|
Blackjack |
|
| Powers |
Qualities |
| Agility |
 |
Acrobatics |
 |
| Calculate Odds |
 |
Banter |
 |
| Intuition |
 |
Criminal Info |
 |
| Luck! |
 |
Finesse |
 |
|
|
Persuasion |
 |
|
| Status |
Die |
Health Range |
| GREEN |
|
28-22 |
| YELLOW |
|
21-11 |
| RED |
|
10-1 |
| OUT |
Out:
Choose ally to gain Reaction: reroll 1 die this round. |
| Current Health: |
Current Health: |
|
|
| Background: |
Gambler |
Power Source: |
Unknown |
| Personality: |
Impulsive |
Archetype: |
Wild Card |
| Principle: |
Detachment |
Principle: |
Gallavant |
|
|
| Green Abilities |
|
Green Abilities: Action
|
Name |
Type |
Game Text |
|
Better Lucky Than Good |
I |
When you roll doubles or triples, Boost yourself using the total of the matching dice. This Lucky Bastard! bonus is persistent and exclusive. |
|
Dues Ex Fortuna |
R |
When an Attack deals damage to you or a nearby hero not in the Green zone, you may take irreducible damage equal to a roll of your Luck! die to redirect that Attack to a target of your choice. |
|
Luck Favors the Lucky |
A |
Boost or Hinder with Luck!. If you roll doubles, you may also take a different standard action using your Max die. |
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Detachment |
A |
Overcome a challenge by giving zero #@%!$. Use your Max die. You and each of your allies gains a hero point. |
|
Gallavant |
A |
Overcome a challenge you seemingly aren't even aware of, 'accidentally'. Use your Max die. You and each of your allies gains a hero point. |
| Yellow Abilities |
| Yellow Abilities: Action |
Name |
Type |
Game Text |
|
Karmic Mitigation |
I |
When you are a target of an Attack or Hinder, any die that rolls its highest value must be rerolled once. |
|
Karmic Nudge |
R |
When someone at your location takes an action, you may remove a mod on you and apply it as a bonus or penalty to that action. |
|
Shared Luck |
A |
Boost all nearby allies using Luck!, using your Max + Mid dice. Hinder yourself with your Min die. |
| Red Abilities |
| Red Abilities: Action |
Name |
Type |
Game Text |
|
Lucky Ride |
A |
Hinder each nearby opponent with Luck! using your Max die. You and all allies at your location may end up anywhere in the scene, even outside of the action. |
|
Reliable Luck |
I |
When taking any action using Luck! you may reroll your Min die before determining effects. |
|
Weird Luck |
A |
Boost yourself with Luck!. Defend yourself using your Max die, and Hinder using your Min die. |
|
| Principle of
Detachment |
| Minor Twist |
Which hero or supporting character have alienated with your insousant attitude? |
| Major Twist |
How have you withdrawn from the current situation? |
| Principle of
the Gallavant |
| Minor Twist |
What problem does your lack of attachments cause? |
| Major Twist |
What major issue do you create for your team by your shiftless laissez-faire attitude? |
|
| Character Details |
| Background: |
Gambler |
Power Source: |
Unknown |
| Personality: |
Impulsive |
Archetype: |
Wild Card |
| Principle: |
Detachment |
Principle: |
Gallavant |
|
| Physical Attributes |
| Gender: |
M |
Age: |
mid-40's |
Height: |
6'2'' |
Weight: |
180 lbs |
| Eyes: |
Blue |
Hair: |
Black |
Skin: |
Caucasian |
Build: |
Slim |
| Jack doesn't have a superhero's build...no mighty thews or statuesque stature...he would look utterly ridiculous in spandex. Besides, capes are so passe. No, such frippery is not for a man as stylish and appearance conscious as Jack Hoern. Instead he simply wears Vegas style designer suits that are cut just right and fit just so. He rarely wears the same suit twice if he can avoid it, but fortunately he has deep closets and deeper pockets. Clothes aside, Jack is a handsome man with a look that Ysabel Dee, famous upper crust columnist and fashionista for New York's Ultrapolitan, once described as 'jaded angel chic'. |
| When embroiled in some altercation Jack tends to just slouch and lounge around casually as if nothing at all is going on, while all around him the most absurdly unlikely coincidences occur. He often seems oblivious that anything is even happening, as if he moves around in a bubble of seperate reality while probability bends everything else around him. |
|
| Biography |
|
Jack was a premature baby, taken from the womb by an emergency C-section when his poor single teenaged mother was struck by not one but two bolts of lightning after trying to walk the last few blocks to the hospital due to wrecking her cheap car into the front of the Spinning Mirror Casino, a cut rate off strip establishment where the truly desperate go hoping to beat the heavy house odds and get the big pay off. She had been trying to drive herself in to the delivery room while in labor, since she had no friends or family in the area and didn't think she was in a bad enough state to need an ambulance. But the pain grew too great, and in convulsions she lost control of the car. |
|
A doctor that happened to be driving by on his way to the office saw the pregnant woman get hit by the lightning from a freak summer storm and fall to the ground. The good doctor got out of the car and performed the necessary procedure with makeshift implements from his general purpose black bag right there on the sidewalk after determining with his trusty stethescope that the mother was stone dead but the baby still lived. And thus Jack came into the world under less than auspicious circumstances in that mecca of beating the odds, Las Vegas. The doctor, James Hoern, felt a personal obligation to the child he had so improbably delivered and managed to adopt the boy; he and his barren wife Imelda raised Jack in a life of comparitive luxury that he surely would never have known had his biological mother lived. James told Jack of his true parentage when he turned eighteen, and whether his mother's bizarre fate was the first result of Jack's luck, or the cause of it is a mystery that Jack has pondered but truly does not want to know. |
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Growing up, Jack was blessed by similar incredible luck. Things just always came up 'Jack'. After becoming an adult he started playing the Strip. Jack became a high roller, winning many millions over a couple of years before the casino industry began to become suspicious. Eventually Jack started to find himself blacklisted at all the real casinos, which earned him the moniker 'Black Jack'. However, used to things going his way no matter what Jack failed to take the hint, and he quickly found that his welcome in the City of Sin had worn out when a gang of hired thugs finally caught up with him. A bizarre series of events played out, with Jack surviving escalating attempts on his life in a way that no one could imagine was normal. |
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A lesson was learned, but not the one the casino owners had intended. Jack left Vegas, but for his own reasons. He realized he was wasting his 'talents'; winning money in games where he essentially couldn't lose was so far beneath him as to be laughable. Perhaps it was time for him to start using his knack for always coming out on top for something more. After having some minor but successful jaunts among the capes and cowls set of L.A., San Francisco, and New York he found himself in Millennium City for no particular reason, and after enjoying the night scene for a week or so became embroiled in an investigation being conducted by members of the local supergroup known as the Millennial Men. Several beautiful young women of partial French descent had been kidnapped and sacrified as part of some mystical mumbo jumbo. A cute young heroine named Alliage involved in the investigation caught Blackjack's eye, but it didn't pan out. They solved the case though, for whatever that's worth, and Blackjack went his separate way. But he crossed paths with the Mill Men from time to time when interesting things were happening, always memorable, never around for the long haul. |
| Capabilities and Motivations |
|
Jack is a thrill seeker. He loves the adrenaline rush of abandoning himself to his luck and allowing 'what will be' to be. However despite his lounge lizard charm, off colour humor, and sleazy demeanor, underneath it all he's not a bad guy. He's just easily bored and adverse to complications and obligations. He generally does the right thing, but always while maintaining his shtick...wouldn't do to let people start thinking he's a softie. Letting people get close or think they can leverage his friendship runs the risk of them wanting him to use his luck to give them winning lottery numbers and similar annoyances. |
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Jack has no overt Powers, does not detect as a mutant or a mystic or a psionicist, but without a doubt the laws of probability might as well not even exist in his immediate vicinity. Just about anything that could happen very well might happen around Jack if it suits him. Relatively simple or direct things like guns jamming, people tripping, things falling off of shelves and knocking people out, and similar lucky breaks all happen around him of course, but truly remarkable chains of complex events with many seemingly unrelated elements suddenly coming together in such a way as to advantage Jack also occur. |
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