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TRADE LORE | |||
Cost | Name | ||
Haelfinan Package | |||
3 | 1) Haelfinan Archery: +1 with all Bows | ||
2 | 2) Haelfinan Weapons Group: WF: Blades, Bows, Haelfinan Weapons Group Discount, Spears | ||
1 | 3) Language: Haelfinan (idiomatic; literate) (5 Active Points) | ||
Light Foot Package | |||
8 | 1) +1 with All Combat | ||
6 | 2) +3 with Long Bow | ||
3 | 3) Fast Draw 14- | ||
3 | 4) Tracking 12- | ||
26 | Total Skills Cost | ||
FLAIR AND APTITUDE | |||
Cost | Name | ||
1 | Aeldenari Gift: Gift of Commanding Notes: This Gift gives Aeldenari the power to control the minds of any sentient creature or create nightmares and hallucinations capable of inflicting real harm upon the victim. Having this Gift enables an Aeldenari to purchase Powers which are constructed using Mental Illusions, Mind Control, and with GM's discretion BOECV Entangles. |
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1 | Aeldenari Gift: Gift of Decieving Notes: This Gift enables the Aeldenari to fool the senses of others. Having this Gift enables an Aeldenari to purchase Powers which are constructed using Images and Invisibility |
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1 | Aeldenari Gift: Gift of Depriving Notes: This Gift gives Aeldenari the power to deprive others of their own senses. Having this Gift enables an Aeldenari to purchase Powers which are constructed using Darkness and Flash. |
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1 | Aeldenari Gift: Gift of Effecting Notes: This Gift allows the Aeldenari to affect other living creatures directly. They can heal any living thing or sap the essences of life from them. Having this Gift enables an Aeldenari to purchase Powers which are constructed using Drain and Healing. |
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1 | Aeldenari Gift: Gift of Killing Notes: This Gift gives Aeldenari the power to inflict direct harm upon the people and world around them. Having this Gift enables an Aeldenari to purchase Powers which are constructed using Energy Blast, Hand Attack, Hand Killing Attack, and Ranged Killing Attack. |
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1 | Aeldenari Gift: Gift of Knowing Notes: This Gift gives an Aeldenari the capacity for vast mystical awareness. An Aeldenari that has this Gift may purchase Powers which are constructed using Clairisentience, Telepathy, Enhanced Senses, or Mind Scan. |
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1 | Aeldenari Gift: Gift of Rifting Notes: This Gift gives Aeldenari the power to bend Space to their will, allowing them to travel far distances in their own plane of existances and perhaps (with GM's Permission) into others as well. Having this Gift enables an Aeldenari to purchase Powers which are constructed using Teleportation and Extra Dimensional Movement. |
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1 | Aeldenari Gift: Gift of Shifting Notes: This Gift gives an Aeldenari control over their own form. Having this Gift enables an Aeldenari to purchase Powers which are constructed using Shape Shift and Multiform. |
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1 | Aeldenari Gift: Gift of Warding Notes: This Gift gives Aeldenari the power to erect magical barriers. Having this Gift enables an Aeldenari to purchase Powers which are constructed using Force Field, Force Wall, and with GM's discretion appropriate Barrier-only Entangles. |
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1 | Aeldenari Gift: Gift of Willing Notes: This Gift enables the Aeldenari to force their will upon the world around them, changing nearly anything in the surrounding enviroment and the environment itself into anything the Aeldenari can imagine. Having this Gift enables an Aeldenari to purchase Powers which are constructed using Change Enviroment, Transform, and appropriate Entangles. |
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10 | Total Talents Cost | ||
CHALLENGES | |||
Cost | Disadvantage | ||
10 | DF: Aeldenari (Concealable; Extreme Reaction; Detectable Only By Unusual Senses) | ||
5 | DF: Haelfinan (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||
15 | Enraged: Haelfinan Lands Are Invaded Or Despoiled (Uncommon), go 11-, recover 11- | ||
20 | Haelfinan Characteristic Maxima | ||
20 | Psych. Lim.: Arrogant (Very Common, Strong) | ||
10 | Psych. Lim.: Hates Nordmanner (Uncommon, Strong) | ||
10 | Psych. Lim.: Unforgiving (Uncommon, Strong) | ||
10 | Reputation: Aggresive Protector of Borders, 11- (Extreme; Known Only To A Small Group) | ||
20 | Susceptibility: Iron & Steel 1d6 damage Instant and then per Minute (Very Common) | ||
15 | Vulnerability: 1 1/2 x BODY Iron & Steel (Very Common) | ||
15 | Vulnerability: 1 1/2 x STUN Iron & Steel (Very Common) | ||
150 | Total Disadvantages Cost |
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BEARING AND DEEDS | |||
Height: 6' 0" | Hair: Gold | ||
Weight: 100 lbs | Eyes: Violet | ||
Appearance: Haelfinan are superbly graceful and exquisitely beautiful as a rule. They are equally as likely to favor archery or Aeldenari Magic, with many of their number mastering both. | |||
Personality: Nyomar is bitter, arrogant, and hates the thought of lesser beings invading his peoples lands. | |||
Quote:"Mawruwy o'r gloch ydi, dynion!" (Roughly translated: Now is the time that you die, manling) | |||
Background: Nyomar inhabits the Haelfinan Forests of the northlands and is one of the most vocal members of the Nuwynamadd Caleb (nu-we-NOM-ath CAW-leb; literally "Vengeance Hunt"), which is a collection of Haelfinan that bitterly work to halt the collapse of Haelfinan held lands, fighting against all comers that encroach on their demenses. Nyomar is a warleader among the Caleb and usually has many numbers of Tarbhdynion (tarv-DEEN-eon; beast men) under his command. Nyomar is a little over a thousand years old, and has seen the Nordmanner grow in strength and fears that his people are doomed to attrition, but is determined to not let it happen on his watch. |
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Campaign Use: Healfinan are very rare, appearing only in small pockets in the deep forests of the World of San'Dora, or on distant islands. They have a dire sensitivity to ferrous metal, which encourages them to avoid proximity to the races of Var and Men, who favor Iron based equipment. |