Lord Durant Khatru Ptolus, City by the Spire page 93
CHARACTERISTICS
Val Char Base Points Total Roll Notes
21 STR 10 9 21 13- HTH Damage 4d6 END [3]
14 DEX 10 12 14 12- OCV 5 DCV 5
19 CON 10 16 19 13-
24 BODY 10 32 24 14-
13 INT 10 3 13 12- PER Roll 13-
11 EGO 10 2 11 11- ECV: 4
20 PRE 10 10 20 13- PRE Attack: 4d6
16 COM 10 3 16 12-
5 PD 4 1 5/15 5/15 PD (0/10 rPD)
5 ED 4 1 5/15 5/15 ED (0/10 rED)
4 SPD 2.4 16 4 Phases: 3, 6, 9, 12
9 REC 8 2 9
40 END 38 1 40
45 STUN 45 0 45
6" Running 6 0 6"
6" Swimming 2 2 6"
6"/3" Leaping 4 0 6" 110 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 6" [12" NC]
H. Leap (4") 6"
V. Leap (2") 3"
EXPERIENCE
Total earned: 305
Spent: 305
Unspent: 0
Base Points: 50
Disad Points: 100
Total Points: 455
CHALLENGES
Cost  Disadvantage
5 Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Distinctive Features: Lawful (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 Hunted: Various Enemies of House Khatru 8- (Powerful; Several Groups, NCI, Limited Geographical Area, Political Infighting)
20 Normal Characteristic Maxima
20 Psychological Limitation: Arrogant Prick (Very Common, Strong)
15 Psychological Limitation: Dislikes Magic Users (Common, Strong)
5 Psychological Limitation: Ethnocentristic (Uncommon, Moderate)
5 Social Limitation: Duty to Commisar and Empire (Occasionally, Minor)
10 Social Limitation: Public Figure; Duty to House (Frequently, Major, Not Limiting In Some Cultures)
5 Susceptibility: Chaos effects 1d6 damage Instant (Uncommon)
100 Total Disadvantages Cost

Lord Durant Khatru Ptolus, City by the Spire 
DEFENSES
Type Amount Notes
Physical Defense 5/15 Current BODY:
Res. Phys. Defense 0/10 (24)
Energy Defense 5/15 Current END:
Res. Energy Defense 0/10 (40)
Mental Defense 10 Current STUN:
Power Defense 10 (45)

FIGHTING SKILLS
Cost  Maneuver
4 +1 HTH Damage Class(es)
Improved Bull Rush Feat
4
1) Shove: 1/2 Phase, +0 OCV, +0 DCV, 41 STR to Shove
3
2) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 5d6 Strike; Target Falls
Improved Disarm Feat
5
1) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 36 STR to Disarm; FMove
5
2) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 36 STR to take weapon away
Improved Trip Feat
3
1) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 6d6 Strike, Target Falls
Spring Attack Feat
5
1) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 5d6 +v/5; FMove
Weapon Specialization (Longsword)
4
1) Escape Bind: var. Phase, +0 OCV, +0 DCV, 36 STR to Escape Bind
5
2) Mighty Swing: 1/2 Phase, -2 OCV, +1 DCV, Weapon +5 DC Strike
Notes: Offensive Strike
5
3) Warding Attack: 1/2 Phase, +1 OCV, +3 DCV, Weapon +1 DC Strike
Notes: Defensive Strike
3 Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Empty Hand
46 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
+4 Overall
+1 with DCV
+2 with HTH Combat; OCV Or DCV Only (-1/4)
+1 with DCV
+2 with Longsword
+2 with HTH Combat; OCV Or Convert To Damage Only (-1/2)
+2 with Axiomatic Longsword
+3 with DCV (SHIELD)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Shove 1/2 +0 +0 41 STR to Shove
Takedown 1/2 +1 +1 5d6 Strike; Target Falls
Passing Disarm 1/2 -1 -1 Disarm, 36 STR to Disarm; FMove
Takeaway 1/2 +0 +0 Grab Weapon, 36 STR to take weapon away
Legsweep 1/2 +2 -1 6d6 Strike, Target Falls
Passing Strike 1/2 +1 +0 5d6 +v/5; FMove
Escape Bind var. +0 +0 36 STR to Escape Bind
Mighty Swing 1/2 -2 +1 Weapon +5 DC Strike
Warding Attack 1/2 +1 +3 Weapon +1 DC Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Lord Durant Khatru Ptolus, City by the Spire 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Human Package (Atheletic)
5
1) Dodge: +1 with DCV
7
2) Jump: Leaping +2" (6" forward, 3" upward) (Accurate)
1
2
3) Swim: Swimming +2" (6" total)
1
2
4) Burly: +1 BODY
2
5) Burly: +1 CON
2
6) Burly: +2 STR
1
3
7) Unfriendly: (Resist Seduction; 3 points)
Fighter Package and Feats
3
1) Alertness: +1 PER with all Sense Groups
0
15
2) Blindfighting: Combat Sense 12-
10
3) Cleave: Follow-Through Attack
8
4) Combat Expertise: +2 with HTH Combat; OCV Or DCV Only (-1/4)
5
5) Dodge: +1 with DCV
6
6) Greater Weapon Focus (Longsword): +2 with Longsword
30
7) Superior Improved Critical: Find Weakness 11- with All Attacks
0
10
8) Mobility: Defense Maneuver I-IV
7
9) Power Attack: +2 with HTH Combat; OCV Or Convert To Damage Only (-1/2)
5
10) Quick Draw: Fast Draw (melee) 13-
50
11) Superior Combat Reflexes: Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Two activation conditions apply simultaneously, Trigger can expire ((DEX / 5) uses per Activation); (Opponent Attempts To Move Around / Past Character) or (Opponent Is In HtH Range With Character And Moves More Than 1" Away In Order To Leave HtH Range); +1) for up to 60 Active Points of HKA, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (Weapons of Opportunity; -1/2)
3
1
12) Swim: Life Support (Extended Breathing: 1 END per Turn)
0
Unique Abilities
4
1) Long Life: Life Support (Longevity: 1600 Years)
0
177 Total Powers Cost
BELONGINGS
Equipment END
Axiomatic Longsword +5
Notes: Weapon is Lawful; Those of Chaotic Alignment Suffer Susceptibilities When Touching / Weilding It.
1) +2 with Axiomatic Longsword
2) Axiomatic: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), Only vs Chaotic Targets (-1), Adds to Base Damage of Sword (-1/2)
Notes: This damage is intended to be essentially "free" vs. targets of Chaotic Alignment, modeling the ubiquitous concept of opposing Alignments from the source material. To best model the source material, you should not include the Active Points of this ability when determining the total Active Points of the composite effect. For instance, when using this Character's "Combat Reflexes" Triggered ability that is usable with up to 60 Active Points (which covers the base weapon effect), if a Chaotic target is struck this extra damage should be applied even though it technically exceeds the Active Point limit of the Trigger.
0
3) Magical Longsword: Killing Attack - Hand-To-Hand 3d6-1 (4d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (60 Active Points); Independent (-2), OAF (-1)
0
Breast Plate Of Spell Resistance +5, all slots Independent (-2), OIF Durable (-1/2)
1) +5 Breastplate: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points)
0
2) Spell Resistance: Magic Damage Reduction, Resistant, 50% (30 Active Points)
0
Brooch of Khantru (unique Lesser Artifact), all slots Independent (-2), IIF (-1/4)
1) Lethal: Deadly Blow: +1d6 (any circumstances, any HTH weapon) (10 Active Points)
2) Morale Bonus: Change Environment 8" radius, -1 DCV, Opponents Only (+1/4) (25 Active Points); No Range (-1/2)
2
3) Proficient With All Weapons: WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Siege Engines, Arare, Atatl, Blowguns, Boomerangs and Throwing Clubs, Early Emplaced Weapons, Early Thrown Grenades, Flails, Flying Claw/Guillotine, Fukimi-Bari, Garrote, Homemade Weapons, Hook Sword, Iron Mandarin Duck, Kiseru, Lajatang, Lances, Metsubishi, Nets, Off Hand, Pendjepit, Rope Dart, Sling, Sling Bow, Spread-The-Water Knife, Staff Sling, Staffs, Steel Olive, Steel Toad, Three-Section Staff, Thrown Chain & Rope Weapons, Thrown Sword, Urumi, Whips, Wind and Fire Wheels, Wishful Steel Ball (45 Active Points)
Cloak of Resistance + 5: Force Field (10 PD/10 ED/10 Mental Defense/10 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (140 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4)0
Heavy Steel Sheild +5: Multipower, 35-point reserve, (35 Active Points); all slots Independent (-2), OIF Durable (Sheild; -1/2)
1) Bash: Hand-To-Hand Attack +2d6, Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); Hand-To-Hand Attack (-1/2)
0
2) Deflect: Missile Deflection (Any Ranged Attack) (20 Active Points)
Notes: This Sheild is able to reflect any ranged attack back at the attacker, or any other target.
0
3) Mitigate: Armor (9 PD/9 ED), Hardened (+1/4) (34 Active Points)
0
4) Ward: +3 with DCV (SHIELD)
Potion of Cure Serious Wounds: Healing BODY 4d6 (40 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2)[6 nr]
Potion of Lesser Restoration: Healing Ability Loss Damage 3 1/2d6, any Ability Loss Damage To A Characteristic, One Characteristic At A Time (+1/4) (44 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2)[6 nr]
Potion of Neutralize Poison: Dispel Poison 20d6, any Poison Effect one at a time (+1/4) (75 Active Points); 3 Charges which Never Recover (-3 1/4), OAF Durable (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Restrainable (-1/2)[3 nr]
Thoughtstone: Mind Link , Human class of minds, Specific Group of Minds (others w/ Thoughtstones known to user), No LOS Needed, Number of Minds (x16) (40 Active Points); Independent (-2), IIF (-1/4), Only within ~2 miles of the Inverted Pyramid (-1/4)0
Pocket Money: 50pp, 150gp

Lord Durant Khatru Ptolus, City by the Spire 
TRADE LORE
Cost  Name
Fighter Package
40
1) BAB (Upgraded): +4 Overall
3
2) Charioteer: Combat Driving 12-
7
3) AF: All Armor and Shield Proficiencies
6
4) AF: Penalty Skill Levels: +2 vs. armor penalties to DEX and DCV with All Armors
9
5) Animal Handler 16-
3
6) Armorsmith 12-
1
7) Language: Common (idiomatic; literate) (5 Active Points)
3
8) Language: Draconic (fluent conversation; literate)
9
9) Riding 15-
Notes: (Base Skill from Human Package)
4
10) Survival (Temperate/Subtropical, Urban) 12-
2
11) TF: Riding Animals, Chariots
4
12) WF: Common Melee Weapons, Common Missile Weapons
2
13) Weaponsmith (Muscle-Powered HTH) 12-
Human Package and Background
2
1) AK: Ptolus 11-
3
2) High Society 13-
2
3) KS: Royalty & Nobility 11-
100 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
17 Fringe Benefit: Member of the Aristocracy/Higher Nobility (Head of House Khatru), Membership (House Khatru), One Of The Twelve Commanders Of Ptolus
5 Money: Well Off
22 Total Perks Cost
Character created with Hero Designer (version 2006110406)        Ptolus, City by the Spire, by Monte Cook