Aberjorn (Medium Warhorse) 
 
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
33 STR 10 36 33 16- HTH Damage 6 1/2d6 END [3]
23 DEX 10 48 23 14- OCV 8 DCV 8
23 CON 10 32 23 14-
20 BODY 10 20 20 13-
8 INT 10 -2 8 11- PER Roll 13-
13 EGO 10 6 13 12- ECV: 4
31 PRE 10 16 31 15- PRE Attack: 6d6
20 COM 10 5 20 13-
11 PD 7 7 11/14 11/14 PD (3/6 rPD)
7 ED 5 2 7/10 7/10 ED (3/6 rED)
4 SPD 3.3 7 4 Phases: 3, 6, 9, 12
12 REC 12 0 12
46 END 46 0 46
50 STUN 49 1 50
14" Running 6 2 14"
2" Swimming 2 0 2"
8 1/2"/4" Leaping 7 4 8 1/2" 184 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 14" [28" NC]
Swim (2) 2" [4" NC]
H. Leap (7") 8 1/2"
V. Leap (3") 4"
EXPERIENCE POINTS
Total earned: 115
Spent: 115
Unspent: 0
Base Points: 75
Disad Points: 75
Total Points: 265
 

Aberjorn (Medium Warhorse) 
 
DEFENSES
Type Amount Notes
Physical Defense 11/14 Current BODY:
Res. Phys. Defense 3/6 (20)
Energy Defense 7/10 Current END:
Res. Energy Defense 3/6 (46)
Mental Defense 0 Current STUN:
Power Defense 0 (50)
TACTICS
COMBAT INFORMATION
OCV: 8 DCV: 8
Combat Skill Levels:
+3 with Bite, Kick/Rear
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Aberjorn (Medium Warhorse) 
 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
15 Bite: HKA 1d6 (2d6 w/STR) (vs. PD)1
13 Kick/Rear: HA +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2)2
3 Tough Skin: Damage Resistance (3 PD/3 ED)0
4 Combat-Acclimated: +8 PRE (8 Active Points); Only To Protect Against Presence Attacks (-1)
10 Heavy: Knockback Resistance -5"0
14 Horse's Legs: Running +7" (14" total)1
6 Sharp-Eared And Keen-Nosed: +2 PER with All Sense Groups0
65 Total Powers Cost
BELONGINGS
Equipment END
Leather Barding: Armor (3 PD/3 ED) (9 Active Points); Independent (-2), OIF (-1/2)0

Aberjorn (Medium Warhorse) 
 
TRADE LORE
Cost  Name
9 +3 with Bite, Kick/Rear
3 PS: Attack 12-
2 PS: Stop Attacking 11-
2 Riding 15- (5 Active Points); Complementary To Rider's Skill Only (-1)
16 Total Skills Cost
CHALLENGES
Cost  Disadvantage
15 Physical Limitation: Animal Intelligence Frequently, Greatly Impairing
20 Normal Characteristic Maxima
5 Physical Limitation: Large (4m; -2 DCV, +2 to PER Rolls to perceive) Infrequently, Slightly Impairing
15 Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing
20 Psychological Limitation: Domesticated Very Common, Strong
75 Total Disadvantages Cost
Character created with Hero Designer (version 2006111006)