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Necromunda (2017)Expand Necromunda (2017)

The Long-Las is a sniper variation of the Lasgun with a much longer barrel for increased range and accuracy, and also to prevent overheating. However the barrel makes a Long-Las up to twice as long as a standard Lasgun and thus difficult to use in close quarters.

Compared to a lasgun, a long-las has a strengthened barrel that is longer and thinner than normal models, lacks a charge setting slider as it uses hotshot power packs exclusively, is much quieter than other lasguns, and incorporates a flash suppressor to dampen the revealing flashes of its shots.

Sniper Rifle (Long-las)

Profile
Short Rng
Long Rng
Short Acc
Long Acc
Str
AP
Dmg
Ammo
Traits
BZAP!
24''
36''
+1
-0
4
-1
1
3+

Blaze: After an attack with the Blaze trait has been resolved, if the target was taken Out of Action nothing else happens. Otherwise if the target is not already Blaze-marked, the target's controlling player rolls a D6; place a Blaze marker on the target's fighter card if a 1, 2, or 3 is rolled.

When a Blaze-marked fighter makes Unarmed attacks, those attacks gain the Blaze trait.

An Active or Pinned Blaze-marked fighter may target themselves and make the Extinguish Blaze (Simple) action. Roll a D6; on a 4+ remove the Blaze marker.

An Active fighter that is not themselves Blaze-marked within 1'' of a Blaze-marked fighter may target that fighter and make the Extinguish Blaze (Simple) action. If they do, roll a D6; on a 4+ remove the Blaze marker from the target. On a 1, place a Blaze marker on the fighter card of the acting fighter and their activation ends.

If a fighter has a Blaze marker on their fighter card, when they end their activation a Strength 4 hit with no AP that deals 1 Damage is resolved against them. If the fighter takes damage and is not already Broken, they must succeed on a Nerve test or become Broken.

Silent: A weapon with this trait does not trigger Detect checks if used by a Hidden fighter, and does not risk raising the alarm in scenarios that use the Sentries special rules.

Unwieldy: A fighter who uses an Unwieldy weapon to shoot in ranged combat treats the Shoot action as a Double action. A fighter who uses an Unwieldy melee weapon in close combat cannot use a second weapon at the same time. Unwieldy weapons take up two weapon slots, and other fighters gain +1 to Detect this fighter.