Cost |
Power |
END |
2 |
Human Awareness: +1 PER with Hearing Group | 0 |
6 |
Sorceror MPP 0 Level: MP, 15-point reserve, (15 Active Points); 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4) | |
1u |
1) Glamour: +30 COM, 6 Continuing Charges lasting 1 Day each (+0) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4)Notes: Illusion, Glamer, NEW | |
1u |
2) Mage Hand: Telekinesis (5 STR), Invisible Power Effects (Fully Invisible; +1) (15 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Affects Whole Object (-1/4), Limited Range (4" + 1" /15 Points in VPP) (-1/4), Incantations (-1/4), Gestures (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4)Notes: Universal, Wish | [6 cc] |
1u |
3) Read Magic: Detect Meaning of Magical Writings 12- (Sight Group), Discriminatory, Analyze, 6 Continuing Charges lasting 20 Minutes each (+0) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Nonpersistent (-1/4), Requires Light To Use (-1/4)Notes: Universal | [6 cc] |
1u |
4) The Looming: Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 118 kg, +0 DCV, +0 PER Rolls to perceive character, 2.3 m tall, 1.1 m wide), UBO (+1/4), Uncontrolled (+1/2), Persistent (+1/2), 6 Continuing Charges lasting 1 Hour each (+3/4) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)Notes: Transmutation, PHB3e | [6 cc] |
10 |
Sorceror MPP 1st Level: MP, 30-point reserve, (30 Active Points); 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2), Spontaneous Casting Discount (-1/2); all slots Extra Time (Delayed Phase, -1/4) | |
1u |
1) Accelerate: +2 SPD, 6 Continuing Charges lasting 1 Minute each (+0), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; At Will; +1/4) (25 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)Notes: Transmutation, NEW | |
1u |
2) Detect Magic: Mystic Awareness, +5 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Targeting, 6 Continuing Charges lasting 1 Minute each (+0) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Nonpersistent (-1/4)Notes: Universal | [6 cc] |
1u |
3) Lesser Blink: +3 with DCV [BLINK], 6 Continuing Charges lasting 1 Minute each (+0), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Half Phase Action to reset, At Will or When Attacked From Behind; +3/4); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Visible (-1/4)Notes: Tranmutation, Teleportation, PHB3e | |
1u |
4) Sorcerous Lightmote: Sight Group Images Increases Size (4" radius; +1/2), +/-2 to PER Rolls, 3 Continuing Charges lasting 1 Hour each (+1/4) (28 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (Focus (Object Touched); -1), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4), Concentration (1/2 DCV; -1/4)Notes: Evocation [Light] | [3 cc] |
13 |
Sorceror MPP 2nd Level: MP, 45-point reserve, (45 Active Points); Spontaneous Casting Discount (-1), 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4) | |
1u |
1) Detect Invisible: Spatial Awareness (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Rapid (x10): x10, Telescopic (+1 versus Range Modifier): +1, 6 Continuing Charges lasting 6 Hours each (+0) (43 Active Points); Only To Detect Invisible & Concealed Physical Objects (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (1/2 DCV; -1/4)Notes: Divination | [6 cc] |
2u |
2) Immolation: Energy Blast 9d6 (vs. ED) (45 Active Points); 6 Charges (-3/4), Extra Time (Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)Notes: Evocation [Fire] | [6] |
1u |
3) Minor Mystic Missiles: Energy Blast 2d6+1 (vs. NND), Variable Advantage (+1/2 Advantages; Limited Group of Advantages (Affects Desolid, AoE 1 hex Accurate, Explosion, No Range Modifier); +3/4), No Normal Defense (Shield Spell and Magics based on it, [Force] effects) (Standard; +1), Does BODY (+1) (45 Active Points); 6 Charges (-3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Gestures (-1/4)Notes: Evocation [Force], NEW | [6] |
1u |
4) Sorcerous Armor: Armor (10 PD/10 ED), 6 Continuing Charges lasting 1 Day each (+0), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; When attacked; +1/4) (37 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4)Notes: Evocation, Force | [6 cc] |
15 |
Sorceror MPP 3rd Level: MP, 60-point reserve, (60 Active Points); Spontaneous Casting Discount (-1 1/2), 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4) | |
2u |
1) Dispel Magic -- Arcane: Dispel Arcane Magic 13d6, Any Arcane Magic Effect 1 at a time (+1/2) (58 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), 6 Charges (-3/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; Abjuration Skill vs Magic Skill of Caster; -1/4)Notes: Abjuration, New | [6] |
2u |
2) Fireball III: Energy Blast 6d6 (vs. ED), Area Of Effect (3" Radius; +1) (60 Active Points); 6 Charges (-3/4), Extra Time (Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)Notes: Evocation [Fire] | [6] |
2u |
3) Personal Flight: Flight 10", x4 Noncombat, Ranged (+1/2), 6 Continuing Charges lasting 1 Hour each (+3/4) (56 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)Notes: Transmutation, NEW | [6 cc] |
3u |
4) The Unseen Presense: Invisibility to Sight Group and Mental Awareness , No Fringe, 6 Continuing Charges lasting 1 Hour each (+3/4) (58 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4)Notes: Illusion, NEW | [6 cc] |
17 |
Sorceror MPP 4th Level: MP, 75-point reserve, (75 Active Points); Spontaneous Casting Discount (-2), 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4) | |
2u |
1) Dimension Door: Teleportation 25", Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; At Will; +1/4) (62 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), 6 Charges (-3/4), Concentration (1/2 DCV; -1/4)Notes: Universal, Teleportation | [6] |
2u |
2) Firebursts: Energy Blast 8 1/2d6 (vs. ED), Variable Advantage (+1/2 Advantages; Limited Group of Advantages (AoE 1 hex Accurate, Explosion, No Range Modifier, Penetrating); +3/4) (75 Active Points); 6 Charges (-3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Gestures (-1/4)Notes: Evocation [Fire], NEW | [6] |
3u |
3) Improved Fireball III: Energy Blast 6 1/2d6 (vs. ED), Personal Immunity (+1/4), Area Of Effect (4" Radius; +1) (74 Active Points); 6 Charges (-3/4), Extra Time (Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)Notes: Evocation [Fire] | [6] |
2u |
4) Swordward: FF (21 PD), 6 Continuing Charges lasting 1 Minute each (+0), Hardened (+1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; When About To Get Hit With A Sword; +1/4), IPE, Hide effects of Power (Fully Invisible; +2) (73 Active Points); Only vs Swords (-2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)Notes: Abjuration, New | [6 cc] |
94 |
Total Powers Cost |
Equipment |
END |
Equipment | |
1) Dress/Gown: Dress/Gown: for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 1 | 0 |
2) Bedroll: Bedroll: for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 1 | 0 |
3) Ink (1 ounce, in glass vial): Ink (1 ounce, in glass vial): for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 1 | 0 |
4) Quill: Quill: for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 0 | 0 |
5) Rations (1 weeks): Rations (1 weeks): for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 0 | 0 |
6) Sealing Wax: Sealing Wax: for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 1 | 0 |
7) Spellbook,Small: : for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 1 | 0 |
8) Tent, Canvas: Tent, Canvas: for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 1_ Holds 2 | 0 |
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