Cryolysis
Powers Qualities
Agility d8 Banter d8
Cold d12 Fitness d8
Flight d8 Insight d8
Ranged d10
Frosty! d8
Status Die Health Range
GREEN d6 30-23
YELLOW d8 22-12
RED d10 11-1
OUT   Defend an ally using Cold.
Current Health: Current Health:
Background: Blank Slate Power Source: Genetic
Personality: Jovial Archetype: Freezer
Principle: Cold Principle: Levity
Green Abilities
Action Name Type Game Text
attack d6 d8 d10 Ice Barrier A Put a d6 Ice Barrier minion into play. This minion goes before you, is immobile, is immune to cold damage, and can Defend you and your allies if they are near it. The minion can take a Reaction to do so. Create the minion as a d8 while in the Yellow zone, or a d10 while in the Red zone.
attack hinder Icy Buildup A Attack using Cold, then Hinder that target using your Min die. If you attacked the same target with this ability on your previous turn, instead use your Max die for the Attack and your Mid die for the Hinder.
subtract Icy Immunity I You are immune to cold damage.
overcome Cold A Overcome a challenge involving heat or fire. Use your Max die. You and each of your allies gains a hero point.
overcome Levity A Overcome a dire situation where your jokes prevent demoralization. Use your Max die. You and each of your allies gains a hero point.
Yellow Abilities
Action Name Type Game Text
attack hinder Blizzard A Hinder all targets other than yourself at your location using Cold, and then Attack the same targets using the Mid die.
invert Icy Armor A Target yourself or a nearby target and roll using Cold + Frosty! + your Zone die. The target gains temporary Health equal to the Mid die, which is lost first when taking damage until none remain or the scene ends. A target that is not immune to cold damage has a -2 persistent penalty while this temporary Health remains.
boost recover Icy Refresher A Boost yourself using Cold, then either remove a penalty on yourself or Recover using your Min die.
Red Abilities
Action Name Type Game Text
overcome Ice Over A Once per issue, Overcome using Cold + Frosty! + your Zone die. Use your Max die. On success, the environment skips its next turn and the scene tracker is not advanced.
hinder Ice Patch A Hinder your current location using Cold + Frosty! + your Zone die. Use your Max die. The penalty is persistent and exclusive, and affects all targets at that location that are not immune to cold damage.
Principle of Cold
Minor Twist What is interfering with your cold powers?
Major Twist What unfortunate major side effects or collateral damage did your cold powers cause?
Principle of Levity
Minor Twist Who did you rub the wrong way with your unserious demeanor?
Major Twist How dark do you get when you lose your sense of humor?
Character Details
Background: Blank Slate Power Source: Genetic
Personality: Jovial Archetype: Freezer
Principle: Cold Principle: Levity
Physical Attributes
Gender: M Age: 45 Height: 5'8'' Weight: 165lbs
Eyes: Blue Hair: None Skin: Light Blue Build: Sturdy
A sturdily built bald man with light blue skin and merry eyes. Cryolysis has worn many costumes over the years, but they are usually white or blue to varying degrees, and usually lightly armored. He does not maintain a civilian identity and is virtually never dressed as a normal person...what's the point? The blue skin and bubble of intense cold that surrounds Cryolysis makes it basically impossible to blend in, so he just doesn't bother.
Biography
Cryolysis has gone by different names. He got his start as Iceblue, fighting street gangs and gritty urban crime but eventually got in over his head. Luckily he was saved by another mutant crime fighter -- Hype, the Hyperaccelerated Man -- and that initial team up became the start of a very long professional collaboration. Soon after, he changed his hero name to Hypothermic for the Hype / Hypo assonance and built up his cred under that moniker.
At Hype's urging and sponsorship, Hypothermic joined the Millennial Men supergroup and quickly proved to be a powerful addition. Hypo was part of the 'blue team' of the Mill Men, a subgroup of later joins primarily active on the east coast of the US. He was reliable and nearly always ready to go, making him a mainstay. Over the ensuing years Hypothermic has fought more supervillains than he can recall, spent quite a bit of time in the ancient past of an alternate dimension fighting pseudo-Nazis possessed by Cthulu like energy squids, helped fend off several alien invasions and two dimensional incursions, stood firm in the face of supernatural horrors from beyond, disrupted seemingly endless schemes, and has done his part to save the world at least a dozen times...all while somehow managing to retain his rather corny sense of humor.
Eventually, in middle age, he semi-retired and took it easy for a few years. But he just couldn't resist the lure of the good old days and the joy of using his powers to fight crime. He came back on the scene with a new costume and a new name, Cryolysis, and even a few new jokes.
Despite his long experience, incredible power, and history of success, Cryolysis still enjoys patrolling the streets for everyday crime like a neophyte or low powered hero, and is famous for inviting old friends to go out and 'patrol' with him to catch up on old times. The surrealism of the likes of Cryolysis and his old bud Hype, or other world-class superheroes like Microwave, or Proto, or Tennebrae and so on taking down street thugs seems to be entirely lost on him.
Capabilities and Motivations
Cryolysis is a mutant with the ability to subconsciously manipulate thermodynamics to create fields of intense cold. He can make ice barriers, patches, makeshift armor, hail, and so on. He can flash freeze things, hurl blasts of cold air that push, slow, and enervate. He can fly around in an atmosphere by manipulating thermals. Basically, if it has something to do with the absence of heat and any side effect thereof, he can do it.
Collections Hero Points
  • Regal Row Kings
  • Task Force Phallanx
  • Patrol Pals: Hypothermic Teamups
  • Cross-time Cross-dim Cross-squid
  • Hypothermic No More (Didn't Take)
Current Session

Unspent:
5
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