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Skip Navigation LinksWorld of San'Dora>Inhabitants>Mankind>Aranashi>Undari
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Groups of Note Culture Undari
Undari History
Once a great Empire stretched over two million square miles, founded by a worker of dark magic that created a death cult. The grim cult of Undu reigned for millennia, opressing the populace and ruling by fear and ritual sacrifice until finally their capital was first weakened by the Cataclysm and then razed to the ground by a surprise assault made by the ragtag remnants of a people from another continent, the Machtig-Baelvolkerung.
Word of the defeat of the previously unassailable Undu spread and like a flashfire angry Undari peasants across the vast Empire rose up in waves and overwhelmed the Undu and their guards with sheer press of numbers, tearing down their bloody ziggurats and ending their red-handed rule forever.
But left without leadership and with no rival power group available to fill the void, the Undari collapsed into squabbling splinter states of no real organization or power. The first few decades after the fall of the Undu this didn't matter and the generation of those that rebeled had a time of relative peace, but soon neighboring peoples began to take advantage of the destabilized state of the once powerful Empire.
The Undari splinter states have spent the last two millennia being raided, taken advantage of, and otherwise living as victims of more powerful neighbors, and depredations from within as well. However the last century has seen a rise in nationalism in some Undari states and attempts to break out of the cycle of victimization, and also annexations by the Zadeshi, a cousin race, have seen the eastern Undari come under strong rule once again.
The next few decades will be a pivotal point for the Undari as a people. They may rise up to claim a better existence for themselves, or they may be absorbed by the Zadeshi, or they may incite their stronger neighbors to finally stamp them out entirely. Only time will tell.
Towards the end of the Age of Rebirth, that long ago time when the survivors of the wars of the previous Age of Opposition struggled among ruined and wrecked nations and landscape to regain some measure of civilization, a young survivor of the northern Aranashi named Undah (OON-DA) discovered he had an innate power to absorb essense directly from the deaths of living creatures and use that energy to will magical effects into being.
All Aranashi had the capacity for Volomancy, though it was a rare attribute, but this was a slightly different aspect of that strange form of magic available only to the Adepts of the Aranashi. In more stable time periods in a land with strong law such a monstrocity as Undah would likely have been identified and killed, or at least checked. But in  those unsettled and anarchic times the twisted and embittered young man rose to power virtually unopposed.
Able to bend reality to his will and to suck the very life from an opponent to fuel his magic with, Undah was a fearsome and awe inspiring figure and he soon found willing followers to do his bidding to earn his favor. Rumors began to spread that he was the son of the death god Morgar and was thus semi-devine with power over life and death. Soon a cult of superstitious worshippers venerating him as a living godling formed.
Called the Urgaza Undu (ER-GAH-ZAH OON-DEW; the Chosen of Undu), they proved to be willing thralls to obligingly capture hapless victims to be sacrificied to feed the death magic of their master, and some were so fanatical as to offer themselves for sacrifice. Others with martial skills became the guardians and enforcers of the cult.
Undah lived a long time, supplementing his lifespan with his dark magics, and sired many children on many women. Some of these children had the same Gift as their sire, and some of the children's children did as well even if their parent had not, and so on. In this fashion Undah was joined by young apprentices that allowed the spread of the cult to control more lands.
The cult started by Undah spread over three hundred years like a wildfire, and soon controled the central basin of the Danoshorvas continent, most of the previous northern expanses of the once great Aranashi Empire. Any non-Aranashi communities encountered were either displaced or fed to the altars, while Aranashi were subjugated to the grim and merciless rule of the Undu. This new nation was declaimed the Undari Empire by its bloody-handed ruler and marked a dark time within a dark Age.
Undah finally died after over three centuries of deathmongering, but the order of "priests" he had formed from his descendants that had the Gift ruled on after his death in his name. They claimed he had ascended to take his place by Morgar's side and had charged them to carry on in his name as his chosen priests and disciples.
The Undari Empire was a pyramidal society in both the conceptual and literal sense of the word. The symbol of their power was the step-sided ziggurat which is a sort of pyramid, and similarly their culture was a hierarchical pyramidal caste system.
Over ninety percent of the population were essentially agrarian serfs living across the vast countryside of the huge Empire, all laboring for subsistence with the prospect of becoming a sacrifice to fuel the magic of the Undu should they not perform adequately, commit a crime, fall behind on their taxes, or just get chosen for sacrifice by sheer bad luck.
Here and there throughout the Empire where geography and convenience coincided were small cities with walls raised with the aid of Undu magic that included squat, ugly, step sided ziggurats that served as temples, residences, and sacrificial altars for the local Undu.
Residing in the outskirts of the cities were the high-skill servants of the cult, called Urakaga (ER-RAH-KAH-GAH), which was basically a hereditary caste as a family passed down trade skills to their progeny thus keeping their line useful to the Undu. Largely exempt from sacrifice unless they earned ire in some way these were the priveleged few of the Undari, but they lived uncertain lives of only modest reward all the same.
Also residing in the cities were the favored and dedicated Urgaza cultists which served the will of the Undu and were their primary agents of governing and administration. The most dedicated and loyal servants of all, the Empire would never have been able to function without them.
Preeminent among the Urgaza were the soldiers of the Undu personal guard, the Orshitoth (OR-SHUH-TOTH). Chosen from among the descendents of the Undu that lacked the full Gift for their dark magic yet still had the potential for it in their blood line, each Orshitoth was trained from early childhood in the art of the three-bladed orgab (OR-GOB) and the wavy-bladed bronze glaive named the turogab (TER-OH-GOB).
Upon reaching manhood a would be Orshitoth had to survive a rite of passage. If they did then an aged Orshitoth that was deemed to be no longer useful was sacrificed and their soul was invested into the new Orshitoth by an Undu. This granted numerous abilities upon the warrior so invested, giving them some supernatural powers and greater insight into the fighting arts gleaned from the experience of the veteran the soul had once belonged to and any souls that had been invested into that warrior as well.
Each time this was done the souls of all the predecessors in the chain of succession from one Orshitoth to the next accumulated and so to did the power of the resulting new Orshitoth. In the beginning the advantages gained in this fashion were relatively minor, but by the end of the Undari rule there were some unbroken chains of Orshitoth investiture that were extremely potent. Unfortunately for the Undari some chains were lost in battles, to accidents, and occassionally the magic just failed when a new host rejected the investiture; such hosts were sacrificed as punishment of course.
Finally there were the Undu themselves who even at their peak were never more numerous than one for every million Undari yet held absolute authority, with total domination of all aspects of existance within their nation, monopolization of almost all wealth, unquestioned religious authority, and unchallenged political control. They lived lives of the most terrible excess and cruelty, feeding on the life forces of others with impunity and weilding their magic as a goad and a means of oppression.
Though there were occassional uprisings they were always small scale, unorganized, local affairs that were easily squelched by the Undu and their Orshitoth enforcers, and all such uprisings were mercilously and indiscriminantly punished. In general most Undu didn't even question the rule of the Undu; they were born and grew to adulthood while being indoctrinated by the very society they lived in that resistance was futile.
Sheltered between a nartural fortress of stone formed by the mountain ranges that bolstered their lands on all sides the Undari seemed unassailable and indestructable and no other nation ever made a serious attempt to displace them. However the Undari did project force into neighboring nations on all sides of their borders and were bitterly resisted and eventually forced back to their own borders.
Interestingly enough, the greatest wars fought by the Undari were against another Aranashi successor state, the Zha'iirian Union to the south. The Zha'iirians hated and feared the Undu more than the other great powers of the day because they were in fact originally one people. The Undu proved in the their expansion that they would chase off or kill non Aranashi but would subjugate Aranashi and force them into servitude. The enlightened Zha'iirians considered existance as a serf toiling endlessly with the fear of being fed to an altar constantly looming to be a fate worse than death.
Their fears were well founded for the Undari made numerous attempts to encroach southwards, and it was only highly disciplined and strong magical resistance on the part of the Zha'iirians that rebuffed them. It was the constant struggle with Zha'iir that prevented the Undu from expanding over the Dursha Mountains and conquering the scattered groups of Aranashi that would eventually become Zadesh in fact.
Finally, thousands of years of rule later, a great flood rocked the world. The Gersage land bridge was flooded, creating the Gulf of Tears and the Straits of Upinthia, expanding the Sea of Osloanda by half again it's size and drowning the northeastern stretch of Zha'irian cities in the process. In the wake of this, Danoshorvas and Ullushorvas became seperate continents but the Undari had more immediate concerns as their capital of Borshioc, located on the delta where the Unter-Calish River gives way to the Sea of Osloanda, suffered extreme flooding and a loss of some portions of the lower city. It was only the magic of the Undu living in the High Temple that saved the city from being completely destroyed.
In the aftermath the Undu began rebuilding the city but needed someone to do the heavy lifting, so they began the usual practice of sending slaving parties into the primeval and dangerous subcontinent south of Undari lands to capture the physically powerful Kor and Hurgur. After many months of this one such slaving party encountered a small group of huge paleskinned men that looked like the men from the north of the Undari lands. The Undari took these menfolk as slaves too, which would prove to be the greatest mistake ever made in the long history of their Empire.
What the Undari slavers did not realize was that the big humans were from a group of survivors from a far away land that had come to these shores after destroying their own continent to end the threat of the Morgathi Imperium's Horde of Undying. Though beleaguered and much reduced in number they were still a powerful race of warriors and mighty magic users known as Druids and Obermancers.
When knowledge of the lost patrol came to the leadership of these people scouts were sent to discover more about this new enemy. The scouts tracked the slavers back to Borshioc and returned with horrid tales of the Undari death cult and their systematic human sacrifices, but didn't realize that Borshioc was actually the capital of a vast Empire, or that if given time the Undari could marshal forces from far and wide to wipe out the remnants of the Machtig.
In typical fashion the brave and bold warrior people rushed to meet their salvation or destruction head-on and soon thereafter a force of around eight thousand Machtig warriors, a few hundred Druids, and a handful of Obermancers assaulted Borshioc. Easily entering the partially destroyed city where its defensive works had been claimed by the Cataclysm, the Machtig poured in to the suprised metropolis.
The Druids outnumbered the Undu in the temple three to one and were able to prevent them from working most of their death-feuled magics outright, while the Obermancers rained fire, lightning, gale force winds, surging waters, and shook the very earth itself and the mighty-thewed barbarians ravaged the populace with their iron blades. Even the mighty Orshitoth were unable to repel these fierce invaders that appeared seemingly out of no where.
Deprived of their weapon of terror, the Undu were helpless before their invaders and the Macthtig overwhelmed the High Temple of Undah. They put every single occupant of the city to the sword save some few that escaped to the north before they had total control of the city. Though they took some losses, the Machtig were easily victorious, and after the battle was over the Obermancers razed the city leaving barely two stones piled upon another.
As news of the High Temple's fall spread it touched off a massive uprising by the oppressed peasant caste of the Undari, who had been kept under heel and used as sacrifices for almost four millenia. Across the breadth of the Empire mobs of hundreds of thousands rushed the cities of the Undu, slaying the higher caste Undari that weren't wise enough to flee or integrate themselves in the masses and pass as lower caste, charging the Temples to pull down the Undu.
Many died but sheer press of numbers carried the peasants to victory. Within three months of the fall of the Hight Temple at Borshioc the Empire was shattered and descending into anarchy, and within two years the Undu were no more. A few of the dark false priests were said to escape and survive, but they never became a power again.
In the modern day only Vei-Da remains as a successor to the Undu cult.