Yortheon Malafrid Spells 
ABILITIES
Cost  Power END
Known Spells List
5
1) Ghosteyes: N-Ray Perception (Sight Group), Increased Arc Of Perception (240 Degrees), 1 Continuing Charge lasting 1 Century (+0) (12 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
Notes: Divination
[1 cc]
6
2) Eyes of Darkest Night: Nightvision, Discriminatory, Increased Arc Of Perception (240 Degrees), Telescopic (+3 versus Range Modifier): +3, 1 Continuing Charge lasting 1 Century (+0) (14 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Notes: Transmutation, NEW
[1 cc]
3
3) Light: Sight Group Images Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (Focus (Object Touched); -1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4)
Notes: Evocation [Light]
[1 cc]
4
4) Mage Hand: Telekinesis (5 STR), Invisible Power Effects (Fully Invisible; +1) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Affects Whole Object (-1/4), Limited Range (4" + 1" /15 Points in VPP) (-1/4), Incantations (-1/4), Gestures (-1/4)
Notes: Universal, Wish
[1 cc]
4
5) Read Magic: Detect Meaning of Magical Writings 13- (Sight Group), Discriminatory, Analyze (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), 1 Continuing Charge lasting 20 Minutes (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Nonpersistent (-1/4), Requires Light To Use (-1/4)
Notes: Universal
[1 cc]
8
6) Comprehend Languages: Universal Translator 14-, 1 Continuing Charge lasting 1 Century (+0) (21 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Concentration (0 DCV; -1/2), Gestures (-1/4)
Notes: Divination
6
7) Alarm: (Total: 25 Active Cost, 6 Real Cost) Hearing Group and Mental Awareness Images Increases Size (4" radius; +1/2), 1 Continuing Charge lasting 1 Day (+1/4), Trigger (Unauthorized entity enters Area) (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Uncontrolled (+1/2) (20 Active Points); Set Effect (Alarm Bell) (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), No Range (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Linked (Alarm Indicator; -1/4) (Real Cost: 5)
plus
Mind Link , With Alarm Spell, 1 Continuing Charge lasting 1 Day (+0) (5 Active Points); Only to recieve mental ping from Alarm spell; 1way (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Linked (Alarm Giver; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
Notes: Abjuration
[1 cc]
11
8) Enlarge: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 363 kg, -1 DCV, +1 PER Rolls to perceive character, 3 m tall, 1.5 m wide), UBO (+1/4), Limited Range (+1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; At Will; +1/4), Uncontrolled (+1/2), Persistent (+1/2) (27 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Notes: Transmutation, PHB3e
[1 cc]
8
9) Detect Magic: Mystic Awareness, +5 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Targeting (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Nonpersistent (-1/4)
Notes: Universal
[1 cc]
12
10) Detect Invisible: Spatial Awareness (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Rapid (x10): x10, Telescopic (+1 versus Range Modifier): +1, 1 Continuing Charge lasting 6 Hours (+0) (43 Active Points); Only To Detect Invisible & Concealed Physical Objects (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (1/2 DCV; -1/4)
Notes: Divination
[1 cc]
16
11) Improved Wizards Armor: Armor (10 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0), Hardened (x2; +1/2) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), IIF (Focus (Piece of Cured Leather); -1/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4)
Notes: Evocation, Force
[1 cc]
10
12) Minor Mystic Missiles: Energy Blast 2d6+1 (vs. NND), Variable Advantage (+1/2 Advantages; Limited Group of Advantages (Affects Desolid, AoE 1 hex Accurate, Explosion, No Range Modifier); +3/4), No Normal Defense (Shield Spell and Magics based on it, [Force] effects) (Standard; +1), Does BODY (+1) (45 Active Points); 1 Charge (-2), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Gestures (-1/4)
Notes: Evocation [Force], NEW
[1]
8
13) Sense Thoughts: Telepathy 3d6 (Human class of minds), Invisible Power Effects (Fully Invisible; +1/2), Cumulative (x2 max.) (36 points; +3/4), Lingering up to 1 Minute (+3/4) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Extra Phase, Delayed Phase, -1), Receive Only (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Concentration, throughout (1/2 DCV; -1/2), Does Not Provide Mental Awareness (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; Magic Skill vs Spell Resistance; -1/4)
Notes: Divination, [Mind-Affecting]
[1 cc]
17
14) Blink: +12 with DCV; 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Visible (-1/4)
Notes: Tranmutation, Teleportation, PHB3e
13
15) Dispel Magic -- Wizardry: Dispel Wizardry Magic 16d6, Any Wizardry Effect one at a time (+1/4) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; Abjuration Skill vs Magic Skill of Caster; -1/4)
Notes: Abjuration, New
[1]
15
16) Fireball III: Energy Blast 6d6 (vs. ED), Area Of Effect (3" Radius; +1) (60 Active Points); 1 Charge (-2), Extra Time (Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Notes: Evocation [Fire]
[1]
24
17) Zephyr Flight: Flight 12", Usable Simultaneously (up to 2 people at once; +1/2), Ranged (+1/2), Persistent (+1/2) (60 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Notes: Transmutation, NEW
[1 cc]
15
18) Dimension Door: Teleportation 25", Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; At Will; +1/4) (62 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4)
Notes: Universal, Teleportation
[1]
22
19) Arcane Eye: Clairsentience (Sight And Hearing Groups), x4 Range (1,100"), Discriminatory, Increased Arc Of Perception (360 Degrees), Mobile Perception Point, Targeting, 1 Continuing Charge lasting 6 Hours (+0) (65 Active Points); Sense Affected As More Than One Sense (Sight, Hearing) [very common Sense] (-1/2), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Notes: Divination
[1 cc]
14
20) Thunderstaff: Killing Attack - Ranged 2d6+1 (standard effect: 7 BODY, 14 STUN) (vs. PD), Does x1 1/2 Knockback (+1/2), Explosion (Cone; -1 DC/2"; +1/2) (70 Active Points); 1 Charge (-2), No Range (-1/2), OIF (Staff Of Opportunity; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Notes: Evocation [Sonic], ToM2e
[1]
17
21) Protection From Lightning: FF (21 ED), Hardened (+1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; When A Electricity Spell Is Incoming; +1/4), IPE, Hide effects of Power (Fully Invisible; +2) (73 Active Points); Only vs Electricity (-2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Notes: Abjuration, New
[1 cc]
17
22) Swordward: FF (21 PD), Hardened (+1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; When About To Get Hit With A Sword; +1/4), IPE, Hide effects of Power (Fully Invisible; +2) (73 Active Points); Only vs Swords (-2), Extra Time (Extra Segment, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Notes: Abjuration, New
[1 cc]
13
23) Force Sculpture: Object Creation (Digital HERO #7 HEROGlyphs by Steven S. Long), +9 BODY, +9 DEF (74 Active Points); 1 Charge (-2), Restricted Lifespan (Dissapates in 1 Hour; -1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
Notes: Evocation, Force, GHA1e; Creates simple non-weapon objects made of pure Force like tables & chairs, etc. 11 DEF 11 BODY up to 1 hex of material.
[1]
14
24) Lesser Wall of Force Type II: Entangle 5d6, 10 DEF (75 Active Points); 1 Charge (-2), Only To Form Barriers (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4)
Notes: Evocation [Force], NEW
[1]
18
25) Mystic Missiles: Energy Blast 4d6 (vs. NND), Variable Advantage (+1/2 Advantages; Limited Group of Advantages (Affects Desolid, AoE 1 hex Accurate, Explosion, No Range Modifier); +3/4), No Normal Defense (Shield Spell and Magics based on it, [Force] effects) (Standard; +1), Does BODY (+1) (75 Active Points); 1 Charge (-2), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Gestures (-1/4)
Notes: Evocation [Force], NEW
[1]
300 Total Powers Cost
Character created with Hero Designer (version 2006053109)