Missy Calibre
Powers Qualities
Agility d6 Banter d6
Encrypted Uplink d8 Creativity d8
Disintegration Gun d10 Fitness d6
Hoverboard d8 Ranged d8
Inventions d8 Stealth d8
Contrary! d10 Technology d8
Status Die Health Range
GREEN d6 28-22
YELLOW d6 21-11
RED d8 10-1
OUT   Next hero may take 1 irreducible damage to reroll.
Current Health: Current Health:
Background: Dynasty Power Source: Tech
Personality: Impulsive Archetype: Minion-Maker
Principle: Successor Principle: Technologist
Green Abilities
Action Name Type Game Text
attack hinder Disintegration Shot A Attack a target using Disintegration Gun, then Hinder them using your Min die.
asterisk minion Drone Deployment A Create a minion using Inventions (see minion creation chart). Choose a basic action the minion can take. It acts on the start of your turn.
subtract minion Force Field Drone A Once per scene, create a minion using Inventions (see minion creation chart). Use your Max die. The minion hovers near you and takes no actions. You and your allies reduce physical and energy damage by 2 while near this minion.
boost minion Repair / Upgrade A Select one of your nearby minions created by your Drone Deployment ability and roll Inventions + Creativity + Technology. Then, either use the roll to reset the die size of that minion using the Minion Creation table, or Boost yourself and then immediately discard the bonus to improve the minion with an option from your Minion Forms table.
overcome Successor A Overcome a situation the way your father would have done it. Use your Max die. You and each of your allies gains a hero point.
overcome Technologist A Overcome a tech situation. Use your Max die. You and each of your allies gains a hero point.
Yellow Abilities
Action Name Type Game Text
attack hinder Disintegration Spread R When you Hinder a target using Disintegration Gun, you can also Hinder up to three other targets near the original target. Those targets also take damage equal to the penalty amount.
boost minion Tagged Targets I When your minions Attack or Hinder, they gain a bonus to their roll of equal value to the highest penalty on their target created by you.
recover minion Triage Drone A Once per scene, put a d12 minion into play. It hovers near you and takes no actions. At the end of your turn, all targets near this minion that have Health Recover 2. Then, reduce this minion to the next lower die type.
Red Abilities
Action Name Type Game Text
attack hinder Disintegration Bolt A Attack a target using Disintegration Gun. Use your Max die. Hinder the target using your Mid die.
asterisk minion Micro-Drone Swarm R Before your turn starts, roll Inventions and put that many d4 minions into play. For each, choose one basic action that minion can perform. They all act now and then destroy themselves.
Principle of the Successor
Minor Twist What did you overlook while worrying if you'd live up to expectations?
Major Twist How did you embarrass your father or put him in danger?
Principle of the Technologist
Minor Twist What dangerous tech have your enemies gotten ahold of?
Major Twist Your tech worked too good; what collateral harm did it cause?
Character Details
Background: Dynasty Power Source: Tech
Personality: Impulsive Archetype: Minion-Maker
Principle: Successor Principle: Technologist
Physical Attributes
Gender: F Age: 20 Height: 5'7'' Weight: 115 lbs
Eyes: Blue Hair: Black Skin: Mixed Build: Coltish
Missy Calibre is a healthy young female cross country runner.
Biography
Missy is the twenty-year-old daughter of Mister Calibre and a Legacy hero who grew up amidst the Gold Team of the Millennial Men. From a young age, she was a keen observer of her father's work, learning to use his technology and developing her own inventions. She watched him move from vengeful vigilante to a respected hero and community pillar, and the expectations of living up to his legacy weigh heavily on her. However, Missy's impulsive nature sometimes puts her at odds with her father's professional and precise approach.
Capabilities and Motivations
Unlike her father, Missy is less a soldier and more of a technologist specializing in drones and minion-making. She has inherited her father's aptitude for creating and modifying tactical equipment, but her style is much more chaotic and experimental. She utilizes a swarm of customizable drones, both for direct attacks and for supporting her allies with tactical functions like force fields and triage kits. Her motivation stems from a desire to prove herself as a worthy hero in her own right, not just a shadow of her famous father. Her impulsive nature and penchant for 'contrary' thinking, however, sometimes lead her to unconventional or risky solutions that contrast with her father's measured tactics.
Collections Hero Points
  • Difficult Childhood
  • Gold Team, Reboot!
Current Session

Unspent:
2
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Minion Creation

When you create a minion using one of your abilities, unless directed otherwise by that ability you choose one basic action the minion can take, and compare your roll to the following table to determine the die size and form of that minion. Minions created in this way only last for the current scene at most.

Roll Die Size Form
0 or less tiny / featureless
1-3 small / limited detail
4-7 house pet sized / detailed
8-11 humanoid sized / intricate
12+ large / paragon

Minion Forms (Creativity [8])

When you create a minion during a scene, you may discard one bonus you have access to (on you or a willing ally) to add one of these forms to that minion.

Name Description Bonus
Autonomous The minion can take any of the basic actions, not just one. +1
Floating The minion can fly and manuever in the air. +1
Explosive When the minion is destroyed also remove a bonus or penalty of your choice.. +2
Reinforced The minion adds +1 to its save. +2
Harsh When Hindering, the target also takes damage equal to the penalty. +3
Stealth On a successful minion save, do not reduce this minions die size. +3
Swift This minion rolls its actions with advantage. +3
Turret When Attacking, the minion may split its die into two dice of the next smaller size and either Attack one target twice or Attack two targets with those dice. +4