|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|||||||||||||||||||||||||||||||||||||||||||||||
|
|
|||||
SKILLS | |||||
Cost | Name | ||||
32 | Time is Relative: +4 Overall (40 Active Points); Limited Power Power loses about a fourth of its effectiveness (Only in situations where speed and foreknowledge are useful; -1/4) Notes: These levels reflect the ability to move, think and react impossibly quickly, as well as Alan's foreknowledge. They are useless in interaction skills and some uses of other skills. | ||||
3 | Acrobatics 16- | ||||
3 | Breakfall 16- | ||||
3 | Gambling 11- | ||||
3 | Traveler | ||||
1 | 1) AK: American Highways (2 Active Points) 11- | ||||
1 | 2) AK: Major American Cities (2 Active Points) 11- | ||||
1 | 3) AK: North America (2 Active Points) 11- | ||||
3 | Scholar | ||||
1 | 1) KS: Alternate Time Lines (2 Active Points) 11- | ||||
1 | 2) KS: Arcane & Occult Lore (2 Active Points) 11- | ||||
1 | 3) KS: Divination Magic (2 Active Points) 11- | ||||
1 | 4) KS: Mystical Places (2 Active Points) 11- | ||||
1 | 5) KS: Personal Future Histories (2 Active Points) 11- | ||||
1 | 6) KS: The Mystic World (2 Active Points) 11- | ||||
56 | Total Skills Cost | ||||
TALENTS | |||||
Cost | Name | ||||
30 | Just That Fast: Combat Luck (15 PD/15 ED) Notes: Reflects Speed and Foreknowledge |
||||
3 | Absolute Time Sense | ||||
3 | Bump Of Direction | ||||
36 | Total Talents Cost | ||||
DISADVANTAGES | |||||
Cost | Disadvantage | ||||
5 | Distinctive Features: Odd Chronal and Magical Auras (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) | ||||
10 | Distinctive Features: Alternately Twitchy and Unresponsive, odd jaw and hand movements, voice control problems (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) Notes: It is difficult for Alan to synchronize his perception of time with that of those around him |
||||
5 | Reputation: The man who has seen the Futures, 11- (Known Only To the Mystic World) | ||||
5 | Physical Limitation: Memory problems (Infrequently, Slightly Impairing) | ||||
5 | Physical Limitation: Always hungry and thirsty (Infrequently, Slightly Impairing) | ||||
10 | Dependent NPC: Future friends and lovers 8- (Normal) | ||||
20 | Hunted: Demon 8- (Mo Pow, NCI, Harshly Punish) | ||||
20 | Hunted: The Devil's Advocates 8- (Mo Pow, NCI, Harshly Punish) | ||||
10 | Hunted: Captain Chronos 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) | ||||
15 | Hunted: The Council 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) | ||||
15 | Psychological Limitation: Will Not Kill (Common, Strong) | ||||
15 | Psychological Limitation: Protective of Innocents, Soft Hearted (Very Common, Moderate) | ||||
15 | Psychological Limitation: Must try to hold off the End Times (Common, Strong) | ||||
150 | Total Disadvantages Cost |
|
|||||
BACKGROUND | |||||
Height: 5' 9" | Hair: Brown | ||||
Weight: 152 lbs | Eyes: Brown | ||||
Appearance: Alan is a wiry, muscular man of medium height with brown hair and brown exes. His face is weathered, and he looks both distracted and worried most of the time. As Always, he prefers to wear a simple blue track suit with hood and a full face blue ski mask. | |||||
Personality: Alan Haas suffers from a form of Post Traumatic Stress Disorder. For Alan, it is entirely functional. Alan experienced his entire life as a single moment, from the too successful attempt at a divination spell that showed him every possible future to the last moment of his life in each of those futures. Every single moment. Alan’s mind has coped with this by locking off vast stretches of his “future memory”, burying those memories deep in his subconscious, though they still intrude. As he copes constantly with intrusive memories of the joys and horrors to come, he often finds it difficult to focus on events in the here and now. However, his powers may grant him moments of extraordinary focus. Before his rebirth, Alan was a socially inept yet driven young man, obsessed with divination, magic, and probability, the perfect recruit for an organization like Demon. Since his rebirth, Alan has lived in worlds ruled by the Devil’s Advocates, Takafones, the Crowns, and every petty tyrant with a hope for success in Alan’s lifetime. He is unable to hide from the ramifications of every wrong choice, every petty cruelty or misstep. Alan is driven to heroism not through philosophical commitment, but through direct experience of what happens when Good men do nothing. |
|||||
Quote:“Think carefully about this. Actions have consequences.” “I am always here.” | |||||
Background: I am dying now, at 7:15:27pm on February the 29th, 2012. The Morbane is cutting out my heart. The Kings are coming, and I have failed, and my friends are dead. I do not want to die. I pull back. I am dying now, at 6:53:41pm on September the 23rd, 2010. The club is taking me in the stomach and I feel myself breaking. He is my friend, and I care for him, and I can’t believe he is killing me. I pull myself back. I am dying now, at 4:32:11am January 5th, 2033, on a world I can not remember. There is no air. I should not have come. I try to pull myself back, but the pain is too much, and this I think is why I will not be able to remember. I must have pulled back, because I am here, and I always will be. I am always here. I am being born again now, and again, and again. I am in a dirty room, surrounded by all I have, which is almost nothing. I am kneeling in a circle of my blood, candles burning, and I am chanting, and I know the future, all of the futures, and all of the futures are happening now, and I am dying in a thousand ways, and knives are cutting me, and I am burning, and I am freezing, and I am laughing, and I am weeping, and people are crying out to me, and she smiles, and she hates me, and I can not remember who I am. I am always here. The Master stood with the Legend, and looked to the shattered man. The shattered man was sleeping. “Can we help him, Master?” The elderly Japanese man shrugged his shoulders. “In small ways.” The young man with sapphire eyes looked down. “I’ve repaired his body, but I can’t restore his aura. The damage to his spirit is beyond me.” The old man nodded. “You have done all that can be done. His mind is spread thin.” I am seated across from the girl and she is happy, and I am happy. I am not watching her dying. Here she is drinking a hot cocoa and making plans, and asking me if we have children, and I say I am not looking, but I am looking, and I can not see, I can not let myself see, and I am pulling back into myself, and I am not looking in myself, and I feel better. I am opening my eyes, and I see my friend and my teacher, and I remember that this is the first time for them, and I will not let myself look, and that feels better. In 2012 I am dying. In 1999 I smile. I am always here. The Master spoke, both to the shattered man who had awakened and to the young man by his side. “Welcome back. Do not try to speak. We felt the magic you tried to work. Some sort of divination, yes? It was of great power. You are lucky to be alive. What is your name?” I am smiling, and I am glad my friends are here for me. I am also passing out. “I am always here” I say, just before sleep. I always wanted to be here. |
|||||
Powers/Tactics: Alan can speed or slow time from his own point of view, and can move forwards or backwards within his own personal time line. In most way Alan is a classic speedster, and a very effective one. The combination of his Speedster Martial Arts and VPP allows him to pull off a range of extraordinary power stunts, limited only by what you consider permissible in your campaign. | |||||
Campaign Use: Always is a walking plot seed. If he has “seen” an event involving the players, and he thinks he can help, he is sure to seek them out. His memories of alternate futures can be used to guide heroes, or to guide them incorrectly if the memories are of the wrong future. Powering him up means adding overall levels, HTH combat levels, and defenses. Adding a first rate discriminatory Danger Sense would be appropriate. The Pool could be boosted, but a great power boost could be had just by allowing Mega-scale and other stop-sign powers to be added to Alan’s Hand Attacks. Allowing him to extend his time effects to others would greatly enhance his powers. Powering him down would involve folding the points from the Speedster Martial Arts into the pool, switching the pool for a MP, or both. |