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SKILLS | |||||
Cost | Name | ||||
2 | CK: Campaign City 11- | ||||
3 | Streetwise 14- | ||||
3 | Deduction 13- | ||||
3 | Persuasion 14- | ||||
3 | Criminology 13- | ||||
3 | Scholar | ||||
1 | 1) KS: Criminal Law And Procedure (2 Active Points) 11- | ||||
1 | 2) KS: The Law Enforcement World (2 Active Points) 11- | ||||
1 | 3) KS: The Mystic World (2 Active Points) 11- | ||||
1 | 4) KS: The Superhuman World (2 Active Points) 11- | ||||
9 | +3 with Ghostly Powers MP | ||||
30 | Total Skills Cost | ||||
DISADVANTAGES | |||||
Cost | Disadvantage | ||||
15 | Distinctive Features: Dead, can not pass for a living human to any form of Enhanced Senses or close examination (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Simple Tests) | ||||
5 | Social Limitation: Legally Dead (Occasionally, Minor) | ||||
15 | Hunted: Perrenon Sylvestri 8- (As Pow, NCI, Capture) Notes: Perrenon would like nothing more than to re-gain control of her pet Private Eye. |
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20 | Hunted: The "Angel" 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) Notes: The creature that sent Haunt back is still following his adventures with interest, and will often request that Haunt take a particular course of action. |
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15 | Hunted: Arthur Jacoby, Adventuring Ghost 8- (Mo Pow, Capture) Notes: Arthur despises Haunt, and would like nothing more than to drag Haunt back to Chang Kae-Wai as a prize. |
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5 | Reputation: Ghost in the service of a higher power, 11- (Known Only To A Small Group) Notes: Known in the Mystic World. |
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10 | Enraged: When mocked or unable to redress an injustice (Common), go 8-, recover 14- | ||||
10 | Enraged: If Innocent Person Harmed (Common), go 8-, recover 14- | ||||
15 | Psychological Limitation: Dedicated to Seeing Justice Done (Common, Strong) | ||||
15 | Psychological Limitation: Moody, Cynical and Bitter (Very Common, Moderate) | ||||
15 | Psychological Limitation: Protective of the weak, women, and those down on their luck (Very Common, Moderate) | ||||
10 | Psychological Limitation: Craves human contact (Common, Moderate) | ||||
150 | Total Disadvantages Cost |
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BACKGROUND | |||||
Height: 5' 8" | Hair: Brown | ||||
Weight: 168 lbs | Eyes: Blue | ||||
Appearance: Haunt appears to be a fit man in early middle age, gifted with a commanding voice and manner. He still appears in the clothes in which he died; an out of style and poorly fitting navy blue suit, white shirt, and red tie. From time to time blood stains and burns are visible on the shirt and jacket. | |||||
Personality: In life, Max Grant was a failed cop turned private eye, a man whose inability to ignore everyday corruption destroyed his career. He was bitter, but he never forgot his ideals. As a ghost he knows what he has lost, and he also knows that he was meant to be more. At his core he is an angry man who wants to make things right, and that makes him dangerous. | |||||
Quote:“You’re going to tell me everything.” | |||||
Background: I palmed that .32 and laid it across his cheek with a crack that split the flesh. He rocked back. I smiled, but nothing was funny. “Where’s the girl, Charlie?” He was big but scared, and he was going to talk. He tried to bluff it out anyway. He said, “Why don’t you try it Grant? You think you’re gonna shoot me and walk away? Why don’t you try it?” He started to laugh at me when I pulled the trigger and shot him in the thigh. He grabbed his leg. I raised the muzzle of the gun until he was looking right into his ticket to hell. "Where’s the girl, Charlie?" He talked. She’d walked into my office a week before, with a face like a model and a body like something from one of the good men’s magazines. I knew she’d be trouble, but I was broke and I took the job. I found her statue for her, and I found more. I found things I didn’t believe. She was using me and I liked it, but I’m nobody’s patsy. I went to the cops, and she disappeared. I had to find her. I tracked her to a mansion two hours from the city, the kind of place people newly rich go to play dress up. Not what I expected, but I went in. I never even saw her until the flaming spear ripped through my back and out of my chest. “Perri” was all I could say as things went dark. Last thing I saw was the face of Perrenon Sylvestri smiling down at me. Not a bad way to go. The thing I spoke to? I can’t describe it in a way that makes sense. It was a man and a lion and a wheel of fire, and it called me a bastard. It said I’d been meant for more, that I’d failed, and that I was getting another chance. It hurt like hell, but I came back. Part of me, anyway. I still have a gun, and a job, and I’m already dead. I don’t know why I’m here, but I’ll find out. |
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Powers/Tactics: Haunt is by default invisible and intangible. He’s good with his Phantom Pistol, can still throw a solid punch, and is able to manipulate objects with some dexterity if little force. He is also able to use the considerable power of his personality to intimidate and persuade those who might otherwise be considered far more powerful. Anything that can hurt him is likely to hurt him very badly, but so far he has proven surprisingly durable. He will generally act as a sniper rather than engage in direct combat; his pistols don’t mean much to most super-humans, but phase after phase they can start to have a significant effect. Haunt has forgotten a number of skills he had in life. |
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Campaign Use: The earliest form of the Specter, back when he was just the ghost of a dead cop. As part of the New Circle, Haunt can offer a number of street level skills, but he won’t (yet) be a heavy hitter. He can however perform superbly as an investigator. In a campaign where you are not using the New Circle, Haunt can make for a very effective contact, or serve as a starting level PC ghost. Under the control of an evil mage, Haunt can be a deadly assassin. As his powers develop, the “Angel” that sent him back will likely grant him far greater power. Plot Seed: Haunt has just returned, and does not yet know the New Circle. Can the PCs help him take his vengeance on the Silvestris? Is that why he was sent back? Plot Seed: The Silvestri clan knew that there was something special about Max Grant, and intended him to return. Now they’ve come to claim their prize. With the New Circle missing, Haunt turns to the PCs for help. Plot Seed: Haunt has proven himself to the “Angel” that sent him back, and finds his powers surging and fading, seemingly at random. He asks the PCs for aid in the midst of a case, only to find his new power fading at a critical moment. Can the PCs get out of whatever Haunt has gotten them into? |