |
A |
Overcome a weather related challenge. Use your Max die. You and each of your allies gains a hero point. |
|
Quickening |
A |
Overcome while applying at least two bonuses from Boosts. Use your Max die. You and each of your allies gains a hero point. |
| Yellow Abilities |
| Yellow Abilities: Action |
Name |
Type |
Game Text |
|
Arctic Winds |
A |
Attack and Hinder nearby targets at your location using Cold. Use your Min die against each target for both. |
|
Energize |
A |
Boost yourself using Electricity + Vitality + Force of Nature!, then either remove a penalty on yourself or Recover using your Min die. |
|
Quickened Vitality |
R |
If you would take damage from cold or electricity, Defend using Vitality and also Recover equal to the roll. |
| Red Abilities |
| Red Abilities: Action |
Name |
Type |
Game Text |
|
Category Five |
A |
Attack up to three targets using Weather, one of which must be you. Assign your Max, Mid, and Min die as you choose among those targets. |
|
Eye of the Storm |
I |
If you would take damage from Weather ignore that damage and Recover that amount. Use the value of the damage to Boost yourself. |