Erich von Nehoppel 
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
15 CON 10 10 15 12-
13 BODY 10 6 13 12-
15 INT 10 5 15 12- PER Roll 12-
15 EGO 10 10 15 12- ECV: 5
10 PRE 10 0 10 11- PRE Attack: 2d6
10 COM 10 0 10 11-
2 PD 2 0 2 2 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
5 REC 5 0 5
50 END 30 15 50
26 STUN 26 0 26
7" Running 6 2 7"
2" Swimming 2 0 2"
2"/1" Leaping 2 0 2" 66 Total Characteristics Points
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
Total earned: 30
Spent: 30
Unspent: 0
Base Points: 50
Disad Points: 100
Total Points: 180
Hair Color:  White
Eye Color:  Blue
Height:  5' 10"
Weight:  160 lbs
Classic white-bearded wizardly type in yellow robes. Carries a satchel stuffed full of various material components and not much else save a bed roll and such.

Erich von Nehoppel 
Type Amount Notes
Physical Defense 2 Current BODY:
Res. Phys. Defense 0 (13)
Energy Defense 3 Current END:
Res. Energy Defense 0 (50)
Mental Defense 0 Current STUN:
Power Defense 0 (26)
Bread & Butter Spellcaster, but weighted more towards mental powers by his own personal preference. Usually throws up a Force Field (on a trigger) and flies above any conflict, looking for a place to drop one or two big spells if possible to end an encounter quick.
OCV: 5 DCV: 5
Combat Skill Levels:
+1 with Energy Blasts
+2 Overall
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Erich von Nehoppel 

Erich von Nehoppel 
Cost  Name
3 +1 with Energy Blasts
20 Human Adaptability: +2 Overall
5 Human Work Ethic: PS: Esowyc (INT-based) 14-
0 Language: HAELERSPRECH (fluent conversation) (2 Active Points)
0 Language: NORDSPRECH (fluent conversation) (2 Active Points)
1 Language: SODURSPRECH (idiomatic; literate) (5 Active Points)
1 Language: VARIC (basic conversation)
9 Penalty Skill Levels: +3 vs. Combat Casting Penalties with All Spells
3 Scholar
1) Human Diversity: KS: Scribe Codex (INT-based) (5 Active Points) 14-
2) KS: Arcane Lore (INT-based) (3 Active Points) 12-
3) KS: Legends and Lore (INT-based) (3 Active Points) 12-
4) KS: Material Components (INT-based) (3 Active Points) 12-
5) KS: Nordmanner History (INT-based) (3 Active Points) 12-
Esowyc Spell Skills
Notes: Available Limitations: Incantations, Gestures, Increased END, Expendible Foci, Exhausting (SE (Always Occurs): AP/10 in LTE (-1/2) or AP/5 in LTE (-1))
1) Spell: Clairsentience (INT-based) 12-
2) Spell: EGO Attack (EGO-based) 12-
3) Spell: Energy Blast (DEX-based) 12-
4) Spell: Flight 11-
5) Spell: Force Field (CON-based) 12-
6) Spell: Healing (PRE-based) 11-
7) Spell: Mind Control (EGO-based) 12-
8) Spell: Mindlink (INT-based) 12-
9) Spell: Telepathy (EGO-based) 12-
10) Spell: Teleport 11-
84 Total Skills Cost
Cost  Name
12 Contact: Venerable Order of Esow (Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (12 Active Points) 8-
3 Esowyc Journeyman : Custom Perk
15 Total Perks Cost
Cost  Name
3 Human Talent: Tightlipped (3 points)
12 Magesight, Discriminatory, Sense
15 Total Talents Cost
Cost  Disadvantage
5 Age: 40+
5 DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Distinctive Features: DF: Esowyc Spellweaver (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
20 Normal Characteristic Maxima
15 Psychological Limitation: Easily Distracted (Common, Strong)
10 Psychological Limitation: Practical Joker (Uncommon, Strong)
10 Reputation: Practical Joker, 11- (Extreme; Known Only To A Small Group)
5 Rivalry: Professional (Other Magic Users; Rival is As Powerful; Rival is a Group; Seek to Outdo Rival; Rival Unaware of Rivalry)
10 Social Limitation: Guild Duties (Occasionally, Major)
5 Unluck: 1d6
10 Vulnerability: 2 x STUN Static/Lawful Energy (Uncommon)
100 Total Disadvantages Cost

Erich von Nehoppel 
Height: 5' 10" Hair: White
Weight: 160 lbs Eyes: Blue
Appearance: Classic white-bearded wizardly type in yellow robes. Carries a satchel stuffed full of various material components and not much else save a bed roll and such.
Personality: A generally friendly and likable man, Erich is a terrible practical joker, and gets a good laugh out of a good prank, even if he is the target.
Quote:"Entspyc syy swyc meinen emfinlich frwyn; syyn alle im gowten spow!" (ehnt-SPEAK ZEE zoo-EEK mine-EN em-FIN-lick froo-EEN; ZEEN awl-LEH EEM go-TEN SPOH; translated roughly, meand "Relaxe my high-strung friend, it's all in good fun!")
Background: Erich von Nehoppel is a native of Ablanc, home of the famous "Flying Bridge" across the raging Zavesh River, but was found to have merit by a "Finder" belonging to the Venerable Order of Esow. Erich was taught the basics of Esowyc Magic in the Siontrw at Ablanc but was eventually sent to several Siontrwyc for various studies, first at Varford then Murbrog, followed by Orungar, Sturen, and finally Turnhaus, finally returning to Ablancland in his mid-20's.

Erich was a promising student, but easily distracted, and his duties after finishing his studies were primarily composed of fetching Material Components for the Order, called "Gathering". Erich's personality proved to be suitable for this normally detested newbie task, and the elders were only too happy to let him continue to handle such matters even after the traditional "coming up" period was past. Thus Erich's life until the present has been one random adventure or journey after another. However, he was good at making friends, palling around with several adventuring companies that he journeyed with in his Gathering quests, he faced many monsters that live in the mountains, and he even somewhat befriended the Var at Veri. Due to his traveling his studies suffered and he is quite behind the curve of ther Esowyc of his years, but his sunny demeanor and easy manner ensure that he is never relegated to the sidelines.

With his advancing years he has finally hung up his adventuring cloak and assumed greater duties in the Ablanc Siontrw; ill-suited to indoor work by temperment he is now a "Finder" himself, responsible for testing children for merit and recruiting likely lads and lasses into the Order. He roams the villages and towns of Ablancland and Ablanc itself in pursuit of these duties, and his generall contented with his lot in life.
Campaign Use: The Esowyc (ee-SUE-eek) are part of an organization of Magic Users called the Venerable Order of Esow (ee-SUE), an indepent organization whose membership endeaver on their on behalf and on the behalf of the Order as well. The Order of Esow is fairly good sized, with several large centers of operations called Siontrwyc (shawn-TRUE-eek), or Siontrw (shawn-TRUE) singular, each lead by a panel of six elder Esowyc, and many smaller ones called Dynwyc (deh-NEW-eek) or Dynw (deh-NEW) singular. The Order of Esow sees to the identification and training of new members, serves as a political lobby for the aggrandizement of Esowyc, and as a self-protection network for its' members. In return members are expected to carry out tasks when directed to do so by the elders.
Character created with Hero Designer (version 2006111006)