|
|
|
Hurgur Characters
|
NOTE: GM permission is required to play a Hurgur.
|
To play a Hurgur character a player must do the following things:
|
- Take the Hurgur Race Package.
- Work with the GM to determine origin.
|
|
COMMON HURGUR PROFESSIONS
|
|
Every character is an individual but there are definitely some broad generalities
that can be made about the sort of skill sets Hurgur tend to fall into.
|
-
Barbarian (Brute): Most non-civilized Hurgur are savage and unrefined warriors
known for their strength and fearsome bearing.
-
Scout: Though most Hurgur lack the patience or perceptiveness necessary,
some Hurgur are skilled Scouts.
-
Bandit: Some Hurgur are stealthy enough to be decent bandits.
-
Scrapper: Some Hurgur are rough and tumble brawlers.
-
Armiger: Many of the Hurgur of Therokai are Armigers. Some more disciplined
Hurgur of other tribes might be as well, but should be extremely rare and have an
unusual backstory.
|
|
HURGUR GEAR
|
|
Due to their unusual size Hurgur cannot use most "normal" human sized
equipment, particularly armor. The Therokai and Thurnik Hurgur are civilzed and
have skilled craftsmen able to create and maintain Hurgur-sized versions of equipment
but other Hurgur generally do not and tend to dress barbarously and equip themselves
as best they can.
|
|
When traveling abroad a civilized Hurgur can have properly sized gear made for them
by special consignment if they can find a craftsperson willing to do the work; however
they typically must pay a premium of half again as much coin for such efforts from
a combination of extra material and labor.
|
|