PRESTIGE CLASS
FORSAKEN SHIGMAA (page 646)
Cost Ability
5 Armor Proficiency: All Armor Familiarities including Shields
2 Weapon Proficiency: Common Melee Weapons
13 Second Chance: 
  Healing 1 BODY, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); 1 Charge which Never Recovers (-4), Resurrection Only (-2), Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (Character May Take No Other Actions; -1 1/2), Self Only (-1/2)
  Transfer 2d6 (BODY to BODY) (30 Active Points); 1 Charge (-2), Only Usable Within A Minute After Resurrecting (-2)
17 Call of Death: Summon 1 150-point, 2 75-point, or 3 50-point creatures, Expanded Class of Beings Incorporeal Undead (+1/4), Loyal (+1/2) (70 Active Points); 1 Charge (-2), Depart After 1 Minute (-1/2), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4)
19 Necromantic Lore: Aid Magic Pool or Reserve 5d6 (standard effect: 15 points), Pool or Reserve And One Power simultaneously (+1/2) (75 Active Points); Only For Necromantic Spells (-1 1/2), Aid Fades Immediately After Aided Power Is Used Once (-1), Extra Time (Full Phase, -1/2)
10 Secrets of the Dead: KS: Secrets of the Dead (Know Random Fact) (INT-based) (13 Active Points); One Chance Per Factoid (-1/4) 21-
7 Reap the Living: Deadly Blow: +1d6 (Any Weapon, vs. Living Opponents)
10 Love of the Dead: +30 PRE (30 Active Points); Only vs. Undead (-2)
20 Death Ward: +20 Power Defense
12 Paralyzing Touch: Entangle 3d6, 3 DEF, Entangle And Character Both Take Damage (+1/4), Cannot Be Escaped With Teleportation (+1/4) (45 Active Points); 1 Charge (-2), No Range (-1/2), Nonresistant DEF (-1/4)
14 Death Attack:: Death Attack: Killing Attack - Hand-To-Hand 4d6 (vs. ED) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Has No Effect If Target Makes CON Roll at -4 (-1), No STR Bonus (-1/2), Concentration (1/2 DCV; -1/4), 12 Charges (-1/4)
17 Energy Drain: Transfer 1d6 (BODY to BODY), Delayed Return Rate (Points Gained) points return at the rate of 5 per Day (+1 1/2), Delayed Return Rate (Points Lost) (points return at the rate of 5 per Day; +1 1/2) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2)
+17 Greater Energy Drain: Transfer 2d6 (BODY to BODY), Delayed Return Rate (Points Gained) points return at the rate of 5 per Day (+1 1/2), Delayed Return Rate (Points Lost) (points return at the rate of 5 per Day; +1 1/2) (120 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2)
- Death Exchange: Plot Element
25 Immunities of the Grave:
  LS: Immune to Poison
  LS: Immune to Disease
  +6 CON; No Figured Characteristics (-1/2), Only To Resist Being Stunned (-1)
10 Leadership of the Dead: +30 PRE (30 Active Points); Only vs. Undead (-2)
17 Imbue With Undeath: Major Transform 2d6 (Corpse Into Vampire, Destruction Of Vampire), Lingering up to 1 Minute (+3/4) (52 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4)
32 Mastery of Death:
  Healing 1 BODY, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Hour (Character May Take No Other Actions; -2 1/2), Self Only (-1/2)
  Clairsentience (Sight And Hearing Groups), x2 Range (440"), Mobile Perception Point (can move up to 6" per Phase), 1 Continuing Charge lasting 1 Day (+1/4) (50 Active Points); Only While "Dead" And Waiting To Resurrect (-2)