Beast: Tentacle Monster's Lair
Strange tentacled horrors can be found lurking in some liquidy areas of the underhive,
or within pipes or vats.
They can be territorial and will attack any who come near their lair.
A Tentacle Monster's Lair is represented by one or more of the Beast markers that comes with the
Necromunda boxed set or an equivalent terrain item, referred to hereafter as tentacle markers.
Each tentacle marker represents a separate tentacle of a much bigger monster that remains unseen.
However, despite this conceptual linkage, they are interacted with individually.
Each separate tentacle marker has Toughness of 4 and 3 Wounds, and is removed
from the battlefield if reduced to 0 Wounds. A fighter who inflicts the last Wound on a
tentacle marker gains 1 XP.
If a fighter starts or ends an action within 6'' of a tentacle marker,
they risk rousing the beast. A fighter can only risk
rousing the beast once during their activation. To see
whether the beast is roused roll a D6, if the result is
higher than the number of inches between the fighter and
the marker or is a natural 6, the beast is roused and makes a
Strength 6, AP -2, Damage 3 attack with the Knockback trait (originating from the center of
the tentacle marker) against the fighter.
A tentacle marker can be targetted by ranged attacks as if it were in full cover,
and a fighter in base contact with a tentacle marker can make
close combat attacks against it normally.