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SKILLS | |||||
Cost | Name | ||||
30 | Magically Aware: +3 Overall | ||||
3 | Analyze: Magic 13- | ||||
3 | Persuasion 13- | ||||
3 | Scholar | ||||
1 | 1) KS: Federal Law (2 Active Points) 11- | ||||
1 | 2) KS: Federal Police Procedures (2 Active Points) 11- | ||||
1 | 3) KS: Metahuman Powers (2 Active Points) 11- | ||||
1 | 4) KS: Occult History (2 Active Points) 11- | ||||
1 | 5) KS: Planar, Arcane, Occult Lore (2 Active Points) 11- | ||||
1 | 6) KS: Super Villains (2 Active Points) 11- | ||||
1 | 7) KS: Supernatural Creatures (2 Active Points) 11- | ||||
1 | 8) KS: The Mystic World (2 Active Points) 11- | ||||
1 | 9) KS: The Superhuman World (2 Active Points) 11- | ||||
48 | Total Skills Cost | ||||
PERKS | |||||
Cost | Name | ||||
3 | Fringe Benefit: Federal/National Police Powers | ||||
2 | Reputation: The Legend, Superhero Mystic and Healer (A large group) 11-, +1/+1d6 | ||||
5 | Total Perks Cost | ||||
TALENTS | |||||
Cost | Name | ||||
3 | Bump Of Direction | ||||
3 | Total Talents Cost | ||||
DISADVANTAGES | |||||
Cost | Disadvantage | ||||
10 | Distinctive Features: Mystical Aura, Divine Magic (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) | ||||
15 | Social Limitation: Public Identity Frequently (11-), Major | ||||
10 | Reputation: Magical Metahuman Demon Fighter, 11- Notes: Enemy of Nefarious Arcane Types |
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15 | Psychological Limitation: Protect the Weak Against the Evil Strong (Common, Strong) | ||||
15 | Psychological Limitation: Speak The Truth and Act With Honor, Deception Is For Lesser Men (Very Common, Moderate) | ||||
15 | Psychological Limitation: Turn Not Away From Evil, Nor From A Worthy Cause (Common, Strong) | ||||
25 | Hunted: Demon 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) | ||||
20 | Hunted: The Trismegistus Council 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) | ||||
125 | Total Disadvantages Cost |
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BACKGROUND | |||||
Height: 6' 1" | Hair: Brown | ||||
Weight: 216 lbs | Eyes: Sapphire | ||||
Appearance: | |||||
Personality: Jack Westlake is surprisingly cheerful, friendly, reverent, kind, and not nearly as mad as people might expect. His childhood was not easy, and his apprenticeship under The Master was often painful. Still, growing up within the Circle taught Jack more of the world of magic than most men would ever know, and gave him hints as to the truth behind his own powers. He lives by a heroic code that seems to be part of him at almost a genetic level. He does not lie, steal, break his freely given word, or turn his back on those in need. When not using his powers to fight mystical threats, he heals those he can at free clinics and in those emergency rooms where his help will be accepted (though experience with those on whom his powers simply will not work distresses him unutterably). He will not accept payment for his services as a healer, but does earn a reasonable living from rewards for those criminals he is able to capture and from using his powers to perform contract services. Jack does not maintain a secret identity, as his almost compulsive honesty would make such a thing impossible. Rather than attempt to lie, Jack will simply remain silent when pressed on issues about which he does not wish to speak. | |||||
Quote:“It is time for you to make a choice.” “That was not the right choice.” “You’re welcome. I’m glad I could help.” | |||||
Background: Gwen Westlake rocked, and wept, the infant cradled to her breast. Arthur spoke to her, desperate, angry, half-mad. “Gwen, please, give me the baby.” “He wants his mommy Arthur! He wants his mommy!” The pain in Gwen’s voice cut into her husband. He held out his arms, trying, gently, to take the body of his dead child from her. Time seemed to stop. In a place on no map drawn by human hand, a being out of legend looked down upon his half-mortal son. The child’s mother had not survived, and no child of mortal woman born could hope to thrive in this place. The being reached out, and found a single teardrop moment of time. He placed his son within the tear, and let him fall away. Time rushed forward, and in Arthur’s arms the child opened wide sapphire eyes and began to wail. Five years later, in Central Park, NY, an old Japanese man gently held the shoulders of a perfect young boy, and looked into strange sapphire eyes. The old man spoke to the boy’s father. “Who told you of us?” “We … we didn’t know what to do. Jack is a wonderful child, but we can’t control him! He’s so strong, and he can do things that no one should be able to do. I read about you, and I begged until I got a meeting with the Sentinels. They told me how to find you. Please, can you help?” The old man smiled. “I will teach your son.” Twenty years later, in an alleyway in Haven, Ohio, a woman screamed. The Demon-Bound smiled wide. It loved to hear them scream. It moved forward, treasuring the terror in the woman’s eyes. It was surprised when hands, iron hard, grabbed its bat-like wings, and more surprised when they were torn away. The Demon-Bound’s last sight was a pair of sapphire eyes and a flash of white-hot fire. Two years ago a young mother sat with her daughter, smiling, as the news showed a glowing man fighting a monster. Her daughter could not take her eyes from the screen. “Is that him? Is that the Legend?” “Yes honey, yes it is.” “Tell me again. Tell me how he saved you.” Since his debut as a Hero, Legend has served as an agent of both The Circle and the Council, as well as seeking out and opposing Supernatural Evil on his own. Both Demon and The Crowns of Krym have become regular opponents. |
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Powers/Tactics: The Magic of the Land of Legends burns in Jack Westlake’s body, and may be released for a wide variety of effects. He can overcome the earthly bounds of gravity, move 200 feet in the blink of an eye, heal himself and others, see that which others never see through matter and mysticism alike, release blasts of powerful innate Magic, and even remove himself slightly of synch with normal waking reality to become invulnerable to all mundane harm. He can also strengthen either himself or another with effort, though the potent forces released are a drain to both himself and any recipients. He can also project his natural magic outward to disrupt the magic of others, ensnare magickers in bonds of pure mystical force, and to protect others from magical harm. Against most foes he will fight much like a flying blaster, keeping his distance and projecting pure magical force from his eyes, but ill betides those who seek to draw close to him, for his magic is even more potent up close. Versus mystical opponents, Legend will try to nullify their most obvious effects, ensnare them in mystic bonds, or take advantage of his likely superior physical prowess. |
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Campaign Use: |