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Wundvolding, Clan of the Rock
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A hardy mountain Clan of miners, stonecarvers, smiths, and warriors, the Wundvolding
are known for their implacable demeanors and their fighting prowess, particularly
on the defense. In addition to this, they are the premier weapon and armorsmiths
of the Machtig, having learned many skills from the Var in antiquity.
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APPEARANCE & DRESS
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Wundvolding War-Smith (Waffshmeid)
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The Wundvolding are an impressive lot, standing between 6 and 7 and weighing between
210 and 400 lbs. Most are burly and massive, with muscles made by chipping at rock
or pounding upon metal. They typically have dark blond to brown hair with the occasional
auburn or russet and primarily blue eyes.
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They favor runic tattoos; and since they must be visible to function correctly and
most Wundvolding wear full plate that covers their entire bodies, most have them
on their face. In fact this is the clan that first learned Rune magic from their
Varic allies long ago and pioneered their use as mystical tattoos; the practice
spread from them to the other Clans that favor it.
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Many Wundvolding are smiths, and they include many jewelry and fine metal smiths
among them in addition to numerous Waffschmeid. Therefore it is of little surprise
that they are a well-adorned people when not working. However, their true pride
and joy is the crafting of arms and armament. Wundvolding Thegns as a whole are
the best armed at any multi-clan gathering, typically wearing heavy and ornate plate.
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GENERAL CHARACTER
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Most Wundvolding are craftsmen of some sort, with the majority being metalworkers
of one discipline or another. Individual smiths meld practicality with artistic
sensibilities; Wundvold produces items that are both sturdy and attractive, with
complicated knot work and runic symbology being most common. Wundvolders take their
time to do things right; a common motto among them is "Do it right or do it
twice", and this mentality colors all their activities.
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The Wundvolding are exceptionally traditional and believe deeply in adhering to
the old ways. Few Wundvolding would dare second guess a Druid or question a Skald,
and they don't go in much for new fangled concepts where their culture is concerned.
On the other hand, they are surprisingly quick to adopt any new advancement in their
professional skills; "more efficient" and "more refined" are
two things that sing to the average Wundvolding when it comes to crafting things.
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The Wundvolding are generally perceived as being a hard and ruthless people in general,
practical to a fault and unemotional, but this stereotype isn't entirely true. The
early Wundvolding were much influenced by the Var of the Varhold at Viran, and some
Varic traits were introduced into their culture (though not to the extent that the
Faendradi would suggest), including a tendency towards the stoic outer exterior.
They reserve their emotional involvement for close friends and family.
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Though somewhat taciturn by nature, with the ability to go long stretches in silence
and not seeing the need for idle chatter, a Wundvolding can be quite talkative if
one broaches a subject close to their own heart, such as the finer points of weapon
crafting, and though Wundvolding believe in self-reliance first, they will generally
walk into any situation to aid a proven shield brother that is in need.
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Due to the many lucrative mines in the area as well as the high-skill level of most
Thralls and Fertigkeiten, many Wundvolding are very wealthy compared to the other
Clans. Most Wundvolding can afford (or make themselves) very high quality goods,
and consider it a point of pride to wear them prominently, particularly when going
outside of their Clan Hold. You should look your best whenever possible after all;
sloppiness is a habit that can spill into all of a person's endeavors to their mindset.
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However there are some Machtig that harbor a resentment of them due to their penchant
for wearing expensive armor, fancy weapons, jewelry, and so forth which is worth
more than many Machtig will ever earn in their entire lifetime. This sometimes leads
to problems.
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In the overturn of the Herodi almost 100 years ago, the Wundvolding were the swing
vote; the Herodi, Ulthferen, Hengsting, and Raevoring all voted for continued Herodi
control, but the Wundvolding, who normally also voted for the Herodi, were tired
of constantly making armaments, and enough embittered craftsman within the Clan
were able to swing their Laird against voting for the Herodi.
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Currently, the war smiths among the Wundvolding are more powerful than the craftsmen
thanks to the lucrative trade of weapons and armor via the Pargori's new trade ties
with Shidaal and particularly Worfinal, and unless something major happens when
next the vote for Oberlaird occurs, the Wundvolding will probably side with the
Herodi.
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FOREIGN RELATIONS
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The Wundvolding maintain friendly relations with the Varholds at Visar and Vidar
and other Var in theory. They have basically neutral relations with Shidaal, leaning
towards friendly when their interests align.
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Relations with the Kor of the neighboring tribelands are of course hostile, and
relations with the Landrothi and Allishani are moderate leaning towards unfriendly.
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TRADE
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The Wundvolding have almost everything they need to survive except food and cloth,
and most of their imports are for these goods. The export fine metal goods and worked
stone for money and of course have a good deal of gold and silver native to their
lands.
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ORIGINS & ORGANIZATION
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The Clan makes most of the metal objects used by the Machtig, and they trade most
of these through the Pargori. There are many Thralls amongst the Clan, but also
the occasional Druid or Skald and a fair number of heavy mountain warriors. The
Wundvolding Thegns though fewer in number are renowned among the Machtig for their
battle skills, tending to be experts with an array of weapons rather than specializing
with one, and are frequently unusually strong men with muscles and lungs honed by
lugging heavy armor around in high mountains from childhood on.
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There is no secret to the might of the Wundvolding Thegns. Due to the heavy Ungheuer
presence in many areas of this Clan Hold the Wundvolding Thegns tend to be very
experienced warriors with real experience.
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Lacking the numbers of the Herodi each Thegn must be top-notch, and thus the Wundvolding
martial tradition starts with very young children who are meticulously trained and
honed much like a weapon all their young lives until they emerge into adulthood
as mighty warriors with comprehensive melee skills and the ability to move around
in heavy armor as if it were a second skin.
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The Wundvolding don't go in much for ranged weapons however, preferring crossbows
when they use them at all. It is not uncommon for the average Wundvolding Thegn
to be considered worth three average Thegns of another Clan, even the Herodi or
the Raevoring. Between their skills and their superior equipment, they are mighty
and respected warriors.
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There is also a modest tradition of Zauberers among them, mostly Runemasters of
one sort or another, but also a fair number of Obermancers. Wundvolding Obermancers
tend to concentrate on Geomancy Spells for obvious reasons and can be quite dangerous.
Zauberers strong in Geomancy can earn a good living making residences and assisting
in the mines if they are of a mind to do so, and are valued for their skills. The
Wundvolding are a very practical people and don't let something as nonsensical as
superstition get in their way.
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PROFESSIONS
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The Wundvolding are composed of Thralls (35%), Thegns (35%), Non-Thegn Fertigkeiten
(17%), Skalds (6%), Zauberers (4%), Druids (3%)
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THEGNS
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Most Wundvolding Thegns use the following Packages or some variation of them:
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Armiger: approximately 65% of all Wundvolding Thegns
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Bladesman: approximately 10% of all Wundvolding Thegns
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Scrapper: approximately 10% of all Wundvolding Thegns
- Approximately 15% of all Wundvolding Thegns have a fighting style or discipline
unique to their families or circumstances.
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ZAUBERER
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The vast majority of Wundvolding Zauberer are Runecrafters of some sort, particularly
Runeforgers. They also have a handful of established Obermancers, typically with
a predilection towards Geomancy Spells.
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The Wundvolding do not like or trust the Haelfinan or their Faendradi Clan cousins,
and in turn the Haelfinan cannot abide the iron festooned upon the average Wundvolding.
Thus Aeldenaren are practically unheard of among the Wundvolding, though there have
been one or two exceptions historically.
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LAIRD AND HUSCARL
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The Laird is usually called the
Stone Laird; his Huscarl number around 100 and are known as the Steinwach
(STINE-wahk), or Stone Guards. Their battle-skills are legendary, and on numerous
occasions in the past a handful of the Steinwach have held off a much larger force
by holding a pass or ravine against impossible odds.
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Each of the Steinwach wears an elaborately detailed suit of plate armor gifted to
them by the Laird when they are accepted among the Huscarl. The average span of
service for the Huscarl is 30 years if not ended by untimely death or injury, typically
starting at around age 20 and lasting until age 50.
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Unlike the Huscarl of some other Clans who spend their days lounging around the
Lairds Hall drinking ale and mead, or some other Clans where they are glorified
guardsmen and functionaries, the Steinwach are always active, out keeping the Ungheuer
policed, conducting reprimands upon the Kor-vaor when necessary, and ensuring that
all fortifications are maintained up to standard by their Reeves.
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The Steinwach is almost universally revered among the Wundvolding as great heroes.
Many steadings have benefited from the timely arrival of 10 or 15 Steinwach when
threatened by Ungheuer, and the Wundvolding remember. The current Laird is
Dyorgrim Steinrolf.
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CLANHOLD
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Ringing the lands of the Vold is a natural arc of mountains called the Wundvold.
The Wundvold east of the Ordecar River and a few miles to the west as well fall
into the Herodi lands, but the majority of this range of mountains comprises the
lands of the Wundvolding clan. A medium sized Clan, the Wundvolding thrive here
despite the many Ungheuer. The mountains are filthy rich with many lucrative mines,
and the Clan numbers many great warriors, smiths and miners.
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All of the Wundvolding settlements are made out of stone, and all of their major
settlements include fortresses, many of which are built directly or partially into
a mountain face. Similar to Varholds, all but the oldest Wundvolding fortresses
are not just designed to defend from the outside, but from all directions, including
down. None of the Wundvolding fortresses have ever been broken, though they have
been circumvented by enemies that learned not to bother attacking them.
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The average clansman lives in a stone longhall or stone cot, or else in a home carved
out of the natural rock directly. Some of the more comfortable ones feature wooden
paneling inside to decrease the austerity, and practically all of the inhabitations
feature heavy furs bought from the Ulthferen and Jagrling hung profusely about the
walls to cut down on both the chill factor and roughness of the stone, adding a
dark and heavy ambiance.
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Finally, large centralized fire pits are a common means of fighting the cold, but
due to the scarcity of wood, coal is used instead ensuring heavy soot. Non-Wundvolding
with the exception of some mountain Herodi find these living conditions to be less
than hospitable, and the Wundvolding have few guests save at Caer Svatopluk, which
being a new and more cosmopolitan settlement has more amenity-laden domiciles.
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CLAN SEAT
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The ancestral home of the Clan is Steinern (STINE-URN), built directly into a mountain
like a Varic city. This is no coincidence, for when the Wundvolding first came to
this area long ago, the lands were already settled by an old Varic settlement, the
Varhold of Viran, much in decline due to several disastrous battles with a rival
tribe of Kor-vashi. The Wundvolding made common cause with the Var against the Kor-vashi,
and entered into a close alliance with the dying Varhold.
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Over the next century the last of that doomed Varhold taught their human friends
much and helped them start their city by building onto their own ancestral hall
at Viran and gifting it to their allies as they declined. The Wundvolding honor
this legacy today and are on relatively friendly terms with the Varholds of Vidar
and Visar, and traders from Viba as well. The tale has spread, and "Wundvolding"
is known in several Varholds as the name of a people that are friends of the Var.
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OTHER SETTLEMENTS OF NOTE
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Caer Svatopluk (CARE svah-tow-PLOOK): Named after its founder in the Wundvolding
tradition with the "PLOOK" suffix (meaning crossroads) added on to the
end in the modern naming convention used by the Machtig, but called Caer Svato
(CARE SVAH-TOW) for short anyway without the unwieldy suffix among the Wundvolding.
This steading is one of the largest and richest in the Vold.
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Similar to Dunn Braithwaite in the Herodi Hold, Caer Svato is the seat of several
Reeve-haltens, three in this case. There are three smaller fortress steadings in
the three Reeve-haltens that now make their seats in Caer Svato which were all previously
the seats of their respective Reeve-haltens a century past; there is Caer Pevnina
to the north east near Caer Horymir, Caer Pobrezi not two hours to the south on
the coast, and Caer Hranice to the north on the far side of the Varhold at Vidar.
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Caer Svato sits on the Stone Road, which eventually becomes the Shidaalweg once
it reaches Dunn Steinegbahn in the Huarthmunn Lands, and was built about 80 years
ago both as a defense and as a trade port, boasting three fortresses (one to the
northwest, one to the southeast, and one to the coast on the south west) worked
into a shared wall standing 50 feet tall in some places, and no lower than 30 at
the lowest, with both a large docks area featuring stone wharfs and a sub-walled
caravansary outside the walls.
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It has experienced tremendous growth in the past 70 odd years since its construction
and might, if current trends continue, rival Fallenheim in wealth and prestige before
another century is out. If the Wundvolding were a less traditional Clan, distant
Steinern might even be abandoned as the Clan Seat in favor of this booming and wealthy
settlement. Seat of 3 wealthy and influential Reeve-haltens that spend most of their
time struggling with one another for preeminence. Some steadings of Duragaun live
in the hinterlands of the Harymir halten.
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Caer Horymir (CARE HOOR-eh-MEER): Founded 1900+ years ago by the great mountain
warrior Horymir, known as the Hurgur-bane, who broke the power of a mighty Hurgor
chieftain named Orugon and built this imposing mountain fortress astride a major
pass from the northern basin up into the mountains of the Wundvolding range. The
fortress has never been defeated, turning back numerous Kor-vashi attacks in the
old days.
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The wealth of this Reeve-halten stems from several major mines and the steadings
along the border of the Vold which do business with travelers on the Shidaal- Kasaad
caravan route (which eventually travels north through Kor-Vashi lands, through the
Drega-Therak Mountains far to the north, arriving at the far off and fabled city
of Daelanthanor). Seat of a moderately influential and well-off Reeve-halten.
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Caer Boroslau (CARE BORE-oh-SLAW): An old fortress steading founded 1400
odd years ago in the middle of a massive highland valley by a warrior whose voice
was so loud it was said one could hear it from one side of the valley to the other;
thus to this day a man with a powerfully deep voice might be nicknamed "Boro"
among the Wundvolding. The Reeve-halten which this is the seat of represents one
of the three largest stretches of arable land in the Clan Hold, and thus it is much
relied upon for provender. Unfortunately an unseasonably early winter keeps the
Wundvolding from farming things with a long crop rotation, but any food they are
able to produce is food that doesn't have to be imported. Seat of an influential
but not overly wealthy Reeve-halten.
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Caer Premysyl (CARE pah-shre-mah-SILL): Similar to Caer Boroslau, this ~1950
year old fortress steading sits at the top of a high valley astride a pass into
it from the mountains. The founder of this steading was a rarity among the Machtig;
he was both a Thegn and a Zauberer (Obermancer, Runemaster), reknowned for his knowledge.
He was also a student of the Var, reputedly living amongst them in the Varhold at
Viran (which is now Steinern) for a decade; in addition to his mastery of Runic
magic he also understood Varic concepts of engineering and smithing.
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He founded the fortress that bears his name later in life, and designed it himself.
It is still a model of engineering excellence, and many fortresses built since then
have been heavily influenced by it. The name of Premysyl is invoked among the Wundvolding
to describe any particularly bright or contrary-wise particularly dumb individuals;
as in "a regular Premysyl, he is", after a bright or not-so-bright statement
has been made by someone -- the trick is figuring out which connotation is intended.
In addition to its pasture land and position along an important pass, the region
also contains numerous lucrative mines. Seat of an old and powerful Reeve-halten.
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Caer Ungorhaus (CARE OUN-gore-HOSS): This fortress is actually in two parts,
an ancient, smaller fortress on a mountain ledge above the Vandolor River and the
pass it has carved through the mountains called Caer Worgath, and a newer fortress
not yet three centuries old built astride the Vandolor, with a straight wall across
the pass anchored into the mountains on either side and spanning the river with
three 40 foot double arches, with droppable portcullises matched by raise-able grates
below the surface of the river. A tower on either side of the river anchors the
arches to the walls, and four guard towers equipped with various anti-siege equipment
line the pass leading up to the walls and are only reachable by deep rock tunnels
running to the city proper via defensible corridors.
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This fortress guards perhaps the most vulnerable passage into the Vold, for an invader
piercing here could float down the Vandolor to Fallenheim and the soft heartlands
unimpeded, save for a murderous passage through the archer infested forests of the
Jagrling. Worgath the Kor-slayer, who lived 2000 years ago, was one of the most
powerful Machtig Thegns in the original war to drive out the Kor-vashi.
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When the Kor-vashi were driven out of this region he immediately set to work building
a fortress to keep them out. Caer Worgath did its duty for almost two millennia,
but was replaced by a bigger, more defensible fortification by the Reeve Ungor after
a massive Kor-Vashi offensive was able to push past the fortress and almost made
it to Steinern before reenforcements could be marshaled (the haus suffix was combined
with his name in the more modern Machtig naming fashion of using suffixes to describe
a steading, thus "Ungorhaus" for "Home of Ungor").
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The Reeve-halten is riddled with grossly rich mines, has good relations with the
Varhold at Visar, benefits from trade along the Vandolor River up to Kasaad and
parts beyond as the first port into the Vold and the last port out, and is extremely
wealthy. The Reeve of Ungorhaus/Old Worgath is traditionally a power in Wundvolding
politics, and more Wundvolding Lairds have been from this Reeve-halten than any
other. Seat of a very powerful Reeve-halten
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Caer Servac (CARE SIR-VOTZ): The first of the three Altung (ALL-TOONG) fortresses
coming from Steinern way, Servac, Bonifac, and Pankrac were all three founded by
brothers in the old days as the Machtig pushed around the arc of the mountains defeating
the Ungheuer they found there as they conquered the Vold. A major pocket of Kor-voshi
and Hurgur controlled a major pass thru the dense mountains here, the Garedeen (GAIR-ah-DEEN)
Pass.
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Fighting was fierce, but the Machtig pushed through in three summers of fighting.
This fortress was built to weather the cold winters at the end of the pass the Machtig
controlled after the first summer and has stood till the modern time. Servac was
a great warrior of fabled skill who lead the Machtig warriors at that time, and
thus the fortress was named in his honor.
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Today, this is the seat of a Reeve-halten that lacks much but has several notable
mines. The entire region is still unusually high in Ungheuer, but smart Ungheuer
avoid the few Machtig settlements. A fairly large settlement of Durogaun is known
to live in the southern most reaches of this area and trade some with Caer Servac
and other steadings in the region. Seat of a fairly lucrative but non-influential
Reeve-halten.
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Caer Bonifac (CARE BONE-eh-FOTZ): The second of the Altung (ALL-TOONG) fortresses
coming from Steinern way. As the Machtig continued their push through the mountains,
periodically they would encounter a concentration of Ungheuer that would force them
to winter in the mountains. Many of these camp areas faded back away into nothing,
but in a few places fortresses were built to bolster control of a region. Caer Bonifac
is built, much like its brother fortification of Caer Servac, on the west side of
a key pass, in this case the Gekkrummen (GEHK-rue-MEN) Pass.
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Built 5 years after Caer Servac, it was named after Servac's brother Bonifac who
assumed command after his brother was slain fighting a powerful old Vorshek. One
interesting detail, the pass here is somewhat twisted and channels strong mountain
winds, which can sometimes sound similar to screams as they tear across the rugged
sides of the pass; due to this Bonifac has come to be synonymous with "demon
wind" among the Wundvolding.
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The Reeve-halten that this is a seat of is relatively poor, having only a
few mines to its name, and has the smallest population of all the Wundvolding haltens.
It's also still riddled with Ungheuer, and Groll are particularly troublesome in
this area. Due to these rough conditions, the Boniface people are extremely rugged
and fierce; they have a reputation throughout the Vold has being a very hard and
ruthless folk, even by Wundvolding standards.
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Caer Pankrac (CARE pawn-KRAHTZ): The third and last of the Altung (ALL-TOONG)
fortresses coming from Steinern way. In the old days the Machtig offensive continued
unabated after a couple years of easy progress once the Gekkrummen Pass was cleared,
which nonetheless saw Boniface die while destroying an aerie of Groll with a warband
of volunteers. The last brother of Servac, Pankrac, assumed command by force of
personality and lead the Machtig warriors onward to glory.
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When they reached the Werthian River,they met stiff resistance from the eastern
side of the river and were forced to hunker down for a while until sufficient rafts
and boats could be manufactured to portage across in numbers. A grand fortress was
built in the meantime to repulse forays by Hurgur and Kor-vashi crossing under the
river via a hidden Kor tunnel. Eventually after two years the Machtig were able
to push across the river in numbers, secured the banks, located the eastern mouth
of the underground tunnel, and start using it themselves.
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Caer Pankrac became a useful supply depot as the Machtig pushed on into the
eastern arc of the mountains. Later, about 1400 years ago, when the Herodi were
in one of their aggressive expansionistic moods, Caer Pankrac was effectively annexed
by them, but the matter was soon smoothed over by the Druids. Thus to this day,
"Pankracic" (pawn-KRAHTZ-eek) is occasionally used to mean taking something
prisoner among the Wundvolding. In the modern day Caer Pangrac is the principal
point of trade with the Herodi, trading with Caer Einna. The old tunnel under the
river has been heavily reinforced over the centuries and is still used to move bigger
items across the river on a railed cart system and is called Korentunel (KOR-en-TOON-el).
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As a side note the warrior Pankrac pushed pretty far into what are now Herodi
lands before dying in a charge against an Ungheuer force, and both the Herodi and
the Wundvolding consider all three of the brothers, Servac, Bonifac, and Pankrac,
to be Clan heroes and even some of the Hengsting can trace their lines back to one
of the three; the three brothers all were sons of the same man, also a great warrior
named Petur, and thus the line of Petur Pavulssun is considered to be one of the
most notable old lines among fully three Great Clans of the Machtig.
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Seat of a fairly lucrative and influential Reeve-halten that is much closer to the
Herodi seat at Caer Coinig than Steinern and is thus usually held by a Reeve well
trusted by the Laird.
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CLAN VIEWS
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The Machtig are an individualistic people, but nevertheless there are some generalities
about how the Wundvolding think of the other Clans.
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- Herodi: Good customers, but too eager to attack without pattern. If they
could merely focus their vision on one thing for more than ten heartbeats the would
be truly efficient in their leadership. But they are like children chasing light-flys;
easily distracted. Like a forge fire they have much heat that can be used to craft
grand things, but if not worked and turned to a purpose they are a danger as well.
We are as the hammer and anvil to their flame.
- Raevoring: Our dim cousins
to the south. Their forbearers passed up settling in the richest lands of the Vold,
instead returning to the barren shores and now they have to raid to survive. But
credit where it is due; they may be idiots, but at least they are generally skilled
at their chosen craft.
- Faendradi: Strange creatures. We know from the Var
of the insidious selfish cruelty of the Aelfing. Our cousins are already long gone
to the mists of past lore; the remnants of the Faendradi are just shadows of our
distant kinsmen. Better that they be set aside and the doughty Duragaun be raised
in their stead; they are more like true Machtig in both thought and deed, and are
an honorable people you can trust. That's more than we can say for the Aelfing-touched.
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Huarthmunn: Good folk, and good allies. Our Clans have always been close,
and will always remain so. They have always supported us and we them.
- Ulthferen: Curs and predators, and nothing in between. Their warriors are
worthy of respect, but their means to power is questionable. The Var told us that
the Wulfwaren were good allies against the Haelfinan in the old days, and our cousins
have served the Machtig well in battle so they have some value at least, but not
so much that we will tolerate them prowling our own Clansmen in the night.
- Hengsting:
The Huarthmunn speak well of them, and that's good enough for us. They seem like
Huarthmunn on horse to us. Their draft horse are well suited to our lands, and are
well trained. For that we can respect them as competent at their craft, if nothing
else.
- Pargori: Soft folk for the most part, but likable enough if you ignore
their chatter. If nothing else they deal with selling our surplus goods, saving
us from wasting time on such fuss-work ourselves. We voted them into power in this
era, and they have done well by us, though now we have more wealth than we know
what to do with.
- Jagrling: They make good
bows and leather armors, an aspect of "war-smithing" that has never much
interested us, but which can be respected. Other than that, their lives make little
sense. Why spend your days running around in a forest hunting for food when it's
so much more efficient to just find a good plot of land and grow it yourself?
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