Commissar Igor Urnst Ptolus, City by the Spire page 149
CHARACTERISTICS
Val Char Base Points Total Roll Notes
16 STR 10 7 16/20 12- / 13- HTH Damage 3d6/4d6 END [2]
15 DEX 10 15 15 12- OCV 5 DCV 5
13 CON 10 6 13 12-
18 BODY 10 22 18 13-
17 INT 10 7 17 12- PER Roll 12-/13-
14 EGO 10 8 14 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
16 COM 10 3 16 12-
4 PD 3 1 4/18 4/18 PD (4/18 rPD)
4 ED 3 1 4/18 4/18 ED (4/18 rED)
4 SPD 2.5 15 4 Phases: 3, 6, 9, 12
8 REC 6 4 8
30 END 26 2 30
40 STUN 33 7 40
7" Running 6 2 7"/12"
4" Swimming 2 2 4"
4"/2" Leaping 3 2 4"/9 1/2" 112 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 7"/12" [14"/24" NC]
Swim (2) 4" [8" NC]
H. Leap (3") 4"/10"
V. Leap (2") 2"/5"
EXPERIENCE
Total earned: 272
Spent: 272
Unspent: 0
Base Points: 50
Disad Points: 100
Total Points: 422
CHALLENGES
Cost  Disadvantage
5 Age: 40+
15 DNPC: The Commissar's Four Daughters 8- (Normal; Useful Noncombat Position or Skills; Group DNPC: x4 DNPCs)
5 Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Distinctive Features: Lawful (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
15 Hunted: Empire Government 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
20 Normal Characteristic Maxima
10 Reputation: Clashes With Prince Of The Church Frequently, 11-
20 Soc. Lim.: Public Figure, Duty To City (Very Frequently, Major)
5 Susceptibility: Chaos effects 1d6 damage Instant (Uncommon)
100 Total Disadvantages Cost

Commissar Igor Urnst Ptolus, City by the Spire 
DEFENSES
Type Amount Notes
Physical Defense 4/18 Current BODY:
Res. Phys. Defense 4/18 (18)
Energy Defense 4/18 Current END:
Res. Energy Defense 4/18 (30)
Mental Defense 4 Current STUN:
Power Defense 4 (40)

FIGHTING SKILLS
Cost  Maneuver
Improved Disarm Feat
5
1) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 26 STR / 30 STR to Disarm; FMove
5
2) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 26 STR / 30 STR to take weapon away
Spring Attack Feat
5
1) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 3d6 / 4d6 +v/5; FMove
15 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
+4 Overall
+3 with HTH Combat; OCV Or DCV Only (-1/4)
+1 with DCV
+3 with HTH Combat; OCV Or Convert To Damage Only (-1/2)
+5 with Sweep
+8 with DCV [vs Sweep 1/2 DCV]; Only To Improve DCV Before 1/2 DCV Is Deteremined When Using Sweep (-1 1/2)
+4 with Deflection [Animated Shield]
+1 with Sonic Ammo [Magic Ammo For Dragon Pistol]
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Passing Disarm 1/2 -1 -1 Disarm, 26 STR / 30 STR to Disarm; FMove
Takeaway 1/2 +0 +0 Grab Weapon, 26 STR / 30 STR to take weapon away
Passing Strike 1/2 +1 +0 3d6 / 4d6 +v/5; FMove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Commissar Igor Urnst Ptolus, City by the Spire 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Human
0
1) Feat: COMBAT REFLEXES: +1 SPEED (factored into characteristics)
0
2
2) +1 PER with Sight Group
0
Fighter Package and Feats
17
1) Blindfighting: Combat Sense 14-
10
2) Cleave: Follow-Through Attack
12
3) Combat Expertise: +3 with HTH Combat; OCV Or DCV Only (-1/4)
5
4) Dodge: +1 with DCV
10
5) Mobility: Defense Maneuver I-IV
10
6) Power Attack: +3 with HTH Combat; OCV Or Convert To Damage Only (-1/2)
5
7) Quick Draw: Fast Draw (melee) 13-
5
8) Rapid Reload: Fast Draw (firearms) 13-
1
9) Swim: Life Support (Extended Breathing: 1 END per Turn)
0
8
10) Improved Initiative: Lightning Reflexes: +5 DEX to act first with All Actions
10
11) Whirlwind Attack: +5 with Sweep
5
12) Improved Whirlwind Attack: Rapid Attack (HTH)
2
13) Exotic Weapon Proficiency (firearms): WF: Early Firearms
5
14) Jump: Leaping 0" (4"/9 1/2" forward, 2"/4 1/2" upward) (Accurate)
1
Signature Abilities
30
1) Scything Intelligence: Find Weakness 11- with All Attacks
0
16
2) Whirlwind Mastery: +8 with DCV [vs Sweep 1/2 DCV]; Only To Improve DCV Before 1/2 DCV Is Deteremined When Using Sweep (-1 1/2)
153 Total Powers Cost
BELONGINGS
Equipment END
Adamantine Breastplate of Improved Fire Resistance +4, all slots Independent (-2), OIF Durable (-1/2)
1) Breastplate: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points)
0
2) Fire Resistance: Armor (0 PD/20 ED), Hardened (+1/4) (37 Active Points); Only Works Against Heat / Fire (-1)
0
Animated Light Steel Shield Of Missile Deflection, all slots Independent (-2), OIF Durable (-1/2)
1) +4 with Deflection [Animated Shield]
2) Missile Deflection (Bullets & Shrapnel), Persistent (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Incoming Projectiles; +1 1/4) (41 Active Points)
0
Sonic Dragon Pistol Ammo +1, all slots 10 Charges which Never Recover (-2 1/4)
Notes: Treat As A Linked Attack With Base Damage Of Dragon Pistol
1) +1 with Sonic Ammo [Magic Ammo For Dragon Pistol]
2) Extra Damage: RKA 2d6 (vs. ED) (30 Active Points); Independent (-2), 1 Recoverable (Reload With More Ammunition) Charge (-1 1/4), OAF (-1)
[1 rc]
Amulet of Natural Armor +4: Damage Resistance (4 PD/4 ED) (4 Active Points); Independent (-2), OAF (-1)0
Boots Of Striding And Springing: Multipower, 10-point reserve, all slots Reduced Endurance (0 END; +1/2) (15 Active Points); all slots Independent (-2), OIF (-1/2)
1) Leaping +5" (4"/9 1/2" forward, 2"/4 1/2" upward) (Accurate) (10 Active Points)
2) Running +5" (7"/12" total) (10 Active Points)
Dragon Pistol +2: RKA 2 1/2d6 (vs. PD) (40 Active Points); Independent (-2), 1 Recoverable (Reload With More Ammunition) Charge (-1 1/4), OAF (-1)[1 rc]
Gauntlets Of Ogre Power: +4 STR, Reduced Endurance (0 END; +1/2) (6 Active Points); Independent (-2), OIF (-1/2), No Figured Characteristics (-1/2)
Longsword +1: Killing Attack - Hand-To-Hand 2d6 (3d6 / 3d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (45 Active Points); Independent (-2), OIF (-1/2)0
Ring of Protection + 4: Force Field (4 PD/4 ED/4 Mental Defense/4 Power Defense/4 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (70 Active Points); Independent (-2), IIF (-1/4)0
Thoughtstone: Mind Link , Human class of minds, Specific Group of Minds (others w/ Thoughtstones known to user), No LOS Needed, Number of Minds (x16) (40 Active Points); Independent (-2), IIF (-1/4), Only within ~2 miles of the Inverted Pyramid (-1/4)0
Potion of Cure Serious Wounds: Healing BODY 4d6 (40 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2)[6 nr]
Potion of Cure Serious Wounds: Healing BODY 4d6 (40 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2)[6 nr]
Potion of Heroism: Aid STR, DEX, CON, BODY simultaneously 2d6, STR, DEX, CON, BODY simultaneously (+1) (40 Active Points); 3 Charges which Never Recover (-3 1/4), OAF Fragile (-1 1/4), Extra Time (Full Phase, -1/2), Restrainable (-1/2)[3 nr]
Potion Of Invisibility: Invisibility to Sight Group , No Fringe, 3 Continuing Charges lasting 1 Hour each (+1/4) (37 Active Points); OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2)[3 cc]
Potion of Flight: Flight 20", 2 Continuing Charges lasting 1 Hour each (+0), Persistent (+1/2) (60 Active Points); OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2)[2 cc]
Silver & Emerald Ring worth 1000gp
Signet Ring of Ptolus 10000gp

Commissar Igor Urnst Ptolus, City by the Spire 
TRADE LORE
Cost  Name
Human
3
1) High Society 13-
3
2) KS: History of the Empire (INT-based) 12-
4
3) KS: Law & Governance (INT-based) 13-
Fighter
5
1) Bluff: Feint 13-
3
2) Bluff: Persuasion 13-
5
3) Diplomacy: Conversation 14-
5
4) Handle Animal: Animal Handler 14-
9
5) Ride: Riding 15-
5
6) Sense Motive: Interrogation 14-
Well Educated
40
1) BAB (Upgraded): +4 Overall
4
2) AK: The Empire (INT-based) 13-
4
3) CK: Ptolus (INT-based) 13-
4
4) CuK: Powerbases of Ptolus (INT-based) 13-
1
5) Language: Common (idiomatic; literate) (5 Active Points)
2
6) Language: Gnollish (fluent conversation)
5
7) Language: Old Prustan (idiomatic; literate)
3
8) PS: Imperial Commissar (INT-based) 12-
105 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
10 Money: Wealthy
9 Reputation: Commissar of Ptolus (A large group) 14-, +3/+3d6
15 Fringe Benefit: Head of State (Commissar of Ptolus), Member of the Aristocracy/Higher Nobility (Commissar of Ptolus)
34 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
Human
3
1) Tight-Lipped (3 points) (Resists Conversation)
3 Total Talents Cost
Character created with Hero Designer (version 2006111006)        Ptolus, City by the Spire, by Monte Cook