Phadian Gess Ptolus, City by the Spire page 121
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
8 DEX 10 -6 8 11- OCV 3 DCV 3
10 CON 10 0 10 11-
13 BODY 10 6 13 12-
12 INT 10 2 12 11- PER Roll 11-
17 EGO 10 14 17 12- ECV: 6
14 PRE 10 4 14 12- PRE Attack: 2 1/2d6
14 COM 10 2 14 12-
3 PD 3 0 3/6 3/6 PD (0/6 rPD)
2 ED 2 0 2/6 2/6 ED (0/6 rED)
2 SPD 1.8 2 2 Phases: 6, 12
5 REC 5 0 5
20 END 20 0 20
25 STUN 25 0 25
6" Running 6 0 6"
2" Swimming 2 0 2"
2 1/2"/1" Leaping 3 0 2 1/2" 27 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
EXPERIENCE
Total earned: 122
Spent: 112
Unspent: 10
Base Points: 50
Disad Points: 80
Total Points: 242
CHALLENGES
Cost  Disadvantage
Lawful Good
5
1) Distinctive Features: Lawful Good (Concealable; Noticed and Causes Reaction; Detectable By Large Group; Not Distinctive In Some Cultures)
15
2) Psychological Limitation: Lawful Good Code of Ethics (Common, Strong)
5
3) Susceptibility: Chaos 1d6 damage Instant (Uncommon)
5
4) Susceptibility: Evil 1d6 damage Instant (Uncommon)
20 Normal Characteristic Maxima
5 Distinctive Features: Divine Magic User (Concealable; Noticed and Causes Reaction; Detectable Only By Unusual Senses)
5 Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15 Psych. Lim.: Stern & Reserved (Common, Strong)
5 Reputation: Romantically Involved With A Married Man (Sir Beck; Untrue), 8-
80 Total Disadvantages Cost

Phadian Gess Ptolus, City by the Spire 
DEFENSES
Type Amount Notes
Physical Defense 3/6 Current BODY:
Res. Phys. Defense 0/6 (13)
Energy Defense 2/6 Current END:
Res. Energy Defense 0/6 (20)
Mental Defense var Current STUN:
Power Defense var (25)
COMBAT INFORMATION
OCV: 3 DCV: 3
Combat Skill Levels:
+1 with All Combat
+4 with DCV [Prot fm Evil]; Only vs. Evil
+4 with DCV [Prot fm Chaos]; Only vs. Chaos
+1 with Mace Of Disruption
+3 with DCV (SHIELD)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Phadian Gess Ptolus, City by the Spire 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Cleric Package and Abilities
10
1) GOOD DOMAIN: Protection From Evil: +4 with DCV [Prot fm Evil]; Only vs Evil (-3/4), Only When In Good Standing With Faith (cannot be removed; -1/4)
16
2) Improved Turn Undead: +80 PRE (80 Active Points); Only To Make PRE Attacks vs. Undead Creatures (-2), Limited Effect (Turn Undead Rules Fantasy HERO v5 page 108; -1), Extra Time (Full Phase, Delayed Phase, -3/4), Only Usable While In Good Standing With Faith (cannot be removed; -1/4)
10
3) LAW DOMAIN: Protection From Chaos: +4 with DCV [Prot fm Chaos]; Only vs Chaos (-3/4), Only When In Good Standing With Faith (cannot be removed; -1/4)
1
4) Extend Spell
Notes: Your Character may cast a version of a Spell they have access to that uses a Continuing Charge with up to 15 Active Points more effect applied towards increasing the duration of the Continuing Charge.
10
5) Good Domain
10
6) Law Domain
3
7) Power: Faith (EGO-based) 12-
112 Dominine Magic: Variable Power Pool (Dominine (270/270)), 90 base + 22 control cost, Set List of Spells Available (cannot be removed; +0), Uses Domain Model (cannot be removed; +0), May Change Spells as a Half Phase Action; No Skill Roll Required (Only to bring in Healing Spells; Expends Charge of Spell swapped out; +1/2) (157 Active Points); Divine Magic Only (-1/2), Only Change Spells With Meditation (Requires unmodified Faith Roll and 1 hour of Meditation; -1/2), Variable Limitations (requires -1 worth of Limitations; each Spell must take -1 of Limitations from Focus (Holy Symbol), Extra Time, Concentration, Incantation, Gesture, Limited Range, or RSR: Magic Skill vs. Spell Resistance in any combination at a MINIMUM; -1/2), Only Usable While In Good Standing With Faith (cannot be removed; -1/4), All Spells Must Have 1 Charge (-1/4)
Notes: 90 Active Point / 270 Real Cost Limit
0
1) Aid: (Total: 44 Active Cost, 10 Real Cost) +1 Overall ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4)
plus
+10 STR, UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3)
plus
Force Field (1 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Hearing Group/1 Flash Defense: Sight Group), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (10 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3) Real Cost: 10
[1 cc]
0
2) Bears Stamina: Aid CON 2d6 ({[General]~[Investing]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 9
[1]
0
3) Bless: +1 with HTH Combat ({[General]}), UAA (+1), AOE (1024" Radius; +3 1/2), Allies Only (+1/2) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 9
0
4) Bulls Strength: Aid STR 2d6 ({[General]~[Investing]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 9
[1]
0
5) Create Water: Major Transform 1d6 (Air into Water, Dispel Magic, Other Transforms), {[General]~[Creation]} (15 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 3
[1]
0
6) Death Ward: (Total: 76 Active Cost, 20 Real Cost) PowD (15 points) ({[General]}), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs Death Magic (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 8)
plus
Armor (0 PD/10 ED) ({[General]}), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs Death Magic (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 8)
plus
+8 MD (25 points total) ({[General]}), 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (16 Active Points); Only vs Death Magic (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 4) Real Cost: 20
[1 cc]
0
7) Detect Undead: Detect Undead 16- (Sight Group), Discriminatory, Perceive into Astral, Ethereal, Shadow Planes, {[General]~[Divining]} (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 7
[1 cc]
0
8) Dispel Magic -- Specific: Dispel Magic 10d6, {[General]}, Any Magic Effect 1 at a time (+1) (60 Active Points); 1 Charge (-2), OIF (Holy Symbol; -1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4) Real Cost: 13
[1]
0
9) Divine Favor: (Total: 29 Active Cost, 7 Real Cost) +1 Overall ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4)
plus
+3 STR ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (5 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
plus
Force Field (2 PD/2 ED) ({[General]~[Investing]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 7
Notes: General, Investing
[1 cc]
0
10) Flame Strike: EB 8d6 (vs. ED), {[General]~[Fire]}, Indirect (Same origin, always fired away from attacker; From Sky 11" Above Ground, So That The Wide Part Of The Cone Rests Upon The Ground; +1/4), AOE (11" Cone; +1) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 19
[1]
0
11) Hide From Undead: Invisibility to Sight Group , No Fringe, {[General]} (30 Active Points); Undead Only (-2), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 6
[1 cc]
0
12) Lesser Restoration: Healing 3 1/2d6, {[General]~[Healing]}, any Ability Damage one at a time (+1/4) (44 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 9
[1]
0
13) Magical Vestments: Armor (13 PD/13 ED) ({[General]}), 1 Continuing Charge lasting 1 Day (+0), Hardened (x2; +1/2) (58 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), IIF (Clerical Robes; -1/4) Real Cost: 19
[1 cc]
0
14) Mend: Minor Transform 0 1/2d6 (Broken Object to Whole Object (Repair Only)), {[General]}, 1 Continuing Charge lasting 6 Hours (+0), Improved Results Group (Broken (Mundane) Items; +1/4), Lingering up to 6 Hours (+1 3/4) (15 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4) Real Cost: 6
[1 cc]
0
15) Minor Guidance: +1 Overall [Guidance] ({[General]~[Divining]}), UBO (+1/4) (12 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Multiple Guidance Spells Do Not Stack With Each Other (-1/4) Real Cost: 3
0
16) Negative Energy Protection: (Total: 60 Active Cost, 16 Real Cost) PowD (15 points) ({[General]}), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only Vs Negative Energy (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 8)
plus
Armor (0 PD/10 ED) ({[General]}), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only Vs Negative Energy (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 8) Real Cost: 16
[1 cc]
0
17) Read Magic: Detect Meaning of Magical Writings 11- (Sight Group), Discriminatory, Analyze, {[General]~[Divining]} (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 4
[1 cc]
0
18) Remove Curse: Dispel Any Curse Effect One At A Time 20d6, {[General]}, any Curse power one at a time (+1/4) (75 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 13
[1]
0
19) Remove Fear: +10 PRE ({[General]~[Compulsion]~[Mind-Affecting]}), Ranged (+1/2), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 8 people at once; +1) (30 Active Points); Defensive Use Only (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 8
Notes: General
0
20) Remove Paralysis: Dispel any Paralyzation, Mental Entangle, or Slow Power One At A Time 10d6, {[General]}, any Paralyzation, Mental Entangle, or Slow Power One At A Time (+1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 9
[1]
0
21) Resistance: Force Field (3 Mental Defense/3 Power Defense) ({[General]}), 1 Continuing Charge lasting 6 Hours (+0), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2), Invisible to Hearing, and Sight Groups (+3/4) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
[1 cc]
0
22) Restoration: Healing 6d6, {[General]~[Healing]}, any Ability Damage one at a time (+1/4) (75 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Character May Take No Other Actions, Delayed Phase, -1 1/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 14
[1]
0
23) Searing Light: (Total: 60 Active Cost, 9 Real Cost) RKA 3d6 (vs. ED) ({[General]~[Positive]}) (45 Active Points); 1 Charge (-2), Does No STUN (-3/4), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 7)
plus
RKA 1d6 (vs. ED) ({[General]~[Positive]}) (15 Active Points); Only vs Undead (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Linked (
Searing Light Living; -1/2), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 9
[1]
0
24) Searing Light: (Total: 60 Active Cost, 9 Real Cost) RKA 3d6 (vs. ED) ({[General]~[Positive]}) (45 Active Points); 1 Charge (-2), Does No STUN (-3/4), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 7)
plus
RKA 1d6 (vs. ED) ({[General]~[Positive]}) (15 Active Points); Only vs Undead (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Linked (
Searing Light Living; -1/2), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 9
[1]
0
25) Shield of Faith: +6 with DCV [Shield of Faith] ({[General]}) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
0
26) Silence: Darkness to Hearing Group 6" radius, {[General]}, Uncontrolled (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Nonselective Target (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 11
[1 cc]
0
27) Status: Detect Position and Health Of Allies 14- (Unusual Group), Discriminatory, Analyze, Range, Rapid: x10, Sense, Telescopic: +14, Tracking, {[General]~[Divining]} (45 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 20
0
0
28) Virtue: +3 BODY (Extra Points of BODY Lost First, {[General]~[Investing]}), UBO (+1/4), Ranged (+1/2), LOS Not Required To Maintain (+1/2) (13 Active Points); OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), 1 Continuing Charge lasting 1 Day (Charge Expended When Additional BODY Lost (Extra BODY Cannot be "Healed" Back); -1/4) Real Cost: 4
172 Total Powers Cost
DOMAIN SPELLS
1) Protection From Evil: Force Field (4 PD/4 ED/5 Mental Defense/4 Power Defense) ({[General]~[Good(1)]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4)
[1 cc]
2) Consecrate: Drain STR 1d6, {[General]~[Positive]~[Good(2)]}, Uncontrolled (+1/2), Ranged (+1/2), 1 Continuing Charge lasting 1 Week (+1/2), AOE (4" Radius; +1), Continuous (+1) (45 Active Points); Only vs Undead (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4)
[1 cc]
3) Magic Circle Against Evil: Force Field (5 PD/5 ED/5 Mental Defense/5 Power Defense) ({[General]~[Good(3)]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2), AOE (4" Radius; +1), Selective (+1/4) (60 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4)
[1 cc]
4) Holy Smite: HA +10d6 ({[Good(4)]~[Positive]}), Penetrating (+1/2) (75 Active Points); 1 Charge (-2), HA (-1/2), OIF (Holy Symbol; -1/2), Must Be Used With Standard Strike (-1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Half Effect vs. Not Evil (-1/4)
[1]
5) Dispel Evil: Dispel Any [Alignment] Effect One At A Time 24d6, {[General]~[Good(5)]}, Any [Alignment] Effect One At A Time (+1/4) (90 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
[1]

Phadian Gess Ptolus, City by the Spire 
BELONGINGS
Equipment END
Breastplate +1, all slots Independent (-2), OIF Durable (-1/2)
1) Breastplate +1: Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points)
0
Mace of Disruption +1
1) +1 with Mace Of Disruption
2) Disruption: Killing Attack - Hand-To-Hand 3d6 (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Reduced Endurance (0 END; +1/2) (79 Active Points); Independent (-2), Only vs. Undead (-2), OAF (Mace; -1), Adds To Base Damage (-1/2)
0
3) Heavy Mace: Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR) (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (67 Active Points); Independent (-2), OAF (Mace; -1)
0
Heavy Wooden Shield +1: Multipower, 15-point reserve, (15 Active Points); all slots Independent (-2), OIF Durable (Shield; -1/2)
1) Bash: Hand-To-Hand Attack +1d6+1, Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (14 Active Points); Hand-To-Hand Attack (-1/2)
0
2) Mitigate: Armor (4 PD/4 ED), Hardened (+1/4) (15 Active Points)
0
3) Ward: +3 with DCV (SHIELD)
Potion of Cure Critical Wounds: Healing BODY 3d6 (30 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2)[6 nr]
Potion of Neutralize Poison: Dispel Poison 20d6, any Poison Effect one at a time (+1/4) (75 Active Points); 3 Charges which Never Recover (-3 1/4), OAF Durable (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Restrainable (-1/2)[3 nr]
Scroll of Lesser Resurrection: Healing BODY 5 1/2d6, Resurrection, {[General]~[Healing]} (75 Active Points); 1 Recoverable Charge (-1 1/4), OAF Fragile (-1 1/4), Only On Corpse That Has Been Dead No Longer Than 2 Decades (-1), Requires A Faith Skill Roll (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Requires Light To Use (-1/4)[1 rc]
3 Flasks of Holy Water, Healers Kit, 3 Wooden Stakes, Silver Holy Symbol of Lothian, 55gp pocket money

Phadian Gess Ptolus, City by the Spire 
TRADE LORE
Cost  Name
Human Package
2
1) CK: Ptolus 11-
4
2) KS: Arcana 13-
4
3) KS: Artificing 13-
4
4) KS: Religion 13-
2
5) PS: Woodworking 11-
7 HEALING: Paramedics 13-
5 SENSE MOTIVE: Conversation 13-
8 BAB: +1 with All Combat
36 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
7 Fringe Benefit: Membership (Keepers of the Veil)
7 Total Perks Cost
Character created with Hero Designer (version 2006111006)        Ptolus, City by the Spire, by Monte Cook