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Varic Nation-states
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The Var have dwindled over the millennia since they crushed the power of the Haelfinan,
but they are still a presense in the west of Danorshorvas and their influence over
the world is still felt.
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VARHOLDS
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The Var don't have any specific homeland; the geography of their nation is mostly
underground anyway. Instead Varholds exist at many mountains throughout the continent,
wherever a particularly metal-rich or advantageous terrain feature might exist.
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Each Varhold is semi-independent, and in a strange way mobile. Each Mountain is
named by the Var and a Varhold takes its name from the Mountain it is located at
or beneath. Thus the Varhold men call Vidar is more properly the Varhold at
Vidar -- Vidar is the name of the Mountain, and there is a Varhold there.
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A Varhold is made up of the people in it, not the structure of the residences. In
some cases the residents of a Varhold might pick up and entirely move to another
Mountain, chasing after a vein of metal or after a region has been mined out. Such
a Varhold would receive a new name from the new Mountain they settled at, but in
the minds of the Var it is the same Varhold. This can make Varic histories
confusing to read for non-Var, but few other races have the patience for long-winded
Varic sagas in any concern.
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The Var are strongest in the Dregga range, but also face the most conflict with
their fallen cousins, the Kor, in this region. In the southeast of Danoshorvas many
Varholds were lost to the Gersaani about 1500 years ago in the Gersaag Range.
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In the modern age there are ten Varholds in the southern portion of Danoshorvas,
another seven in the northern portion of Danoshorvas, and two in northern Ullushorvas
in the modern age, though the mountain ranges of both continents contain the husks
of abandoned or destroyed Varholds ranging from 1000 years to nearly 20,000 years
old.
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- Danoshorvas
- Southern Varholds
- Vures
- Viba
- Visar
- Vidar
- Vashan
- Vorthis
- Voroshai
- Varshig
- Volg
- Velka
- Northern Varholds
- Vrenak
- Vorag
- Vorun
- Valen
- Vern
- Vul
- Vanor
- Ullushorvas
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COINAGE
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The Var invented the idea of money and thus the hard currencies of the northern
continent are measured against the so called "Varic standard". The practice
spread via trade to Worfinal and from there to much of the rest of the world, though
most that got the idea via Worfinal call it the "Sea standard" or "Trade
standard" or something similar.
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The Var standard is simple and consists of three coins against which everything
else is measured:
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- Aur: (AHR); these round golden coins set the gold standard of commerce.
- Arian: (air-EE-ahn): these round silver coins set the silver standard of commerce.
Ten Arian are worth one Aur.
- Faerkoer: (fairk-OO-er): ten of these round brass coins are worth one Arian
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Each Varhold stamps their coinage differently, and a knowledgeable person can identify
where they came from by such marks.
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WAR
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The Var are doughty fighters, but with the exception of two of the Clans aren't
overly aggressive. The Var are most formidable on the defense, as they build their
Varholds to be nearly impregnible and are brutally effective in tight underground
quarters. Nevertheless, their ability to press an offensive war is not to be disdained.
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Of the Twelve Clans, six (Bragwyr, Gwerthfawr, Gyrru, Methu, Peiriant, and Saer
Maen) prefer to avoid combat, leaving the bulk of the fighting to the other six
(Anweledig, Caregan, Llanastr, Marchog, Tanllwyth, and Trinoedd)
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The Marchog typically assume command if present, for despite the Trinoedd's usual
protests they are the finest warriors and tacticians the Var have taken as a whole.
The Trinoedd provide a solid core of heavy infantry, and the Tanllwyth are useful
as shock-troopers.
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The Anweledig provide support using their stealth to spy on the enemy. The Cargegan
usually arent combatants themselves, but bring the healing mercies of the Earth
with them, treating the wounded; they can also raise fearsome magics underground
or in rocky areas. Finally the Llanastr have many skilled scouts and trailblazers
among them, and also some crossbowmen.
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The Peiriant can also be helpful in a prolonged war, and invaluable in any seige
situation, the Methu can provide extra bodies to a line, the Gyrru turn out high
quality weapons and armor, and the Saer Maen are invaluable on the defense.
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Only the Bragwyr and Gwerthfawr lack some special contribution to a war effort,
but the Bragwyr provide copious beer to a war effort, and the Alchemists among them
can churn up some explosives and other nasty battle-worthy concoctions earning them
some measure of good will. As the only Clan without some millitant aspect, it is
perhaps not suprising that the Gwerthfawr aren't very common in the more traditionally
enemy beset Varholds.
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FOREIGN RELATIONS
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Each Varhold manages it's own alliances and emnities, but some generalities regarding
how the Var deal with other groups of people can be made.
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HUMANS
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Generally speaking the Var get on decently well with most groups of Humans. Most
Humans like the fancy things the Var make, and the Var like the food the Humans
grow and catch. Works out, by and large. Most Humans dumb enough to contest with
a Varhold have learned the hard way that the Var are a bad folk to count as enemies.
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Some groups of Humans are particularly close or friendly with the Var, such as the
Wundvolding Clan of the Machtig, some of the border folk of Jarval-Beah and Folgetova,
and the Ablanclanders of the Nordmanner.
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HAELFINAN
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The Var and the Haelfinan fought for many millenia, and the Var nearly wiped the
Haelfinan from existance. Thus the Haelfinan strongly dislike the Var, who they
beleive to be treacherous little creatures that dared to bite the hands of their
own creators. For their part the Var believe the Haelfinan to be cruel, selfish,
and heartless.
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The end result is that they are not on the best of terms. However, the Var are more
tolerant of folk that are only partially Haelfinan; afterall, the Var are themselves
creations of the Haelfinan.
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KOR
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During the Age of Opposition some Var of the Methu Clan were lured away from the
worship of the Earth by the cult of an entity known as Kor-vash (CORE-vosh),
and were altered by their patron. After a series of failed cousp in numerous Varholds
the true Var expelled their fallen kin and have been in a state of sporadic war
with them ever since.
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AFFELAUNES
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During the Age of Expansion many Varholds in the Gersaan range were destroyed by
the four armed monstrosities created by the Zhaiirian Union. Some of the survivors
found their way to other Varholds, particularly Vures and Vibas, but not all of
them were so lucky and were essentially left a broken remnant of themselves.
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Forced to wander semi-nomadically and eke out a substinence existance, these Var
interbred and generally degenerated both culturally and hereditarily over the course
of a several millenia. In the modern age pockets of them exist in the highlands
of the southeast of Danorshorvas and the north of Ullushorvas.
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In general the Var pity them and don't harbor any special aggression or ill will
towards them, but on the other hand won't suffer them to be nuisances either.
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HURGUR
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Hurgur (HER-gur) are big thuggish humanoids, largely hairless, that live among the
the mountains and occassionally stray down into the highlands. They are tough and
fierce combatants, and can be rapacious raiders even in small numbers. They were
greated specifically to fight the Var by the Haelfinan, but they weren't terribly
effective at it. Var harbor no specific ill will towards Hurgur, nor any special
friendship.
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VORSHEK
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Vorshek (VOOR-shek) are ancient descendants of one of the Haelfinan's many creations,
created to fight the Var in their own environment. Large but hunched over, standing
around nine or more feet tall when coaxed to rear up, powerfully built, with a hide
possessing a rock-like consistency, and an ability to heal greivous wounds in seconds
makes the Vorshek incredibly dangerous foes. Few weapons can hurt them and they
can deal incredible damage with their rock-hard limbs.
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Fortunately the Vorshek were a great failure at their intended purpose as they are
not overly aggressive in general and are happy living in simple caves and underground
passages. The Var are generally content to leave them be if they keep to themselves,
but they will hunt down rogue Vorshek that cause trouble in their lands.
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GROL
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Grol (GROLL) are an ancient race of non-sentient flying creatures and live high
among the peaks of mountains and thus are a frequent nuisance to the mountain dwelling
Var, particularly to the Llanstr clan.
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Large and very dangerous nocturnal predators that will poach livestock and unwary
Var, a Grol infestation cannot be ignored. Llanstr frequently mount Grol hunts when
a clutch of Grol moves near their settlements and sometimes young warriors from
other Clans will join in as well to gain some battle experience.
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ULLU
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For reasons they will not discuss with outsiders, the Var of Bharak hate the Ullu
and have been known to attack them on sight. Other Var have no particular grudge
with the Ullu as a people.
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