This type of sniper rifle is an up-gunned higher powered version of a Needle Rifle.
Identical to a standard Needle Rifle in basic mechanics, the addition of a more
powerful propellant and enhanced sights extends the range to a more useful distance.
However, it is still relatively short ranged compared to most other sniper riles.
Silent: A weapon with this trait does not trigger Detect checks if used by a Hidden fighter, and does not risk raising the alarm in scenarios that use the Sentries special rules.
Scarce: The Reload (Simple) Action cannot be taken on a weapon profile with the Scarce trait.
Toxin: When a fighter does not or cannot make a successful Armor save against a wounding attack that has this trait, before Damage is applied from the attack the fighter's player must roll a D6.
If the result is equal to or higher than the fighter's current modified Toughness the fighter suffers a Wound if they have any remaining and if not they suffer a Flesh Wound. Then the attack's Damage is applied and resolved normally.
Unwieldy: A fighter who uses an Unwieldy weapon to shoot in ranged combat
treats the Shoot action as a Double action. A fighter
who uses an Unwieldy melee weapon in close combat cannot use a second weapon at the same time.
Unwieldy weapons take up two weapon slots.