Characteristics & Appearance Page
Character Name: Silence
Alternate Identities: Carter Dampier
Player Name:
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
20 STR 10 10 20/60 13- / 21- HTH Damage 4d6/12d6 END [2/6]
20 DEX 10 30 20 13- OCV 7 DCV 7
18 CON 10 16 18 13-
10 BODY 10 0 10/14 11- / 12-
18 INT 10 8 18 13- PER Roll 13-
20 EGO 10 20 20 13- ECV: 7
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
20 COM 10 5 20 13-
4 PD 4 0 4/20 4/20 PD (0/12 rPD)
4 ED 4 0 4/20 4/20 ED (0/12 rED)
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
8 REC 8 0 8
36 END 36 0 36
29 STUN 29 0 29/33
6" Running 6 0 6"
2" Swimming 2 0 2"
4"/2"" Leaping 4 0 4"/12" 107 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 4
Spent: 4
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 354
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (4") 4"/12"
V. Leap (2") 2"/6"
Flight 12" [24" NC]
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 2"
Weight: 198 lbs
Description:
In his natural form, Silence appears to be a grey corpse-like humanoid with neither teeth nor hair. He can assume almost any humanoid form at will, and will generally maintain the face and body of Cartier Dampier when not playing a role. As Carter, he has close-cropped black hair, steel grey eyes, extremely regular facial features, and an athlete's physique.

Combat Information Page
Character Name: Silence
Alternate Identities: Carter Dampier
Player Name:
DEFENSES
Type Amount Notes
Physical Defense 4/20 Current BODY:
Res. Phys. Defense 0/12 (10/14)
Energy Defense 4/20 Current END:
Res. Energy Defense 0/12 (36)
Mental Defense 9 Current STUN:
Power Defense 0 (29/33)
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Powers & Equipment Page
Character Name: Silence
Alternate Identities: Carter Dampier
Player Name:
POWERS
Cost  Power END
43 Glamours Of The Quiet Ones: Shapeshift (Sight, Hearing and Touch Groups, Limited Group: Any Humanoid), Imitation, Instant Change, Costs END Only To Change Shape (+1/4) (54 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)4
7 True Immortality: Life Support (Eating Character only has to eat once per week; Longevity Immortal; Sleeping Character only has to sleep 8 hours per week)0
5 Dreaming Mind of the Quiet Ones: Eidetic Memory
5 Dreaming Mind of the Quiet Ones II: Mental Defense (9 points total)0
72 Magic of the Quiet Ones: Multipower, 90-point reserve, (90 Active Points); all slots Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
1u
1) Glamour of the Quiet Ones II: Cosmetic Transform 2d6, Improved Target Group (Any Clothing into Any Clothing; +1/4) (12 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
1
2u
2) Enriching of the Body: Density Increase (1,400 kg mass, +20 STR, +4 PD/ED, -4" KB), Costs END Only To Activate (+1/4) (25 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
2
2u
3) Lilliput: Growth (+20 STR, +4 BODY, +4 STUN, -4" KB, 1,437 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide), Costs END Only To Activate (+1/4) (25 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
2
4u
4) Brobdingnag: Shrinking (0.1175 m tall, 0.0219 kg mass, -8 PER Rolls to perceive character, +8 DCV, takes +12" KB), Costs END Only To Activate (+1/4) (50 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
4
2u
5) Armor of Flesh: Force Field (12 PD/12 ED), Costs END Only To Activate (+1/4) (30 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
2
2u
6) To Move in the Dream of the World: Flight 12", Costs END Only To Activate (+1/4) (30 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
2
2u
7) To Wrap in Shadows: Invisibility to Sight Group , No Fringe (30 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
3
5u
8) To Taste the Mind: Telepathy 7 1/2d6 (Additional Class of Minds: Animals class of minds), Reduced Endurance (1/2 END; +1/4) (60 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
2
6u
9) To Scent the Spirit: Mind Scan 10d6 (Additional Class Of Minds: Animals class of minds), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
3
5u
10) To Promise and Cajole: Mind Control 6d6 (Additional Class of Minds: Animals class of minds), Telepathic (+1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
2
5u
11) Sending of Dreams: Mental Illusions 7 1/2d6 (Additional Class of Minds: Animal class of minds), Reduced Endurance (1/2 END; +1/4) (60 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
2
5u
12) The Drinking of Memories: Drain INT and Ego 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Reduced Endurance (1/2 END; +1/4), Int and Ego simultaneously (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (60 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
2
3u
13) To Charm and Beguile: Succor PRE 9 1/2d6 (standard effect: 28 points), Costs END Only To Activate (+1/4) (60 Active Points); Self Only (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
5
2u
14) To Walk The Secret Paths: Extra-Dimensional Movement (Any Dimension, Any Location), x16 Increased Weight (60 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Increased Endurance Cost (x2 END; -1/2), Restrainable (Must be able to walk and move freely; -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
12
178 Total Powers Cost

Skills, Perks, Talents & Disadvantages Page
Character Name: Silence
Alternate Identities: Carter Dampier
Player Name:
SKILLS
Cost  Name
13 Power of the Quiet Ones: Magic Skill (EGO-based) 18-
3 Acting 13-
3 Disguise 13-
3 Mimicry 13-
3 Persuasion 13-
3 Conversation 13-
3 High Society 13-
3 Streetwise 13-
3 Seduction 13-
3 Oratory 13-
3 Linguist
2
1) Language: Arabic (completely fluent) (3 Active Points)
0
2) Language: English (imitate dialects; literate) (6 Active Points)
2
3) Language: French (completely fluent) (3 Active Points)
2
4) Language: Italian (completely fluent) (3 Active Points)
3
5) Language: Latin (completely fluent; literate) (4 Active Points)
1
6) Language: Russian (fluent conversation) (2 Active Points)
2
7) Language: Spanish (completely fluent) (3 Active Points)
3 Traveler
1
1) AK: Earth (2 Active Points) 11-
1
2) AK: Places of Mystery (2 Active Points) 11-
1
3) AK: The Land of Legends (2 Active Points) 11-
3 Scholar
1
1) KS: Faerie Lore (2 Active Points) 11-
1
2) KS: Places of Mystery (2 Active Points) 11-
1
3) KS: Planar Lore (2 Active Points) 11-
1
4) KS: The Land of Legends (2 Active Points) 11-
1
5) KS: The Mystic World (2 Active Points) 11-
69 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Fat Hairless Corpse-Like Grey Creature (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
Notes: Concealed by Shape Shifting
10 Distinctive Features: Non-Human Magical Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
5 Physical Limitation: Absorbs the memories of his food; this is not a problem with vegetables (Infrequently, Slightly Impairing)
10 Vulnerability: 1 1/2 x STUN Fire and Heat (Common)
10 Vulnerability: 1 1/2 x BODY Fire and Heat (Common)
10 Psychological Limitation: Curiosity, Inquisitiveness (Common, Moderate)
15 Psychological Limitation: Protective of the Innocent (Common, Strong)
10 Psychological Limitation: Hatred of that which dehumanizes individuals, deep hatred of those who turn humans into monsters (Uncommon, Strong)
20 Hunted: The Devil's Advocates 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: The Circle of the Scarlet Moon 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: The Council 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
Notes: The Council has found Silence to be an extraordinarily effective agent, and will often request his aid
10 Hunted: UNTIL 8- (Mo Pow, NCI, Watching)
Notes: At the moment, UNTIL considers Silence to be a potential ally in the American mystic world. That opinion may change.
150 Total Disadvantages Cost

Background Page
Character Name: Silence
Alternate Identities: Carter Dampier
Player Name:
BACKGROUND
Height: 6' 2" Hair: Brown
Weight: 198 lbs Eyes: Brown
Appearance: In his natural form, Silence appears to be a grey corpse-like humanoid with neither teeth nor hair. He can assume almost any humanoid form at will, and will generally maintain the face and body of Cartier Dampier when not playing a role. As Carter, he has close-cropped black hair, steel grey eyes, extremely regular facial features, and an athlete's physique.
Personality: “Carter Dampier” retains much of the best of the original’s personality, and little of the bitterness that once drove that younger man. His guilt at the manner of his own creation may be in part behind his dedication to protecting the innocent against the supernatural. It is certainly behind his hatred for that which robs individuals of their humanity. When assuming a role he will mimic that personality as closely as he is able, often with uncanny success. He is generally reserved and polite when not playing a role.
Quote:“Rest with me here a while. There is nothing to fear.” “Put down that gun, soldier!”
Background: The following excerpts from the files of Doctor Black and Doctor White are protected under UN Security Regulations text (chapters 1.4 & 7.2.4). Any use of these excerpts that does not fall under those regulations is strictly prohibited.

“My father had a small estate in Nottinghamshire; I was the third of five sons.

You wish to hear of my journeys? There was a time, I think, when I shared such tales gladly. That was long ago, and the man I was is dead.

No, I fear that I do not speak figuratively.”

- Black & White, 2003, Interview 2, Tape 1.

At the time of this interview, subject appeared to be a Caucasian male in his early twenties, approximately six feet tall, weighing roughly one hundred and eighty pounds, with black hair and grey eyes. However, note that subject has demonstrated the ability to alter height, weight, and physical appearance.

“This part of the tale is difficult for me. I was lost, you see, and without hope. I had thought that one more journey would be enough, that I would at last bring home proof to quiet those among my peers who thought me a liar, or mad. Perhaps I simply hoped for one more grand adventure. I was a very different man.”

- Black & White, 2003, Interview 3, Tape 1

“The Quiet Ones squat peacefully by the sea, a vast number of them. They resemble the Oriental Buddha, fat and hairless, looking much like the toothless ancients they are. The stench of decay that rises both from the Quiet Ones themselves and the beach where they sit is quite terrible. As they sit and smile, creatures come to the Quiet Ones from air, sea and land. Crabs and birds, rats and dogs. The Quiet Ones fill these creatures’ minds with dreams, dreams which the Quiet Ones share. The creatures will sit and play by sides of the Quiet Ones, peaceful and happy, until they starve. The Quiet Ones will then wait for the creature’s bodies to soften.”

“The Quiet Ones then eat the bodies.”

- Black & White, 2003, Interview 4, Tape 2.

Independent confirmation of the existence of the “Quiet Ones” has not been obtained, nor have we been able to locate the aforementioned beach. Subject has demonstrated the ability to transport self extra-dimensionally, and his claims may not therefore be entirely dismissed.

“The dream the Quiet One used to ensnare me was quite beautiful. I was home, in England, surrounded by my family and friends, comforted by the most positive of emotions. In my travels I had learned of such traps, and I did fight. The Quiet One, for its part, had I think never before encountered a creature such as myself. When you are used to a diet of crab and rat, a meal of a man who has seen much of the Secret World may be poisonously rich.”

“When I opened my eyes, thinking myself finally free of the dream, I found myself instead firmly bound to nightmare.”

- Black & White, 2003, Interview 4, Tape 2

The subject has submitted to a full medical exam, including blood and DNA tests. All data gathered indicates that the subject may not be, physiologically speaking, human.

“It took me some time to understand what had become of my old self, or selves, and more to gain some base facility with my new form. Even now, I lack the depth and surety of power held by those whom I must, I suppose, call brothers.”

“I know not how long I remained, quite mad, sitting by the rippling sea, sending dreams to crabs. After some time I came more fully to myself, and changed. With effort, I found that I could assume the mask of my former body. I rose, and left the land of the Quiet Ones.”

- Black & White, 2003, Interview 5, Tape 1

The subject is a known associate of the group known as the New Circle (ref. MA47232nt), and does not appear to represent a threat to the public. Personality evaluation results have been mixed, but have generally indicated a well balanced, healthy psyche. However, the non-human nature of the subject may reduce the reliability and validity of results obtained through the use of standard evaluation instruments.

“It was the arrogance of the woman that so enraged me. I have had my humanity taken from me, my life ended. I am now a monster, and I know exactly what that means. She was using glamour and lies to ensnare those children, to lead them down the path to damnation and make them beasts for her own amusement. In the end I might have killed her, and thus have become a monster in spirit as well as in body. The old man and his students saved me from that fate.”

“I shall strive to ensure that what happened to me on that peaceful shore shall never happen here.”

- Black & White, 2003, Interview 5, Tape 2

It is our recommendation that the subject be kept under observation, and cultivated as a potential friendly contact in North America’s Mystic Community.
Powers/Tactics: The imprinting of a human mind upon a Quiet One has resulted in a creature with less raw power than the original, but with far more initiative. Direct combat is not Silence's forte, and he will avoid it if at all possible. If he can, he will Wrap himself in Shadow for concealment and then use The Drinking of Memories against the most powerful looking of his foes. If he has no choice save to enter physical combat, he will change into the most physically powerful form he can and try to take his foe down quickly.

Outside of combat, Silence is terrifying. Given time to interrogate a helpless target, Silence can duplicate them almost perfectly, and using The Drinking of Memories and Tasting of Minds can wrest from them virtually any secret. His incredible memory allows him to use this information to infiltrate any organization that does not take the most elaborate of security precautions. His Comforting Whispers allow him to charm virtually any individual or group. Once Silence is within an organization, he will very quickly find its leaders, and unless they are well protected he will very likely replace them.

Within the New Circle, Silence plays a support and investigative role. His expertise on other worlds and secret places is also appreciated.
Campaign Use: The memories and personality of a hero have imprinted themselves on a creature that had very little personality of its own, resulting in an alien that very much wishes to be human. As a member of the New Circle, Silence can quickly gain high level intelligence for the group on almost any organization. As an NPC hero, Silence can offer the PCs at least surface level intelligence on virtually any cult or criminal conspiracy. Finally, in his previous life Carter knew more of the Secret World than any human alive. He could prove an invaluable information source, and could also take heroes almost anywhere they needed to go, in almost any reality.

As Carter achieves fuller control of the power of the Quiet Ones, he will be able to change his shape in more profound ways, and will become far more physically powerful. His skill list will likely expand tremendously as he continues to “taste minds”. The oldest and most powerful Quiet Ones are able to cloak an area several kilometers in diameter in illusion.

Plot Seed: Silence “Drinks the Memories” and “Tastes the Mind” of a powerful mentalist. Now the dominant personality of Carter has started to fade, and the personality of the mentalist is taking over Silence. Worse, the new personality has fuller access to the Quiet One’s powers than Carter ever achieved. Can the Carter personality be restored?

Plot Seed: Vilsimbra of the Devil’s Advocates has recognized Silence for what he is, and is determined to control him. Can the PCs stop the Advocates from gaining control of a hero?

Plot Seed: Half of the campaign city has become a nightmarish wonderland, where peoples’ greatest fears and most cherished dreams become reality. Silence recognizes the presence of a far more powerful Quiet One, and goes to the PCs for help.

Plot Seed: A PC mage needs a guide to Faerie and the worlds beyond. Silence is at his service.
Character created with Hero Designer (version 2.38)