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Microwave |
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| Powers |
Qualities |
| Flight |
 |
Ranged |
 |
| Microwaves |
 |
Science |
 |
| Radioactive! |
 |
|
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| Status |
Die |
Health Range |
| GREEN |
|
30-23 |
| YELLOW |
|
22-12 |
| RED |
|
11-1 |
| OUT |
Out:
Hinder an opponent using Microwaves. |
| Current Health: |
Current Health: |
|
|
| Background: |
Created |
Power Source: |
Radiation |
| Personality: |
Naive |
Archetype: |
Blaster |
| Principle: |
Labwork |
Principle: |
Science |
|
|
| Green Abilities |
|
Green Abilities: Action
|
Name |
Type |
Game Text |
|
Coherent Energy Being |
I |
You are immune to reducible damage, but each time you roll Microwaves you suffer d8 irreducible damage. During montage scenes, you can only Recover if you are Out. |
|
Microwave Blast |
A |
Attack using Microwaves. Use your Min die plus the irreducible damage you take due to Coherent Energy Being. |
|
Near-field Radioactivity |
A |
Hinder multiple nearby targets using Radioactive!. Use your Min die against each. |
|
Reflexive Radioactivity |
R |
Whan a new target enters the scene near you, Hinder them using Radioactive!. |
|
Labwork |
A |
Overcome while in a lab. Use your Max die. You and each of your allies gains a hero point. |
|
Science |
A |
Overcome while applying specific scientific principles. Use your Max die. You and each of your allies gains a hero point. |
| Yellow Abilities |
| Yellow Abilities: Action |
Name |
Type |
Game Text |
|
Irradiate Area |
A |
Hinder your location using Radioactive! with your Min die. The penalty is persistent. All living creatures at the location suffer the penalty. |
|
Irradiate Self |
A |
Boost yourself using Radioactive! with your Max die, then Recover an amount equal to the bonus. The bonus is exclusive. |
|
Microwave Burst |
A |
Attack multiple targets using Microwaves. Use your Mid die against each target plus the irreducible damage you take due to Coherent Energy Being. |
|
Radiation Absorption |
I |
If you are targeted by a radiation based Attack or Hinder, it is resolved as a Boost targeting you. The bonus is persistent and exclusive. |
| Red Abilities |
| Red Abilities: Action |
Name |
Type |
Game Text |
|
Maserbeam |
A |
Attack using Microwaves. Use your Max+Mid+Min dice plus the irreducible damage you take due to Coherent Energy Being. If you go Out while making this Attack, you also Attack all nearby targets using your Mid die. |
|
Theory Validation |
A |
Overcome using Science. Use your Max+Min dice. |
|
| Principle of
Labwork |
| Minor Twist |
What did you make a detour to observe and sample for later experiments? |
| Major Twist |
Something's gone very wrong at the lab, what was it? |
| Principle of
Science |
| Minor Twist |
What were the surprising effects of leveraging that scientic principle in this situation? |
| Major Twist |
How did your theoretical plan fail in practice? |
|
| Character Details |
| Background: |
Created |
Power Source: |
Radiation |
| Personality: |
Naive |
Archetype: |
Blaster |
| Principle: |
Labwork |
Principle: |
Science |
|
| Physical Attributes |
| Gender: |
- |
Age: |
- |
Height: |
0 / 5'10'' |
Weight: |
0 / 150lbs |
| Eyes: |
White Spots |
Hair: |
None |
Skin: |
Intense Light |
Build: |
None / Suit |
| Microwave is a coherent energy being with a vaguely humanoid shape formed around a pulsating energy ball. They have no mass, and are intensely bright and difficult to look at. However, Microwave is almost always in a silver white full body containment suit, which is shaped like a muscular male human, with a mirrored visor / face mask. |
|
| Biography |
|
Once upon a time there was a mild mannered but dedicated scientist named Jon Fitzsmithers. While pursuing an energy generation theory he started experimenting with various ways to spontaneously create and focus powerful masers. Unfortunately, his theoretical knowledge was always stronger than his practical application chops and he made a horrible mistake. He was totally disintegrated by a powerful pulse of radiation, but immediately reformed as a new being composed of coherent energy, governed by an imprint of the essence of Jon Fitzsmithers. None of his memories or lived experiences, but all of his habits, behaviors, and general knowledge remained. |
|
Essentially a new being, with a basic sense of the way the world works but no real personality or ties to the past, this new entity initially ran amok without ill intent due to being intrinsically radioactive. Several regional heroes intervened, and after figuring out the unintentional nature of the problem, deescalation occurred. One of the heroes that responded to help was War-Man. Always willing to extend a helping hand, he took the hapless new super-being under his wing. |
|
The being previously known as Jon was dubbed Microwave, a containment suit was made to prevent unintended irradiation, and training occurred to teach the intentional use of such powers for good...and for science! Learning quickly, Microwave soon became an early member of the Blue Team of the Millennial Men, active on the east coast of the US. However, it was soon realized that usage of their powers depletes Microwave of their life force, and it takes a while to naturally replenish those spent energies. |
|
After that discovery Microwave took a step back, spending more time in the lab and only rarely doing field work. Equipped with a monitoring device that tracks energy expenditure and a regulator that prevents accidental overuse, Microwave is still able to contribute in limited engagements. In particular Cryolysis periodically rousts Microwave onto the streets to go deal with low powered stuff, for old times sake and to avoid skill atrophy. |
| Capabilities and Motivations |
|
Microwave is a coherent energy being with powerful microwave emission abilities, and flight. Extremely potent and dangerous, but they are literally enervated by using their powers at full blast. In theory if they pushed themselves too far, total self-disintegration might occur. In that event, they might eventually reform. Theoretically, it could go either way, but understandably there is no great urgency to put the theory to the test. |
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Additionally, Microwave does not eat, sleep, or have any other biological function and is essentially invulnerable to conventional harm. |
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