Sonnenwende Mondfeuer 
Jake Ellena 
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
15 DEX 10 15 15 12- OCV 5 DCV 5
15 CON 10 10 15 12-
14 BODY 10 8 14 12-
13 INT 10 3 13 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
3 PD 3 0 3/12 3/12 PD (0/9 rPD)
3 ED 3 0 3/12 3/12 ED (0/9 rED)
3 SPD 2.5 5 3 Phases: 4, 8, 12
6 REC 6 0 6
30 END 30 0 30
29 STUN 29 0 29
7" Running 6 2 7"
2" Swimming 2 0 2"
2 1/2"/1"" Leaping 3 0 2 1/2" 46 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
EXPERIENCE POINTS
Total earned: 10
Spent: 10
Unspent: 0
Base Points: 50
Disad Points: 110
Total Points: 170
APPEARANCE
Hair Color:  Blonde
Eye Color:  Greyish Blue
Height:  5' 11"
Weight:  200 lbs
Description:
Standing at about 5' 11'' and weighing in at about 200 hundred pounds makes Sonny somewhat small for a Huarthmunn. Sonny's hair is platinum blonde which he crops short and helps stand it up with a headband. Depending on the angle of the sun his eyes will range from a pale blue to an almost grayish color. When seen around the farm he mostly wears a sturdy tunic and pants, usually homespun, with comfortable yet functional boots.

Sonnenwende Mondfeuer 
Jake Ellena 
DEFENSES
Type Amount Notes
Physical Defense 3/12 Current BODY:
Res. Phys. Defense 0/9 (14)
Energy Defense 3/12 Current END:
Res. Energy Defense 0/9 (30)
Mental Defense 0 Current STUN:
Power Defense 0 (29)
TACTICS
* Wind of death
* Get up close and personal, and then Sweeeeeeep
COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
+1 Overall
+2 with SWEEP
+2 with Short Sword
+2 with All Combat
+3 with DCV (15 Active Points); Only When Outdoors (-1/2)
+1 with DCV (5 Active Points)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Sonnenwende Mondfeuer 
Jake Ellena 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Heroic Knacks
6
1) Dodgy: Combat Luck (3 PD/3 ED)
20
2) Lethal: Deadly Blow: +2d6 (any circumstances, any HTH weapon)
10 Druidic Gift of Winter Winds: +3 with DCV (15 Active Points); Only When Outdoors (-1/2)
36 Total Powers Cost
BELONGINGS
Equipment END
Short Sword: LIGHT (3d6+1 w/ Deadly Blow & STR; 1d6 Base) 1 handed, STR Min: 8 STR,-2 to Conceal; +2 DC vs Opponents with no Resistant Defense or wearing Leather Armors; -1pip of damage per die vs Plate Armors; If Attack roll made by half, Attack is Double Penetrating0
Short Sword: LIGHT (3d6+1 w/ Deadly Blow & STR; 1d6 Base) 1 handed, STR Min: 8 STR,-2 to Conceal; +2 DC vs Opponents with no Resistant Defense or wearing Leather Armors; -1pip of damage per die vs Plate Armors; If Attack roll made by half, Attack is Double Penetrating0
Chainmail: Armor (6 PD/6 ED) (18 Active Points); OAF (-1)0
Buckler: MP, 22-point reserve, (22 Active Points); all slots OAF (-1), Mass (-1), Real Armor (-1/4)
Notes: 3 DEF 2 BODY
1) Buckler: +1 with DCV (5 Active Points)
2) Buckler Bash: HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); OAF (-1), Normal Mass (-1), HA (-1/2), Side Effects (-1 OCV to hit; -1/2), Real Armor (-1/4)
0

Sonnenwende Mondfeuer 
Jake Ellena 
TRADE LORE
Cost  Name
Human
10
1) Human Adaptability: +1 Overall
5
2) Human Diversity: KS: Farmers Almanac 14-
5
3) Human Work Ethic: PS: Farming 14-
2
4) Milking the cows: Animal Handler (Bovines) 11-
3
5) PS: Warrior 12-
Swordwind
4
1) +2 with SWEEP
4
2) +2 with Short Sword
2
3) AF: Medium Armor Proficiency
1
4) AF: Shield Proficiency
3
5) Fast Draw 12-
2
6) Penalty Skill Levels: +1 vs. armor penalties to DCV with of Medium Armor
5
7) Rapid Attack (HTH)
3
8) Tactics 12-
10
9) Two-Weapon Fighting (HTH)
4
10) WF: Common Melee Weapons, Common Missile Weapons
16 Natural Fighter: +2 with All Combat
79 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
1 Status Perk: Thegn (Machtig)
1 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
3 Immovable: Resist Persuasion
5 Rapid Healing
8 Total Talents Cost
CHALLENGES
Cost  Disadvantage
Farmboy
5
1) Money: Poor
10
2) Psych. Lim.: Practical to the extreme (Common, Moderate)
10
3) Psych. Lim.: Superstitious (Common, Moderate)
15
4) Psych. Lim.: Trusting and Naive Farmboy (Common, Strong)
Sleeping Disorder
10
1) Phys. Lim.: Heavy Sleeper (Frequently, Slightly Impairing)
Notes: -4 to perceive intruders and wake up, takes about an hour to wake up fully
5
2) Psych. Lim.: Restless and Kinetic (Uncommon, Moderate)
10 DF: Druid-touched (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
5 Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Normal Characteristic Maxima
10 Psych. Lim.: Pyrophobia (Uncommon, Strong)
10 Rivalry: Professional (Other Warriors; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry; Group)
110 Total Disadvantages Cost

Sonnenwende Mondfeuer 
Jake Ellena 
BEARING AND DEEDS
Height: 5' 11" Hair: Blonde
Weight: 200 lbs Eyes: Greyish Blue
Appearance: Standing at about 5' 11'' and weighing in at about 200 hundred pounds makes Sonny somewhat small for a Huarthmunn. Sonny's hair is platinum blonde which he crops short and helps stand it up with a headband. Depending on the angle of the sun his eyes will range from a pale blue to an almost grayish color. When seen around the farm he mostly wears a sturdy tunic and pants, usually homespun, with comfortable yet functional boots.
Personality: Think of a simple rustic farmboy. Now think of a simple rustic farmboy with an enemy impaled on each of his swords. Congratulations you have Sonny in nutshell. After about 19 years of training with both the blade and a butter churn Sonny decided that it was about time to go and see if is blading skills compared to those of his churning.

Geas: Dancing Shadows obscure the truth.
Quote:"The Winter Wind shall blow as a scythe
sheafing the wheat of Volding foes
Hearthborn son of Thralls betides
Grandsire to honored wardship rose.
Weapon skilled and farmer wise
Sword and hearth lore both he knows"
Background: Sonnenwende was born as his name implies on the solstice, in this case the winter one. Sonny's training in martial matters was no big surprise seeing as his Grandfather, known as Weizenberg, was a Hearth Guard and began training Sonny nearly from the day he could crawl. Furche, Sonny's father, was none too pleased about this turn of events. Ya see Furche may be one of the best farmers this side of the Braunewasser river, but as a fighter in any sort of the word he succeeds in about the same way as a cow composing poetry. See when a cow tries to sound poetic you just get one word over and over again "Moo Moo Mooooo", or in Furche's instance "Ouch Ouch Ouch!" as his father beat him un-mercilessly in his vain attempts at training him. So to make up for his failure with his son, Weezy took it upon himself to turn Sonnenwende into the warrior his father never was. And by all accounts many would say that he succeeded. Now this isn't too say that Sonny is just some badass killing machine, in all respects he's just a simply farm boy that knows a thing or two about getting stabbity. While his grandfather was teaching him to kill living things with pointy ends of non living things, his father taught Sonny near everything there was to know about agriculture. Then the Druid Eandorol came to Dunn Betriebenn and told the Hearth Laird of an old Druidic prophecy which named a Huarthmunn to go on a great Faring that would have a considerable effect on the Machtig's future survival. The section of the prophecy goes like this:

"The Winter Wind shall blow as a scythe
sheafing the wheat of Volding foes
Hearthborn son of Thralls betides
Grandsire to honored wardship rose.
Weapon skilled and farmer wise
Sword and hearth lore both he knows"

The Laird thought a time as Eandorol confered with local Druids on who this might be, and Weizenberg, one of the eldest and most respected of the Huscarl finally said after mulling it about in his mind, "My son's son is named Sonnenwende and was born of the Winters turning. He lives on my boy's steading 1 hour hence by foot, and trained him I have as a warrior-born."

Sonnenwende was sent for and the Druids did a reading -- he was indeed the one they sought. He was presented before the Laird and demonstrated his bladesmanship before the Hearth Gaurd and was awarded Thegnship and immediately bundled off with Eandorol.
Campaign Use: The Huarthmunn are the most numerous single Machtig Clan, but also the least martial. Nestled between the Herodi, the Wundvolding, and the Raevoring they are protected from outside threat, and their food stocks are needed by all the other Clans to some extant or another so they are largely left alone. The Huarthmunn are largely Experts and Commoners and very definitely number more Thralls than Thegns. Non-Thralls are primarily Ranger/Fighters, Skalds, Druids, and Hexe. There are many Landsgrafing and the Clans Laird is very rich. The Clan trades most of their surplus through the Pargori, giving the 2 a strong alliance. The ancestral home of the Clan is Dunn Betriebenn, located a day away from Fallenheim with a road between them.
Character created with Hero Designer (version 2006040710)