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Necromunda (2017)Expand Necromunda (2017)

The Turf Struggle

Viciously Vie For New Turf (2-4 Gangs)

Objectives

Multiple gangs have cast their eye upon some new Turf that each is determined to control. Some want it for their own, others just want to deny it to their rivals.

Either way, there will be blood in the gutters by the time it is all done.

Each gang wants to chase off the opposing gang(s) to establish an undisputed claim on the territory. In campaign mode the winning gang gains Turf. In skirmish mode the last gang standing is the winner.

Attackers

In this scenario, all of the gangs are considered to be attackers.

Type of Battlefield

The players should agree whether they will fight this battle using the Zone Mortalis or Sector Mechanicus rules or optionally fight on a hybrid battlefield.

If the players cannot come to an agreement, roll a D6. If the result is a 4+ it will be a Sector Mechanicus battle, otherwise it is a Zone Mortalis battle.

Set up Battlefield

A Zone Mortalis battlefield should have at least 2 tiles plus 1 tile per gang, and a Sector Mechanicus battlefield should be at least 9" per side multiplied by the number of gangs (for instance a 4 player game should be played on a battlefield that is at least 36'' x 36''). Players should use the Player Agreement method to set up the battlefield. If they cannot agree, the Standard method is used instead.

Choose Crews

In this scenario all gangs use the All Eligible Fighters method to choose their gang's Crew.

Determine Crew Rating & Underdog Status

Crew Rating and Underdog Status are calculated considering all fighters selected for Crews. Underdog Status is calculated by comparing the Crew Rating of each gang. In the case of a 3 or 4 player battle, each gang should compare their Crew Rating for the battle to the average of the Crew Ratings of the opposing gangs to determine Underdog Status, and subsequently there can be more than one Underdog (up to all of the gangs).

Underdog Bonus

This scenario allows Underdogs any one of the Underdog Options of the Underdog player's choice.

Fighters Recover

For each fighter that was excluded from Crew selection because they are in Recovery, clear their Recovering box on their gang's roster now. Those fighters are able to take part in their gang's next battle, and are also able to take part in Post-Battle Actions after this battle.

Tactics Cards

During the Tactics Cards step of the Pre-Battle Sequence, each player may select two Tactics Cards from their Tactics Cards deck to form their hand. They may then remove up to ten cards from the Tactics Cards deck, and shuffle the remaining cards to form their gang's Tactics Cards deck for this battle.

Deployment

In the case of a two player battle the player with priority selects one of the board edges as their deployment zone; the opposite board edge is their opponent's deployment zone. In the case of more than two players, in priority order each player chooses an unselected board edge as their deployment zone.

In priority order, each player sets up onto the battlefield one of the fighters in their crew such that the fighter's base is no further than 3'' away from their deployment zone's edge. Fighters can be set up on any level of a vertical battlefield within this area.

This process repeats until all fighters from all Crews have been set up onto the battlefield.

Starting the Battle

The battle starts and is fought normally using the Battle Sequence.

Bottle Tests

Bottle Tests are made normally in this scenario. During the battle, a player may draw a Tactics Card from their deck after succeeding on a Bottle Test.

Ending the Battle

At the end of each round of battle, the battle ends immediately if all of the remaining Active and Pinned fighters on the battlefield belong to the same gang.

Victory

The last gang remaining on the battlefield at the end of the battle is the winner if at least one of the gang's fighters was Active or Pinned at the end of the battle. If no Active or Pinned fighters remained on the battlefield at the end of the battle, the battle is a draw.

Rewards (Campaign Only)

Special: Gain Territory

The winning gang may increase their Territory Size by 1 (if their gang type allows them to) and roll a D6 (plus any modification, such as from a Dome Runner). If the result is a 5+ the gang gains a new Special Territory, otherwise the gang gains a basic Turf Territory.

Turf: The gang controls an area or resource within the underhive that allows the gang to take the Work the Turf Post-Battle Action. Having multiple Turf Territories provides a bonus to the outcome of that action.
Turf: If the gang takes a Work the Turf Post-Battle Action, add 1 to the roll per Turf.

Special: Pillage

Alternately, if the winning gang does not want Territory or cannot gain Territory, they can instead pillage the area. Roll a D6 and consult the below chart to see what they get.

Pillage
D6
Outcome
1
The gang finds nothing of value. The player may choose to raze the area in retaliation, and if they do the gang gains 1 Reputation.
2-4
The gang gains D3+1 x 10 credits.
5
The gang finds D3 minor items; the player may choose Common item(s) from the Trading Post with a combined value of 45 credits or less. The item(s) are added to the gang's Stash immediately.
6
The gang finds a hidden valuable item; the player may choose an item from the Trading Post of any rarity that is worth 2D6 x 10 credits or less. The item is added to the gang's Stash immediately.

Experience

Standard XP for taking fighters Out of Action applies.

Each fighter who participated in the battle gains 1 XP.

If a gang is the winner, that gang's Leader gains 1 XP.

Reputation

Each gang gains 1 Reputation for each other gang that departed the battlefield before their own gang did.

If a gang bottled out before the end of the third round of battle, they lose 1 Reputation.

Diversity Incentive

For each of the opposing gangs that a gang has never fought before this battle, a gang can gain either D3 Reputation or a pool of D3+1 XP to distribute amongst the gang's participating fighters.

Post-Battle Sequence

Proceed to the Post-Battle Sequence.