Hyper Auto-Loader
You may play this card when activating one of your gang's Active fighters who has a Rapid Fire weapon that is not Out of Ammo.
Select one of the fighter's weapons with the Rapid Fire trait and make a ranged attack with it; you may roll up to two extra Firepower dice.
Ignore any Ammo symbols rolled. After the attack is resolved the weapon is Out of Ammo and the fighter's activation ends.