Characteristics & Appearance Page
Character Name: Haunt
Alternate Identities: Maxwell Grant
Player Name:
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
18 EGO 10 16 18 13- ECV: 6
25 PRE 10 15 25 14- PRE Attack: 5d6
10 COM 10 0 10 11-
3 PD 3 0 3 3 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
4 SPD 2.4 16 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
26 END 26 0 26
24 STUN 24 0 24
6" Running 6 0 6"
2" Swimming 2 0 2"
2 1/2"/1"" Leaping 3 0 2 1/2" 76 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
Flight 7" [14" NC]
APPEARANCE
Hair Color: Brown
Eye Color: Blue
Height: 5' 8"
Weight: 168 lbs
Description:
Haunt appears to be a fit man in early middle age, gifted with a commanding voice and manner. He still appears in the clothes in which he died; an out of style and poorly fitting navy blue suit, white shirt, and red tie. From time to time blood stains and burns are visible on the shirt and jacket.

Combat Information Page
Character Name: Haunt
Alternate Identities: Maxwell Grant
Player Name:
DEFENSES
Type Amount Notes
Physical Defense 3 Current BODY:
Res. Phys. Defense 0 (10)
Energy Defense 3 Current END:
Res. Energy Defense 0 (26)
Mental Defense 0 Current STUN:
Power Defense 0 (24)
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +3 with Ghostly Powers MP
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Powers & Equipment Page
Character Name: Haunt
Alternate Identities: Maxwell Grant
Player Name:
POWERS
Cost  Power END
33 Ghostly Powers: Elemental Control, 66-point powers
34
1) Fading: Invisibility to Sight, Hearing and Smell/Taste Groups , No Fringe, Reduced Endurance (0 END; +1/2) (67 Active Points)
0
31
2) Ghostly Form: Desolidification (affected by affected by magic), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Always On (-1/2)
Notes: Unlike most ghosts, Greg can be forced into solidity.
0
13
3) Ghostly Persistance: Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
0
28 Ghostwalking: Flight 7", Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; Usually used for Megascale, Noncombat Acceleration/Deceleration or No Turn Mode; +1/2) (28 Active Points)0
3 Ghostly Awareness: Bump Of Direction
30 Undead Vitality: Life Support (Eating: Character does not eat; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep)0
22 Ghost Senses: Spatial Awareness (Unusual Group)0
39 Ghostly Powers II: Multipower, 39-point reserve
4u
1) Phantom Pistol: Killing Attack - Ranged 1d6-1 (vs. ED), Reduced Endurance (1/2 END; +1/4), Penetrating (+1/2), Affects Physical World (+2) (37 Active Points)
1
2u
2) Ghostly Fists: Hand-To-Hand Attack +2d6, Reduced Endurance (1/2 END; +1/4), Penetrating (+1/2), Affects Physical World (+2) (37 Active Points); Hand-To-Hand Attack (-1/2)
1
3u
3) Ghostly Hands: Telekinesis (2 STR), Fine Manipulation, Affects Physical World (+2) (39 Active Points); No Range (-1/2)
4
2u
4) Aura of the Grave: Succor PRE 7d6 (standard effect: 21 points) (35 Active Points); Self Only (-1/2)
3
244 Total Powers Cost

Skills, Perks, Talents & Disadvantages Page
Character Name: Haunt
Alternate Identities: Maxwell Grant
Player Name:
SKILLS
Cost  Name
2 CK: Campaign City 11-
3 Streetwise 14-
3 Deduction 13-
3 Persuasion 14-
3 Criminology 13-
3 Scholar
1
1) KS: Criminal Law And Procedure (2 Active Points) 11-
1
2) KS: The Law Enforcement World (2 Active Points) 11-
1
3) KS: The Mystic World (2 Active Points) 11-
1
4) KS: The Superhuman World (2 Active Points) 11-
9 +3 with Ghostly Powers MP
30 Total Skills Cost
DISADVANTAGES
Cost  Disadvantage
15 Distinctive Features: Dead, can not pass for a living human to any form of Enhanced Senses or close examination (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Simple Tests)
5 Social Limitation: Legally Dead (Occasionally, Minor)
15 Hunted: Perrenon Sylvestri 8- (As Pow, NCI, Capture)
Notes: Perrenon would like nothing more than to re-gain control of her pet Private Eye.
20 Hunted: The "Angel" 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
Notes: The creature that sent Haunt back is still following his adventures with interest, and will often request that Haunt take a particular course of action.
15 Hunted: Arthur Jacoby, Adventuring Ghost 8- (Mo Pow, Capture)
Notes: Arthur despises Haunt, and would like nothing more than to drag Haunt back to Chang Kae-Wai as a prize.
5 Reputation: Ghost in the service of a higher power, 11- (Known Only To A Small Group)
Notes: Known in the Mystic World.
10 Enraged: When mocked or unable to redress an injustice (Common), go 8-, recover 14-
10 Enraged: If Innocent Person Harmed (Common), go 8-, recover 14-
15 Psychological Limitation: Dedicated to Seeing Justice Done (Common, Strong)
15 Psychological Limitation: Moody, Cynical and Bitter (Very Common, Moderate)
15 Psychological Limitation: Protective of the weak, women, and those down on their luck (Very Common, Moderate)
10 Psychological Limitation: Craves human contact (Common, Moderate)
150 Total Disadvantages Cost

Background Page
Character Name: Haunt
Alternate Identities: Maxwell Grant
Player Name:
BACKGROUND
Height: 5' 8" Hair: Brown
Weight: 168 lbs Eyes: Blue
Appearance: Haunt appears to be a fit man in early middle age, gifted with a commanding voice and manner. He still appears in the clothes in which he died; an out of style and poorly fitting navy blue suit, white shirt, and red tie. From time to time blood stains and burns are visible on the shirt and jacket.
Personality: In life, Max Grant was a failed cop turned private eye, a man whose inability to ignore everyday corruption destroyed his career. He was bitter, but he never forgot his ideals. As a ghost he knows what he has lost, and he also knows that he was meant to be more. At his core he is an angry man who wants to make things right, and that makes him dangerous.
Quote:“You’re going to tell me everything.”
Background: I palmed that .32 and laid it across his cheek with a crack that split the flesh. He rocked back. I smiled, but nothing was funny.

“Where’s the girl, Charlie?” He was big but scared, and he was going to talk.

He tried to bluff it out anyway. He said, “Why don’t you try it Grant? You think you’re gonna shoot me and walk away? Why don’t you try it?”

He started to laugh at me when I pulled the trigger and shot him in the thigh. He grabbed his leg. I raised the muzzle of the gun until he was looking right into his ticket to hell.

"Where’s the girl, Charlie?"

He talked.

She’d walked into my office a week before, with a face like a model and a body like something from one of the good men’s magazines. I knew she’d be trouble, but I was broke and I took the job. I found her statue for her, and I found more. I found things I didn’t believe. She was using me and I liked it, but I’m nobody’s patsy. I went to the cops, and she disappeared. I had to find her.

I tracked her to a mansion two hours from the city, the kind of place people newly rich go to play dress up. Not what I expected, but I went in. I never even saw her until the flaming spear ripped through my back and out of my chest. “Perri” was all I could say as things went dark. Last thing I saw was the face of Perrenon Sylvestri smiling down at me. Not a bad way to go.

The thing I spoke to? I can’t describe it in a way that makes sense. It was a man and a lion and a wheel of fire, and it called me a bastard. It said I’d been meant for more, that I’d failed, and that I was getting another chance. It hurt like hell, but I came back. Part of me, anyway.

I still have a gun, and a job, and I’m already dead. I don’t know why I’m here, but I’ll find out.
Powers/Tactics: Haunt is by default invisible and intangible. He’s good with his Phantom Pistol, can still throw a solid punch, and is able to manipulate objects with some dexterity if little force. He is also able to use the considerable power of his personality to intimidate and persuade those who might otherwise be considered far more powerful. Anything that can hurt him is likely to hurt him very badly, but so far he has proven surprisingly durable. He will generally act as a sniper rather than engage in direct combat; his pistols don’t mean much to most super-humans, but phase after phase they can start to have a significant effect.

Haunt has forgotten a number of skills he had in life.
Campaign Use: The earliest form of the Specter, back when he was just the ghost of a dead cop. As part of the New Circle, Haunt can offer a number of street level skills, but he won’t (yet) be a heavy hitter. He can however perform superbly as an investigator. In a campaign where you are not using the New Circle, Haunt can make for a very effective contact, or serve as a starting level PC ghost. Under the control of an evil mage, Haunt can be a deadly assassin.

As his powers develop, the “Angel” that sent him back will likely grant him far greater power.

Plot Seed: Haunt has just returned, and does not yet know the New Circle. Can the PCs help him take his vengeance on the Silvestris? Is that why he was sent back?

Plot Seed: The Silvestri clan knew that there was something special about Max Grant, and intended him to return. Now they’ve come to claim their prize. With the New Circle missing, Haunt turns to the PCs for help.

Plot Seed: Haunt has proven himself to the “Angel” that sent him back, and finds his powers surging and fading, seemingly at random. He asks the PCs for aid in the midst of a case, only to find his new power fading at a critical moment. Can the PCs get out of whatever Haunt has gotten them into?
Character created with Hero Designer (version 2.38)