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Major Savage |
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| Powers |
Qualities |
| Strength |
 |
Discipline |
 |
| Vitality |
 |
Fitness |
 |
| Agility (Unarmored) |
 |
Leadership |
 |
| Gadgets (Unarmored) |
 |
Melee |
 |
| BFG (Armored) |
 |
Ranged |
 |
| Jump Pack (Armored) |
 |
Space Marine! |
 |
|
| Status |
Die |
Health Range |
| GREEN |
|
34-26 |
| YELLOW |
|
25-13 |
| RED |
|
12-1 |
| OUT |
Out:
Boost an ally using Leadership |
| Current Health: |
Current Health: |
|
|
| Background: |
Military |
Power Source: |
Genetic / Powered Suit |
| Personality: |
Decisive |
Archetype: |
Divided [Armored] |
| Principle: |
Defender |
Principle: |
Tactician |
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| Green Abilities |
|
Green Abilities: Action
|
Name |
Type |
Game Text |
|
Don / Doff |
A |
If you are unarmored and have access to your gear, change into your armored form. If armored, change into your unarmored form. Either way, you may take any basic action using your Min die. |
|
Suck It Up! |
I |
Whenever your personal status changes when you take damage, if you are not Out you may Recover using Vitality or remove a penalty on yourself. |
|
Adapt & Overcome (Unarmored) |
A |
Boost using Space Marine!. Use your Min die. That bonus is persistent and exclusive. Overcome using your Mid die plus that bonus. |
|
Battle Armor (Armored) |
I |
Reduce all physical and energy damage you take by 2. |
|
Defender |
A |
Overcome a situation that requires you to hold the line and use your Max die, OR use your Mid die and Defend with your Min die. You and each of your allies gain a hero point. |
|
Tactician |
A |
Overcome when you can flashback to your planning for this situation. Use your Max die. You and each of your allies gains a hero point. |
| Yellow Abilities |
| Yellow Abilities: Action |
Name |
Type |
Game Text |
|
Get Some! |
R |
When a target enters or attempts to leave your location, Attack them using Ranged. |
|
Pivot & Roll (Unarmored) |
R |
When damaged by an environment target or a surprise Attack, Defend using Agility. |
|
Maneuver Warfare (Armored) |
A |
Hinder multiple nearby targets using Jump Pack. Use your Min die. You may move elsewhere in the scene before or after selecting the targets. |
| Red Abilities |
| Red Abilities: Action |
Name |
Type |
Game Text |
|
Gung Ho! |
I |
Once per issue when you take an action, as part of determining the effect dice you may change the faces of two of the dice to match the other die (if able). |
|
Shock & Awe (Unarmored) |
A |
Boost yourself using Gadgets. Use your Max die. You may Attack or Hinder multiple nearby minions using your Min die plus that bonus. |
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Three Round Burst (Armored) |
A |
Attack using BFG. Apply your Max die to a target, then you may apply your Mid die to a target, and then you may apply your Min die to a target. You can choose the same target multiple times, or up to three targets. Increase the damage of each die by 2 if you roll doubles, or by 3 if you roll a triple. |
|
| Principle of
the Defender |
| Minor Twist |
How did you suffer to defend others? |
| Major Twist |
What happened that forced you into unarmored form for the rest of the scene? |
| Principle of
the Tactician |
| Minor Twist |
What one variable did your plan not account for? |
| Major Twist |
What aspect of this situation prevents you from or requires you to switch forms? |
|
| Character Details |
| Background: |
Military |
Power Source: |
Genetic / Powered Suit |
| Personality: |
Decisive |
Archetype: |
Divided [Armored] |
| Principle: |
Defender |
Principle: |
Tactician |
|
| Physical Attributes |
| Gender: |
M |
Age: |
30's |
Height: |
6'3'' / 7'2'' |
Weight: |
220 lbs (+100 lbs of gear) |
| Eyes: |
Hazel |
Hair: |
Brown |
Skin: |
Mixed |
Build: |
Perfect Specimen |
| Big, muscular, hair shaved down to fringe. Tattooed barcode and Terran Marine symbol on his forehead. Often wearing a suit of power armor that hides his features and grants significant additional size and mass. |
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| Biography |
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Major Robert Savage is a Terran Marine from the year 2231 AD of an alternate timeline, stranded on modern Earth during a dimensionally entangled space battle against the multiversal tyrant known as Von Murj. Crash landing in Eden, he fell afoul of the Devouring Earth but eventually encountered members of the Millennial Men and joined forces with them to confront Jurassik. Genetically engineered, trained to the highest martial standards, and armed with futuristic technology, Major Savage proved to be a very capable ally. Impressed, the Millennial Men offered him a place on the team. Making the best of his circumstances, Major Savage accepted. Despite this not being his time or place, he pitches in to every endeavor with a can do, gung ho attitude. |
| Capabilities and Motivations |
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Major Savage is a highly trained and physiologically enhanced Terran Marine of the future. He primarily relies on his close combat training, skills, and trusty equipment. He has a futuristic TLC (Tactical Loadout Crate) of modular parts he can assemble a wide variety of weapons and gadgets from, or a full on suit of power armor with an attached BFG (Big F***ing Gun) and jump jets. The TLC isn't a box full of stuff, rather it is a very advanced nanofactory loaded with dozens of templates that define items and parts it knows how to make. It is keyed to Savage's DNA and will only work for him (or other Terran Marines with the same genetic modification), which is also true of the items it makes. |
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With years of battlefield experience, he is skilled at planning ahead, but is also able to adapt to emerging events. He fully embraces the suck, adapts, and overcomes. When out of his armor he's more than most can handle, but when suited up he is a one man assault force able to take on superhumans, military forces, or whatever the mission requires. Hoo-rah! |
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