Melior Kalen / Barit Galomar Ptolus, City by the Spire page 385
CHARACTERISTICS
Val Char Base Points Total Roll Notes
16 STR 10 6 16 12- HTH Damage 3d6 END [2]
12 DEX 10 6 12 11- OCV 4 DCV 4
18 CON 10 16 18 13-
20 BODY 10 20 20 13-
12 INT 10 2 12 11- PER Roll 12-
20 EGO 10 20 20/22 13- ECV: 7/7
14 PRE 10 4 14 12- PRE Attack: 2 1/2d6
16 COM 10 3 16 12-
4 PD 3 1 4/16 4/16 PD (0/16 rPD)
4 ED 4 0 4/16 4/16 ED (0/16 rED)
2 SPD 2.2 0 2 Phases: 6, 12
8 REC 7 2 8
36 END 36 0 36
40 STUN 37 3 40
6" Running 6 0 6"
2" Swimming 2 0 2"
2"/1" Leaping 3 -1 2" 82 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2"
V. Leap (2") 1"
EXPERIENCE
Total earned: 260
Spent: 260
Unspent: 0
Base Points: 50
Disad Points: 100
Total Points: 410
CHALLENGES
Cost  Disadvantage
Lawful Good
5
1) Distinctive Features: Lawful Good (Concealable; Noticed and Causes Reaction; Detectable By Large Group; Not Distinctive In Some Cultures)
15
2) Psychological Limitation: Lawful Good Code of Ethics (Common, Strong)
5
3) Susceptibility: Chaos 1d6 damage Instant (Uncommon)
5
4) Susceptibility: Evil 1d6 damage Instant (Uncommon)
5 Distinctive Features: Divine Magic User (Concealable; Noticed and Causes Reaction; Detectable Only By Unusual Senses)
0 Distinctive Features: Each Looks Like A Twin Of The Other (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures; Just Flavor)
5 Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Normal Characteristic Maxima
20 Psychological Limitation: Humble And Self Effacing (Very Common, Strong)
20 Social Limitation: Public Figures / Duty to Church And Faithful (Very Frequently, Major)
100 Total Disadvantages Cost

Melior Kalen / Barit Galomar Ptolus, City by the Spire 
DEFENSES
Type Amount Notes
Physical Defense 4/16 Current BODY:
Res. Phys. Defense 0/16 (20)
Energy Defense 4/16 Current END:
Res. Energy Defense 0/16 (36)
Mental Defense var Current STUN:
Power Defense var (40)
COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
+1 Overall
+3 with All Combat
+4 with DCV; Only vs. Evil, Good Standing w/ Faith
+2 with Mace Of Disruption
+3 with DCV (SHIELD)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Melior Kalen / Barit Galomar Ptolus, City by the Spire 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Cleric Package and Abilities
10
1) GOOD DOMAIN: Protection From Evil: +4 with DCV (20 Active Points); Only vs Evil (-3/4), Only When In Good Standing With Faith (cannot be removed; -1/4)
10
2) LIGHT DOMAIN: Light Aura: Sight Group Images Increased Size (4" radius; +1/2), +4 to PER Rolls, {[General]~[Light]}, 1 Continuing Charge lasting 6 Hours (+0), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (49 Active Points); Only To Create Light (-1), The Person It Is Cast Upon Glows Uncontrollably For The Duration (-1), Extra Time (1 Minute, Only to Activate, -3/4), Concentration (0 DCV; -1/2), Only When Serving The God's Purposes (-1/2)
[1 cc]
10
3) Turn Undead: +50 PRE (50 Active Points); Only To Make PRE Attacks vs. Undead Creatures (-2), Limited Effect (Turn Undead Rules Fantasy HERO v5 page 108; -1), Extra Time (Full Phase, Delayed Phase, -3/4), Only Usable While In Good Standing With Faith (cannot be removed; -1/4)
1
4) Extend Spell
Notes: Your Character may cast a version of a Spell they have access to that uses a Continuing Charge with up to 15 Active Points more effect applied towards increasing the duration of the Continuing Charge.
10
5) Increased Real Cost Limit (x5): VPP Real Cost Limit = Pool x 5
10
6) Good Domain
10
7) Light Domain
5
8) Power: Faith (EGO-based) 14-
Human Package
3
1) Perceptive (Upgraded): +1 PER with all Sense Groups
0
3
2) Quick: Lightning Reflexes: +2 DEX to act first with All Actions
187 Dominine Magic: Variable Power Pool (Dominine (746/750)), 150 base + 37 control cost, Set List of Spells Available (cannot be removed; +0), Uses Domain Model (cannot be removed; +0), May Change Spells as a Half Phase Action; No Skill Roll Required (Only to bring in Healing Spells; Expends Charge of Spell swapped out; +1/2) (262 Active Points); Divine Magic Only (-1/2), Only Change Spells With Meditation (Requires unmodified Faith Roll and 1 hour of Meditation; -1/2), Variable Limitations (requires -1 worth of Limitations; each Spell must take -1 of Limitations from Focus (Holy Symbol), Extra Time, Concentration, Incantation, Gesture, Limited Range, or RSR: Magic Skill vs. Spell Resistance in any combination at a MINIMUM; -1/2), Only Usable While In Good Standing With Faith (cannot be removed; -1/4), All Spells Must Have 1 Charge (-1/4)
Notes: 150 Active Point / 750 Real Cost Limit
0
1) Bless: (Total: 30 Active Cost, 8 Real Cost) +1 with HTH Combat ({[General]}), Ranged (+1/2), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (14 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 4)
plus
+3 EGO ({[General]}), Ranged (+1/2), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (16 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4) Real Cost: 8
[1 cc]
0
2) Comprehend Languages: Universal Translator 15- ({[General]}), 1 Continuing Charge lasting 1 Day (+0), Usable By Other (+1/4) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4) Real Cost: 12
0
3) Detect Evil: Detect Specific Alignment Combination 17- (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Perceive into Astral, Telescopic: +4, {[General]~[Divining]} (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 7
[1 cc]
0
4) Divine Favor: (Total: 29 Active Cost, 7 Real Cost) +1 Overall [Divine Favor] ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4)
plus
+3 STR ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (5 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
plus
Force Field (2 PD/2 ED) ({[General]~[Investing]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 7
[1 cc]
0
5) Endure Elements: Armor (0 PD/20 ED) ({[General]}), 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Only Fire, Electricity, Cold (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 8
[1 cc]
0
6) Shield of Faith: +6 with DCV [Shield of Faith] ({[General]}) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
0
7) Shield of Faith: +6 with DCV [Shield of Faith] ({[General]}) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
0
8) Aid: (Total: 44 Active Cost, 10 Real Cost) +1 Overall ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4)
plus
+10 STR, UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3)
plus
Force Field (1 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Hearing Group/1 Flash Defense: Sight Group), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (10 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3) Real Cost: 10
[1 cc]
0
9) Align Weapon: Variable SFX ([Good; Evil; Chaos; Law]; Add One Alignment To Weapon; +1/4) for up to 45 Active Points of Weapons ({[General]~[Alignment]}), 1 Continuing Charge lasting 6 Hours (+0), LOS Not Required To Maintain (+1/2), Ranged (+1/2), UAA (+1), Continuous (+1) (44 Active Points); Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 16
[1 cc]
0
10) Bears Stamina: Aid CON 2d6 ({[General]~[Investing]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 9
[1]
0
11) Bulls Strength: Aid STR 2d6 ({[General]~[Investing]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 9
[1]
0
12) Lesser Hold Person: Entangle 1d6, 2 DEF ({[General]~[Charm]~[Mind-Affecting]}), Takes No Damage From Attacks Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), Cannot Be Escaped With Teleportation (+1/4), BOECV (Mental Defense applies; +1) (41 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Cannot Form Barriers (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 9
[1]
0
13) Silence: Darkness to Hearing Group 6" radius, {[General]}, Uncontrolled (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Nonselective Target (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 11
[1 cc]
0
14) Spiritual Weapon: EB 3d6 (vs. ED), {[General]}, Variable Target (+1/4), Affects Desol One Special Effect of Desolidification (Ethreal) (+1/4), Uncontrolled (+1/2), Continuous (+1) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 12
[1 cc]
0
15) Daylight: (Total: 54 Active Cost, 16 Real Cost) Sight Group Images Increases Size (4" radius; +1/2), +4 to PER Rolls, {[General]~[Light]} (33 Active Points); Only To Create Light (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (0 DCV; -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4), Physical Manifestation (Object Touched; -1/4) (Real Cost: 8)
plus
CE 4" radius, +3 Temperature Level Adjustment (21 Active Points); OIF (Holy Symbol; -1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 8) Real Cost: 16
[1 cc]
0
16) Dispel Magic -- Specific: Dispel Magic 10d6, {[General]}, Any Magic Effect 1 at a time (+1) (60 Active Points); 1 Charge (-2), OIF (Holy Symbol; -1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4) Real Cost: 13
[1]
0
17) Invisibility Purge, Lesser: Dispel Invisibility 13d6+1, {[General]}, Explosion (+1/2) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4) Real Cost: 14
[1]
0
18) Locate Object: Detect Specific Object 17- (no Sense Group), Discriminatory, Analyze, Range, Sense, Telescopic: +64, {[General]~[Divining]} (60 Active Points); Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 22
[1 cc]
0
19) Magic Circle Against [Alignment]: Force Field (5 PD/5 ED/5 Mental Defense/5 Power Defense) ({[General]~[Opposing Alignment]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2), AOE (4" Radius; +1), Selective (+1/4) (60 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 22
[1 cc]
0
20) Protection From The Elements: Armor (0 PD/40 ED) ({[General]}), 1 Continuing Charge lasting 1 Day (+0) (60 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Only Fire, Electricity, Cold (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 16
[1 cc]
0
21) Air Walk: Flight 16", x4 Noncombat, {[General]~[Investing]}, UBO (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (74 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), Must "Walk" Upon Air As If On Ground (-1/4) Real Cost: 27
[1 cc]
0
22) Discern Lie: Detect Truth 14- (no Sense Group), Discriminatory, Analyze, Range, Sense, {[General]~[Divining]} (30 Active Points); Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 11
[1 cc]
0
23) Lesser Protection From Spells: Spells Damage Reduction, Resistant, 50%, {[General]~[Investing]}, 1 Continuing Charge lasting 1 Day (+0), Usable By Other (+1/4), LOS Not Required To Maintain UBO (+1/2), Difficult To Dispel (x4 Active Points; +1/2) (67 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 24
[1 cc]
0
24) Neutralize Poison: Dispel Any Poison Effect One At A Time 20d6, {[General]}, any Poison power one at a time (+1/4) (75 Active Points); 1 Charge (-2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 18
[1]
0
25) Restoration: Healing 6d6, {[General]~[Healing]}, any Ability Damage one at a time (+1/4) (75 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Character May Take No Other Actions, Delayed Phase, -1 1/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 14
[1]
0
26) Summon Monster IV: Summon 2 142-point Fantasy Creatures ({[General]~[Summoning]}), Expanded Class of Beings Very Limited Group (+1/4), Slavishly Devoted (+1) (74 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 14
[1]
0
27) Break Enchantment: Dispel Any Curse, Enchantment, Paralysis Effect One At A Time 20d6, {[General]}, Any Curse, Enchantment, Paralysis Effect One At A Time (+1/2) (90 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 16
[1]
0
28) Dispel [Alignment]: Dispel Any [Alignment] Effect One At A Time 24d6, {[General]}, Any [Alignment] Effect One At A Time (+1/4) (90 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 16
[1]
0
29) Flame Strike: EB 8d6 (vs. ED), {[General]~[Fire]}, Indirect (Same origin, always fired away from attacker; From Sky 11" Above Ground, So That The Wide Part Of The Cone Rests Upon The Ground; +1/4), AOE (11" Cone; +1) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 19
[1]
0
30) Mark of Justice: Drain DEX, COM, or INT One At A Time 2d6, Places a Magic symbol upon recipient. Spell will go off if target violates code of conduct (Trigger)., {[General]}, DEX, COM, or INT One At A Time (+1/4), Trigger (Set When Cast; +1/4), Uncontrolled (+1/2), Continuous (+1), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (90 Active Points); 1 Continuing Charge lasting 1 Minute (Stopped by Remove Curse, Dispel Magic, or Wish Magic of Equal or Greater AP; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Incantations (Complex; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4) Real Cost: 24
[1 cc]
0
31) Wall of Stone: Entangle 10d6, 5 DEF (Stops A Given Sense Group Sight Group, {[General]}) (85 Active Points); 1 Charge (-2), Only To Form Barriers (-1), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 15
[1]
0
32) Blade Barrier: RKA 2d6 (vs. PD) ({[General]}), Semi-Armor Piercing (+1/4), Continuous (+1), AOE (7" Radius; +1), Selective (+1/4) (105 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 21 LTE loss; -1), Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), No Knockback (-1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 23
[1 cc]
0
33) Greater Dispel Magic -- Specific: Dispel Magic 17 1/2d6, {[General]}, Any Magic Effect 1 at a time (+1) (105 Active Points); 1 Charge (-2), OIF (Holy Symbol; -1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4) Real Cost: 23
[1]
0
34) True Seeing: (Total: 104 Active Cost, 34 Real Cost) Detect The True Appearance Of Everything, Ignoring All Sensory Deceptions 14- (no Sense Group), Discriminatory, Increased Arc Of Perception (240 Degrees), Range, Sense, Targeting, {[General]~[Divining]}, 1 Continuing Charge lasting 1 Day (+0), Ranged (+1/2), NRM (+1/2) (74 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 25)
plus
Sight Group Flash Defense (15 points), {[General]~[Divining]} (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 5)
plus
+15 MD (30 points total) ({[General]~[Divining]}) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1/2), Only Works Against Mental Illusions And Eye Contact Required Mental Powers (-1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 4) Real Cost: 34
[1 cc]
0
35) Undeath To Death: Killing Attack - Ranged 5d6-1 (vs. ED) ({[General]~[Positive]}), Explosion (+1/2) (105 Active Points); 1 Charge (-2), Undead Only (-1), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Focus; -1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 18
[1]
0
36) Word of Recall: (Total: 102 Active Cost, 20 Real Cost) Teleportation 5", No Relative Velocity, Position Shift, x2 Increased Mass, {[General]~[Teleportation]}, Trigger (At Will) (+1/2), MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (97 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 21 LTE loss; -1), OIF (Holy Symbol; -1/2), Can Only Teleport To Floating Fixed Locations (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 15)
plus
Teleportation: Floating Fixed Location (1 Locations), {[General]~[Teleportation]} (Real Cost: 5) Real Cost: 20
[1]
0
37) Greater Scrying: Clairsentience (Sight And Mystic Groups), x8 Range (4,200"), +5 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 96" per Phase), Related Group of Dimensions (Astral, Ethreal), Targeting, Tracking, {[General]~[Divining]} (120 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; Character is totally unaware of nearby events; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 30
[1 cc]
0
38) Holy Word: Drain BODY 4d6, {[General]~[Good]}, AOE (32" Radius; +1 3/4), Selective (+1/4) (120 Active Points); 1 Charge (Stopped By Healing Magic of Equal or Greater AP; -2), OIF (Holy Symbol; -1/2), Not vs Good Individuals (-1/2), Gestures (-1/4), Incantations (Voice Range Option; -1/4) Real Cost: 27
[1]
0
39) Firestorm: Killing Attack - Ranged 3d6 (vs. ED) ({[General]}), Explosion (+1/2), Uncontrolled (+1/2), Continuous (+1) (135 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 38
[1 cc]
0
40) Divine Aegis: (Total: 134 Active Cost, 33 Real Cost) +5 with DCV ({[General]~[Alignment]}), 1 Continuing Charge lasting 1 Day (+0) (25 Active Points); Only vs. Opposing Alignment (-1), Extra Time (1 Minute, Only to Activate, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 6)
plus
PowD (30 points), 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Only vs. Opposing Alignment (-1), Extra Time (1 Minute, Only to Activate, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 7)
plus
Armor (13 PD/13 ED), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4) (49 Active Points); Only vs. Opposing Alignment (-1), Extra Time (1 Minute, Only to Activate, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 12)
plus
Magic Damage Reduction, Resistant, 50%, 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Only vs. Opposing Alignment (-1), Extra Time (1 Minute, Only to Activate, -3/4), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 8) Real Cost: 33
Notes: Use this Spell for the Cloak of Chaos, Holy Aura, Unholy Aura, Shield of Law series of Spells
[1 cc]
0
41) Miracle: Unlock VPP, May Cast Any One Spell Or Spell-Like Effect, With Up To 150 Active Points; No Castng Limitations Necessary, {[General]~[Miracle]} (150 Active Points); 1 Charge (-2), Side Effects , Side Effect occurs automatically whenever Power is used (Caster suffers 30 LTE loss; -1), OIF (Holy Symbol; -1/2), Extra Time (Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4) Real Cost: 30
[1]
0
42) Superior Antimagic Field: Suppress All Magic 5d6, all Magic simultaneously (+2), {[General]~[Anti-Magic]}, Uncontrolled (+1/2), Continuous (+1), AOE (44" Radius; +1 1/2) (150 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 30 LTE Loss; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF (Holy Symbol; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 37
[1 cc]
259 Total Powers Cost

Melior Kalen / Barit Galomar Ptolus, City by the Spire 
DOMAIN SPELLS
1) Protection From Evil: Force Field (4 PD/4 ED/5 Mental Defense/4 Power Defense) ({[General]~[Opposing Alignment]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4)
[1 cc]
2) Hearts Glow: Change Environment 4" radius, -2 OCV, {[Light(2)]} (+0), Usable By Other (+1/4), Affects Desolidified Any form of Desolidification (+1/2), LOS Not Required To Maintain (+1/2) (45 Active Points); vs Evil Only (Reduced As This Effectively Grants Personal Immunity To Individuals Using It That Are Not Evil) (-3/4), OIF (Holy Symbol; -1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), No Range (-1/2), Incantations (-1/4), Concentration (1/2 DCV; -1/4)
[1 cc]
3) Searing Light: (Total: 60 Active Cost, 9 Real Cost) RKA 3d6 (vs. ED) ({[Light(3)]~[Positive]}) (45 Active Points); 1 Charge (-2), Does No STUN (-3/4), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 7) plus RKA 1d6 (vs. ED) ({[Light(3)]~[Positive]}) (15 Active Points); Only vs Undead (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Linked (
Searing Light Living; -1/2), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 2)
[1]
4) Holy Smite: HA +10d6 ({[Good(4)]~[Positive]}), Penetrating (+1/2) (75 Active Points); 1 Charge (-2), HA (-1/2), OIF (Holy Symbol; -1/2), Must Be Used With Standard Strike (-1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Half Effect vs. Not Evil (-1/4)
[1]
5) Blazing Light: (Total: 90 Active Cost, 14 Real Cost) RKA 4d6 (vs. ED) ({[Light(5)]~[Positive]}) (60 Active Points); 1 Charge (-2), Does No STUN (-3/4), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 10) plus RKA 2d6 (vs. ED) ({[Light(5)]~[Positive]}) (30 Active Points); Only vs Undead (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Linked (
Blazing Light Living; -1/2), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 4)
[1]
6) Waves of Light: RKA 4d6 (vs. ED) ({[Light(6)]~[Positive]}), Area Of Effect (13" Cone; +1), Two-Dimensional (-1/4) (105 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Does No STUN (-3/4), OIF (Holy Symbol; -1/2), No Range (-1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
[1]
7) Sunbeam: (Total: 120 Active Cost, 22 Real Cost) Sight Group Flash 6d6, {[Light(7)]}, AOE (12" Line; +1) (60 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), No Range (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11) plus RKA 2d6 (vs. ED) ({[Light(7)]}), AOE (12" Line; +1) (60 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), No Range (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 11)
[1]
8) Sunfire Tomb: XDM (Reversible By Freedom, Wish, Other Usage Of XDM) (Single Dimension (Imprisonment Pocket Dimension)), x4 Increased Weight, {[Light(8)]}, Ranged (+1/2), Affects Desol Any form of Desolidification (+1/2), Transdimensional (Related Group of Dimensions; Ethreal & Astral; +3/4), UAA (+1), BOECV (Mental Defense applies; +1) (142 Active Points); 1 Charge (-2), Side Effects, Side Effect occurs automatically whenever Power is used (Caster Takes 30 LTE loss; -1), Extra Time (Extra Segment, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4)
[1]
9) Wellspring Of Sunlight: (Total: 150 Active Cost, 28 Real Cost) Summon 4 250-point Paladins ({[Light(9)]~[Summoning]}), Loyal (+1/2) (90 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 18) plus Energy Blast 8d6 (vs. ED), {[Light(9)]~[Positive]}, Explosion (+1/2) (60 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), Only Vs Evil (Reduced Due To Not Affecting Summoned Paladins; -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 10)
[1]
BELONGINGS
Equipment END
Full Plate +4, all slots Independent (-2), OIF Durable (-1/2)
1) Full Plate +4: Armor (12 PD/12 ED), Hardened (+1/4) (52 Active Points)
0
Holy Mace of Disruption +4
1) +2 with Mace Of Disruption
2) Disruption: Killing Attack - Hand-To-Hand 3d6 (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Reduced Endurance (0 END; +1/2) (79 Active Points); Independent (-2), Only vs. Undead (-2), OAF (Mace; -1), Adds To Base Damage (-1/2)
0
3) Good: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Reduced Endurance (0 END; +1/2) (26 Active Points); Independent (-2), OAF (Mace; -1), Only vs. Evil (-1), Adds To Base Damage (-1/2)
0
4) Heavy Mace: Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR) (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (67 Active Points); Independent (-2), OAF (Mace; -1)
0
Holy Symbol of Gaen, all slots OIF (Holy Symbol; -1/2), Independent (-1/2)
1) Insight: +2 EGO (4 Active Points)
2) Light: Sight Group Images Increased Size (8" radius; +3/4), +4 to PER Rolls, Reduced Endurance (0 END; +1/2) (49 Active Points); Only To Create Light (-1), No Range (-1/2)
0
3) Searing Light: (Total: 60 Active Cost, 12 Real Cost) RKA 3d6 (vs. ED) (45 Active Points); 3 Charges (-1 1/4), Does No STUN (-3/4), No Knockback (-1/4), Beam (-1/4) (Real Cost: 10) plus RKA 1d6 (vs. ED) (15 Active Points); Only vs Undead (-2), 3 Charges (-1 1/4), Linked (Searing Light Living; -1/2), No Knockback (-1/4), Beam (-1/4) (Real Cost: 2)
[3]
Heavy Steel Shield +5: Multipower, 35-point reserve, (35 Active Points); all slots Independent (-2), OIF Durable (Sheild; -1/2)
1) Bash: Hand-To-Hand Attack +2d6, Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); Hand-To-Hand Attack (-1/2)
0
2) Deflect: Missile Deflection (Any Ranged Attack) (20 Active Points)
Notes: This Sheild is able to reflect any ranged attack back at the attacker, or any other target.
0
3) Mitigate: Armor (9 PD/9 ED), Hardened (+1/4) (34 Active Points)
0
4) Ward: +3 with DCV (SHIELD)
Thoughtstone: Mind Link , Human class of minds, Specific Group of Minds (others w/ Thoughtstones known to user), No LOS Needed, Number of Minds (x16) (40 Active Points); Independent (-2), IIF (-1/4), Only within ~2 miles of the Inverted Pyramid (-1/4)0
Potion of Cure Serious Wounds: Healing BODY 4d6 (40 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2)[6 nr]
Potion of Bear's Endurance: Aid BODY 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (35 Active Points); 1 Charge (-2), IAF Fragile (-3/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2)[1]
Pocket Money: gold ring worth 150gp, 535gp

Melior Kalen / Barit Galomar Ptolus, City by the Spire 
TRADE LORE
Cost  Name
Human Package
10
1) +1 Overall
2
2) CK: Ptolus 11-
4
3) PS: Stonecraft (EGO-based) 14-
4
4) PS: Woodworking (EGO-based) 14-
24 BAB: +3 with All Combat
5 AF: Medium and Heavy Armor and Shield Proficiencies
3 AF: Penalty Skill Levels: +1 vs. armor penalties to DEX and DCV with All Armors
3 Conversation 12-
3 Scholar
1
1) KS: Alchemy (2 Active Points) 11-
1
2) KS: Artificing (2 Active Points) 11-
1
3) KS: Religion (2 Active Points) 11-
1
4) KS: Scroll Scribing (2 Active Points) 11-
62 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
7 Fringe Benefit: Co-Heads of Church of Gaen
7 Total Perks Cost
Character created with Hero Designer (version 2006111006)        Ptolus, City by the Spire, by Monte Cook