Major Savage
Powers Qualities
Strength d6 Discipline d10
Vitality d6 Fitness d8
Agility (Unarmored) d8 Leadership d8
Gadgets (Unarmored) d8 Melee d8
BFG (Armored) d10 Ranged d10
Jump Pack (Armored) d8 Space Marine! d8
Status Die Health Range
GREEN d8 34-26
YELLOW d8 25-13
RED d12 12-1
OUT   Boost an ally using Leadership
Current Health: Current Health:
Background: Military Power Source: Genetic / Powered Suit
Personality: Decisive Archetype: Divided [Armored]
Principle: Defender Principle: Tactician
Green Abilities
Action Name Type Game Text
asterisk Don / Doff A If you are unarmored and have access to your gear, change into your armored form. If armored, change into your unarmored form. Either way, you may take any basic action using your Min die.
recover Suck It Up! I Whenever your personal status changes when you take damage, if you are not Out you may Recover using Vitality or remove a penalty on yourself.
boost overcome Adapt & Overcome (Unarmored) A Boost using Space Marine!. Use your Min die. That bonus is persistent and exclusive. Overcome using your Mid die plus that bonus.
subtract Battle Armor (Armored) I Reduce all physical and energy damage you take by 2.
defend overcome Defender A Overcome a situation that requires you to hold the line and use your Max die, OR use your Mid die and Defend with your Min die. You and each of your allies gain a hero point.
overcome Tactician A Overcome when you can flashback to your planning for this situation. Use your Max die. You and each of your allies gains a hero point.
Yellow Abilities
Action Name Type Game Text
attack Get Some! R When a target enters or attempts to leave your location, Attack them using Ranged.
defend Pivot & Roll (Unarmored) R When damaged by an environment target or a surprise Attack, Defend using Agility.
hinder Maneuver Warfare (Armored) A Hinder multiple nearby targets using Jump Pack. Use your Min die. You may move elsewhere in the scene before or after selecting the targets.
Red Abilities
Action Name Type Game Text
wildcard Gung Ho! I Once per issue when you take an action, as part of determining the effect dice you may change the faces of two of the dice to match the other die (if able).
attack boost hinder Shock & Awe (Unarmored) A Boost yourself using Gadgets. Use your Max die. You may Attack or Hinder multiple nearby minions using your Min die plus that bonus.
attack Three Round Burst (Armored) A Attack using BFG. Apply your Max die to a target, then you may apply your Mid die to a target, and then you may apply your Min die to a target. You can choose the same target multiple times, or up to three targets. Increase the damage of each die by 2 if you roll doubles, or by 3 if you roll a triple.
Principle of the Defender
Minor Twist How did you suffer to defend others?
Major Twist What happened that forced you into unarmored form for the rest of the scene?
Principle of the Tactician
Minor Twist What one variable did your plan not account for?
Major Twist What aspect of this situation prevents you from or requires you to switch forms?
Character Details
Background: Military Power Source: Genetic / Powered Suit
Personality: Decisive Archetype: Divided [Armored]
Principle: Defender Principle: Tactician
Physical Attributes
Gender: M Age: 30's Height: 6'3'' / 7'2'' Weight: 220 lbs (+100 lbs of gear)
Eyes: Hazel Hair: Brown Skin: Mixed Build: Perfect Specimen
Big, muscular, hair shaved down to fringe. Tattooed barcode and Terran Marine symbol on his forehead. Often wearing a suit of power armor that hides his features and grants significant additional size and mass.
Biography
Major Robert Savage is a Terran Marine from the year 2231 AD of an alternate timeline, stranded on modern Earth during a dimensionally entangled space battle against the multiversal tyrant known as Von Murj. Crash landing in Eden, he fell afoul of the Devouring Earth but eventually encountered members of the Millennial Men and joined forces with them to confront Jurassik. Genetically engineered, trained to the highest martial standards, and armed with futuristic technology, Major Savage proved to be a very capable ally. Impressed, the Millennial Men offered him a place on the team. Making the best of his circumstances, Major Savage accepted. Despite this not being his time or place, he pitches in to every endeavor with a can do, gung ho attitude.
Capabilities and Motivations
Major Savage is a highly trained and physiologically enhanced Terran Marine of the future. He primarily relies on his close combat training, skills, and trusty equipment. He has a futuristic TLC (Tactical Loadout Crate) of modular parts he can assemble a wide variety of weapons and gadgets from, or a full on suit of power armor with an attached BFG (Big F***ing Gun) and jump jets. The TLC isn't a box full of stuff, rather it is a very advanced nanofactory loaded with dozens of templates that define items and parts it knows how to make. It is keyed to Savage's DNA and will only work for him (or other Terran Marines with the same genetic modification), which is also true of the items it makes.
With years of battlefield experience, he is skilled at planning ahead, but is also able to adapt to emerging events. He fully embraces the suck, adapts, and overcomes. When out of his armor he's more than most can handle, but when suited up he is a one man assault force able to take on superhumans, military forces, or whatever the mission requires. Hoo-rah!
Collections Hero Points
  • Marine of the Future
  • X-Dim War: 2231 AD
  • Millennium City Blues
  • Millennium Battlegrounds & Interludes
  • Mechanon's Machinations
Current Session

Unspent:
5
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