Cost
|
Ability
|
10
|
Durable: +5 CON
|
10
|
Tough: +5 BODY
|
10
|
Stubborn +5 EGO
|
10
|
Small & Dodgy: +2 DCV
|
5
|
Doughty: Power Defense: 10; Only vs Magic (-1)
|
5
|
Unfazed: Mental Defense: +10; Only vs Magic (-1)
|
30
|
Magic Resistance: Damage Reduction 75% Resistant; Only vs Magic (-1)
|
2
|
Forged Flesh: Armor 3 PD/0 ED; Only vs Blunt Weapons (-1)
|
2
|
Forged Flesh: Armor 0 PD/3 ED; Only vs Heat/Fire (-1)
|
26
|
Way Tougher Than You: 50% Damage Reduction Physical, Resistant, STUN Only (-1/2),
Activation Roll 14- (-1/2), Nonpersistant (-1/4) plus 50% Damage Reduction Energy,
Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Nonpersistant (-1/4)
|
8
|
Poison Resistance: Immunity to Poisons, Activation 15- (-1/4)
|
7
|
Deep Roots: -5" KB, Only While Standing On Rock Or Soil (not indoors, or in
unnatural environments; -1/2)
|
5
|
Infravision: Infrared Perception
|
4
|
Find the Path: Detect Way Out, Discriminatory, Underground Only (-1)
|
1
|
Walk the Path: Bump of Direction, Underground Only (-1)
|
8
|
Stone-eyes: Detect Concealed Stone\Rock Features, Discriminatory
|
4
|
Underground Senses: Detect Depth & Slope Information, Discriminatory, Underground
Only (-1)
|
8
|
Life Support: Eating: Character only has to eat once per week, Longevity: 400 Years,
Safe in Intense Cold, Safe in Intense Heat, Sleeping: Character only has to sleep
8 hours per week
|
5
|
Racial Enmity: +2 All Combat, vs Kor Only (-2)
|
160
|
Total Cost of Abilities
|
Value
|
Disadvantages
|
-20
|
Normal Characteristic Maxima
|
-5
|
Dependence: Contact or Close Proximity to Stone/Soil; Takes 3d6 Damage (Extremely
Common; 1 Hour)
|
-5
|
Distinctive Feature: Var (Concealable w/ Magic, Noticed, Not Distinctive in Some
Cultures)
|
-10
|
Psychological Limitation: Racial Emnity: Kor (Uncommon, Strong)
|
-10
|
Psychological Limitation: Hold the Line At All Costs (Uncommon, Strong)
|
-10
|
Psychological Limitation: Antisocial and Untrusting (Common, Moderate)
|
-15
|
Psychological Limitation: Insane Loyalty to Clan and Friends (Uncommon, Total)
|
-15
|
Physical Limitation: Cannot cast Arcane Spells (All the Time, Slightly Impairing)
|
-15
|
Physical Limitation: Cannot use Magic Items Other Than Weapons & Armor (All
the Time, Slightly Impairing)
|
-5
|
Physical Limitation: Short but Heavy (4 ft - 5 ft; 250 to 400 lbs)
|
-2
|
Slow: -1" Running
|
-2
|
Dense Flesh: -2" Swimming
|
-1
|
Rough-hewn: -2 COM
|
+45
|
Total Cost of Package
|
OPTIONS
|
Cost
|
Ability
|
1
|
WF: Axes/Maces/Hammers/Picks
|
25
|
Varic War Art: (Art used with Axes/Maces/Hammers/Picks; KS: Varic War Art (INT),
Avoidance: Martial Dodge, Block: Martial Block, Chop: Offensive Strike {2d6+1 location},
Stroke: Defensive Strike {2d6+7 location}, Side Slash: Martial Strike {3d6 location})
|
17
|
Varic War Art Training: +3 with Varic War Art, +2 DC with Varic War Art
|